Wednesday, September 19, 2012

Orichalcos Trolldeck summons Coat of Arms!!

I made someone get mad at me today... he won round one with HERO's... I had no Rai-oh to deal with the nonsense. round 2 I never see Orichalcos or Rai-oh... Game is close he had 1400 and I had 2500... He had 1 set card Stardust Dragon and Blade Armor Ninja... I return my Thunderbird... Summon Magileine to search Magileine... Monster Reborn!! Targetting my in grave Breaker... Overlay!! Number 69: Heraldic God, Coat of Arms!!... Coat of Arms to copy Blade Armor Ninja... Lightning Vortex discarding Magileine... negates with stardust... swings over blade armor and directly for game... after 2 games of not saying anything about me using OCG cards and Orichalcos on DN (All will be OCG legal next month anyway). He says "ppe -- that use cards that arnt out ye are gay". then quit before we can do round 3...

The fun deck i'm talking about me using this troll powerhouse full of sheer troll monsters.

Monsters: 15
3x Breaker, the Magical Warrior
3x Evilswarm Thunderbird
3x Madolche Magileine
1x Neo-Spacian Grand Mole
3x Thunder King Rai-Oh
2x Tragoedia

Spells: 12
1x Dark Hole
2x Lightning Vortex
1x Monster Reborn
2x Mystical Space Typhoon
3x Terraforming
3x The Seal of Orichalcos

Traps: 13
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Cursed Seal of the Forbidden Spell
2x Dimensional Prison
2x Mirror Force
1x Solemn Judgment
2x Solemn Warning
2x Torrential Tribute

Extra: 15
3x Coat of Arms
12x Everything Else

So this card makes all your beaters actual beaters... It's even more fun when Thunderbird dodges every single card while becomes 2450 ATK. Cursed Seal lets me negate that 1 problem spell and lets me pitch extra Orichalcos...

This will be the last decklist and tomorrow will be the last post... I'm not gonna open up comments until the tomorrow post...

Orichalcos = Best Card in YGO

As you all know the card is slated to be released at the same time as Return to Ravnica and right after Booster 7 so I couldn't be quitting YGO at any better time. I may be coming back to build ZeXal Weapon.dek but that'll be later most likely. Until then I have played with Orichalchos today.

My results were pretty amazing. 2200 King Tiger Wanghu is a nasty nasty thing. Also there was 1900 Madolche Magileine's and 2150 0r 2450 Verz Thunderbird which is just evil. The one Orichalcos per duel restriction isn't that bad just used Cursed Seal of Forbidden Spell and Card Guard. Card Guard becomes a 2400 Beater upon Normal Summon.

This is just focusing on the Power Lines monsters start to break once you have 2600 Cyber Dragon's on field the game is just dumb. But even more dumb would be 2400 Breaker's that can protect your weaker monsters. Thing is I don't know if Orichalcos protects the weakest or all the weaker monsters. If it's Weakest then it's less good but if it's Weaker then it is far more amazing than expected and some cards become amazing. Also you can special summon after using Orichalchos as long as you don't use the Extra Deck.

My friend Dangerdeceition or as you all may know Ryu Kuze built a Orichalchos Daedalus deck. It runs like Lightraysworns but focuses on turn 2 dropping Orichalchos and then playing a shit ton of Lightray and Boss monsters... Lightray Daedalus can destroy Orichalchos and 2 of the opponents card but Orichalchos will always live through it.

There are just a ton of fun little interactons I may have a final build for this blog using Orichalcos tomorrow for you all as my last post for Yami no Duel. Don't forget to if you play Cardfight! Vanguard visit my Vanguard blog from time to time it's been getting pretty fun for me.

Friday, September 14, 2012

I have decided and there will be no regrets

I am going to be fully quitting YGO with the release of The Seal of Orichalcos. My last posts will be my views on The Seal of Orichalcos and the decks is affects with it's release.

This'll be a short post to test out my idea of making Fictonalized Tournament Reports. This one is from DN hence why it's going on here instead of my Vanguard blog. Take time to read it and maybe for your tourney reports try it out it may make them more fun to read.

This match was very short and he quit in the end on DN... had a good rating. I changed his name so he can't be located. This is told in the first person and with little detail in the actual plays.

(Me) Lonefire The Dark Sun Dragon VS (King of Tech Genus)Thunder Family
King of Tech Genus drew for his turn and smirked he had drawn his favorite combo for the first turn. He immediately Normal Summoned Mahunder and used her effect to Normal Summon Sishunder! I had no responses as I had the pleasure of going second. “I open the Overlay Network! Xyz Summon, Sacred Constellation be Reborn!, Constellar Omega!!” He said as he created the first Xyz Monster of the duel. “I set one card face-down and end my turn.”

I drew for my turn and saw my favorite monster combo in my hand as well, Dandylion and Debris Dragon!! My hand consisted of: Dandylion, Debris Dragon, Tytannial,  Princess of Camellias, Evilswarm Mandrago, Evil Thorn, and Mystical Space Typhoon. I contemplated for a minute but eventually “I set a monster face-down and set a face-down card, Go!”

He drew for his turn and laughed Maniacally, “I activate the ability of Constellar Omega!!! All my Constellar monsters are immune to your Traps!”

“You do know that you can wait until I use a Trap right?” I reply mockingly. He continues his turn into the Battle Phase and declares an attack on my face-down monster. My Dandylion was flipped face-up and mutilated by his monster. “When Dandylion is destroyed I can summon 2 ‘Dandylion Token’ in it’s place,” I placed two Dandylion Token’s on the field.

“I end my turn,” said King of Tech Genus and at that moment I opened my face-down card to reveal Mystical Space Typhoon, he made a pronounced sound of pain as his set Bottomless Trap Hole was destroyed.

I drew Call of the Haunted and giggled a little, “I Summon Debris Dragon!! Who then uses his effect to Special Summon my Dandylion from the Graveyard,” With my 4 monsters to his 1 I couldn’t summon Evilswarm Mandrago but that was fine. It was time for the Synchro Summon to combat his Xyz Summon. “I Tune my Debris Dragon to my Dandylion and one Dandylion Token! Clustering Wishes form a greater power, Synchro Summon, Take Flight, Stardust Dragon!” King of Tech Genus had a look of absolute shock on his face as my Synchro Monster took the field with grace followed by two more Dandylion Tokens. “Battle, Stardust Dragon destroy his Constellar Omega! Shooting Sonic!” Constellar Omega was destroyed and King of Tech Genus dropped to 7900 Life Points. “I set 1 face-down card and end my turn.”

“Hmph, you think your ancient artifact can keep up with the galactic power of Xyz?” He drew a card. “I activate Recyling Batteries to return my Mahunder and Sishunder to my hand and then I normal summon them both again! I Open the Overlay Network, Xyz Summon, Maestro of the Symphonic Djinn’s, Maestroke the Symphony Djinn!!” His second Xyz monster took the field weaker than the first but I could tell it was more powerful. “I activate Maestroke’s first ability he can detach 1 material to flip your Stardust Dragon face-down!” As I flipped my Stardust Dragon to face-down defense I noticed he had 200 ATK too little to actually destroy it and then I realized his true intention! Dark Hole. “I activate Dark Hole!”

“But if you do that it’ll destroy your Maestroke as well,” I said incredulous at his willingness to destroy his own monster after going through so much to put it on the field to only destroy 1 real monster.

“I don’t care about that muhahahahaha,” said King of Tech Genus as all of our monsters were destroyed. I looked at his field and his Maestroke was still alive albeit with 0 Materials. “Maestroke the Symphony Djinn can survive any destruction by removing one of its materials, hahaha, but I’m not finished yet! I activate Spirit Converter! And follow up with Heavy Storm!!” He continues to waste his own cards for a marginal benefit worse than the marginal cost.

“In response to your Heavy Storm, I activate Call of the Haunted to return Dandylion to my field,” his Heavy Storm destroyed his Spirit Converter and my Call of the Haunted which destroyed Dandylion. I gained 2 more Dandylion Tokens to protect my life while his Spirit Converter gave him back both Sishunder and Mahunder. I was convinced he was retarded… So far he has used Recycling Batteries, Dark Hole, Heavy Storm, Spirit Converter, Sishunder, Mahunder… Out of those cards he now has only 3 cards left in his hand 2 are Sishunder and Mahunder the other is unknown.

“My Maestroke destroys your token!” King of Tech Genus’s Maestroke took down a Dandylion Token in a swift blow leaving me with only 1. “End my turn”

I drew another Call of the Haunted and knew how this game would end. “I Summon Evil Thorn!”

“Why would you summon a 100 ATK monster against my Maestroke do you have a death wish old man?”

“heh, I activate Evil Thorn’s effect to Tribute itself to summon two more from my deck and deal 300 damage to you!” Now with my field of 2 Evil Thorn and 1 Dandylion Token I was set up for game over because I knew he only thought of the short term and not the long term. “I set one card face-down and end my turn.”

“My turn, I activate Thunder Seahorse’s effect by discarding it from my hand I can add two ‘Thunder’ Monsters to my hand from my deck!” He added two Pahunders and sealed his fate. “I set 1 monster face-down and have Maestroke destroy one of your Evil Thorns.” I took 1700 damage and he ended his turn.

“Final Turn!”. I drew Dark Armed Dragon and knew the game was over. “I tribute my Evil Thorn and Dandylion Token, to Summon Tytannial, Princess of Camellias!!”.

“First a Synchro Summon and now a Tribute Summon how old can you get,” King of Tech Genus snickered. I supposed he had never before used Tech Genus with his base comments about my old friends.

“Didn’t I tell you this is Final Turn? I have 3 Dark Monsters in my graveyard! I special summon, Dark Armed Dragon! For the final bit of Damage I activate Call of the Haunted to Special Summon Stardust Dragon once more!” He shuddered and looked around for an escape route he checked his hand and his grave finding nothing. “Dark Armed Dragon’s effect banishing two of my Evil  Thorns to destroy both of your monsters!”

“Ha you think I’ll lose that easily!! Noob your deck sucks and you suck you Netdecker scum,” as King of Tech Genus said that he grabbed his deck and ran leaving his monsters on the field.

“Once again old friend we have made a terrible person and duelist quit this game,” I said as I packed up my cards and then all the onlookers were astonished as a 1950’s era English police box appeared in the middle of the room. I waved to all as the door was opened and I stepped inside to adventure to the past of Yu-Gi-Oh with the Doctor.

My future Vanguard Tourney Reports will probably be of this nature as well hopefully at least one of my matches if I can remember everything if not i'll change things to make them more eventful as long as most of it is correct.

Thursday, September 6, 2012

Junk OTK 5 is a failure

I hate Quasar.dek with Synchron Explorer and Road Warrior because I didn't think it up... so not counting that... also not counting the far more fun Plant Synchro... this deck just lost all power...

I've tried to revive it every format... with Spore coming back along with Reasoning it got a boost in power but is still overly susceptible to the double torrential and double mirror force coupled with a higher use of Starlight Road due to said traps... I've been running it with Triple MST and Double Night Beam and it occasionally sacks a few games but it just isn't able to do it often enough when all the top decks available now can run so much more disruption... Wind-up's can set a full backrow almost... Geargia will set a full backrow...

So the decks boosts...
+ Spore
+ Double Reasoning
+ Double Debris

Decks loses overtime...
- Glow-up Bulb
- Triple Debris
- Double Pot of Avarice
- Double Dandylion
- Triple Formula
- Triple Librarian

Those loses hurt far more than the boosts help. Because I wouldn't have to run Junk at all if we had 3 Debris and 2 Dandylion and a Glow-up simply because it'd be a broken OTK in itself...

I've sacked about 3 games with it over a two day period recently added in Ryko's and more backrow hate so as to actually get my plays off. The Ryko's don't do enough anymore and the backrow hate must be drawn to work but when I draw it i'm missing key combo pieces...

I'll have to regress back to Plant Synchro at this rate... I may eventually find a way to make this really good but Plant Synchro is calling me.

Tuesday, September 4, 2012

Deck to Troll the Meta

You see I hate Anti-Meta but I love beating Meta-decks with cards that they personally hate to play against.

Top cards that annoy Meta-Decks to no end:
Madolche Magileine
Evilswarm Thunderbird
Lava Golem
Magic Cylinder

So put all of those into a deck and suddenly you have if you can draw one... infinite monsters and enough Burn to actually win the game without attacking once. Feels like a mix between Madolche and Chain Burn minus the Chain parts lol.

Here's the build btw. I could change the deck up a bit and make it Good Stuff Control.dek but that's boring lol.

3x Madolche Magileine
3x Evilswarm Thunderbird
2x Lava Golem
3x Marshmallon
3x Silver Sentinel (Trolls Backrow Hate)

1x Book of Moon
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Swords of Revealing Light
2x Pot of Duality

2x Solemn Warning
1x Solemn Judgment
2x Mirror Force
2x Torrential Tribute
3x Magic Cylinder
1x Ceasefire
2x Dark Bribe
2x Bottomless Trap Hole
1x Starlight Road

Deck simply trolls everyone really bad.

Cards that are just for fun or burn trolling...
Lava Golem
Silver Sentinel
Swords of Revealing Light
Magic Cylinder

so those can all be replaced with better cards lol. I may have a non-burn troll deck in the future but this is more fun lol.

Saturday, August 18, 2012

Banlist Change and Life Change

The banlist is going to be shifting this September and I have moved into my Dorm Room and obtained both internet and cable so I'm set for life here.

So let me go through the changes of this list that change the Meta so majorly.

Future Fusion
Brionac, Dragon of the Ice Barrier

Banning Future Fusion as I thought they would harms Chaos Dragon and makes them less derpy. It also puts a stop to all the Future Fusion FTK/OTK decks and sadly does harm decks such as Chimeratech Overdragon builds but that's just a side effect of this major change.

Banning Brionac seems awkward at first glance but in reality most of the Future Fusion FTK's were due to Brionac along with Brionac creating some OTK's simply due to it's normally fair effect.

Inzektor Dragonfly
Inzektor Hornet
Chaos Sorcerer
Red-Eyes Darkness Metal Dragon
Evigishki Gustkraken
Wind-Up Carrier Zenmaity
Ultimate Offering

Limiting Dragonfly makes Inzektors less consistently derpy and stops their massive plusses from getting out of hand the second turn.

Limiting Hornet lowers the chances of your field getting wiped for a plus due to simply bad card design and makes it so that when it's banished it may stay banished unless the opponent invests in Leviair to get it back.

Chaos Sorcerer's limit hits anything running Chaos and because BLS hasn't been doing much it hasn't moved.  Sorcerer simply is BLS 2-4 so now it's back to limited which won't be noticed anyway.

Spore coming off the list gives a major boost to Plant Synchro Decks without making them stupid again.

Tsukuyomi coming off the list doesn't really make waves or anything like that it just sorta exists... It may be useful in some deck but it isn't a big deal.

Red-Eyes Darkness Metal Dragon being limited puts another nail into the Chaos Dragon coffin so it's basically dead

Evigishki Gustkraken's limit hurts Gishki using Level 6 Rituals majorly but also kills the annoying Hieratic Gishki Hand Loop deck...

Wind-Up Carrier Zenmaity's Limit kills Wind-up Loop as it was the enabler of the loop. Hunter can only ditch one card like before the loop was discovered.

Ultimate Offering's Limit was solely to stymie Offering Machiners Gadgets and their nasty playings that Offering creates.

NEWLY SEMI-RESTRICTED: (More Semi-Limits than the Semi-Limited list has)
Rescue Rabbit
Agent of Mystery - Earth
Debris Dragon
Black Feather - Kalut the Moon Shadow
Tour Guide from the Underworld (Longest name in Japanese ever)
E - Emergency Call
Pot of Duality
Hieratic Seal of Convocation
A Hero Lives
Mirror Force

Rescue Rabbit going to 2 hurts the consistency of Dino Rabbit.

Agent of Mystery - Earth going to 2 increases the power and consistency of Agent decks to a playable level once again.

Debris Dragon going to 2 brings Plants up majorly and gives more consistency to Plant Synchro.

Blackwing - Kalut the Moon Shadow going to 2 gives a huge boost to Blackwing decks which is a godsend for a deck I personally dislike playing against.

Tour Guide from the Underworld needed to get hit. This is a very soft hit but it injures Dino Rabbit and Chaos Dragons substantially and just stops the stupid 4 card engine and makes it a less consistent 3 card engine.

E - Emergency Call going to 2 slightly hits HERO builds but doesn't damage them majorly.

Pot of Duality going to 2 kills a little of the consistency every deck had which is perfectly fine for the game and not a problem

Hieratic Seal of Convocation at 2 hits Hieratic decks and decks using their engine without killing anything.

A Hero Lives going to 2 doesn't really matter and simply hits the consistency of A Hero Lives based decks.

Reasoning to 2 can possibly impact the game but doesn't seem too major right now but I may try it in a Synchro Build where guessing the level doesn't matter.

Mirror Force to 2 is major but gives another big trap back to balance out the Triple MST Heavy Storm format. So now you can have a backup Mirror Force and Torrential Tribute in case of random death.

Necro Gardna
Emergency Teleport
Destiny Draw
Level Limit Area - B
Swords of Revealing Light
Magic Cylinder

Necro Gardna to 3 gives a small boost to Lightsworns and other mill related decks
Marshmallon at 3 gives a small boost to your stall options and with all the available destruction isn't overpowered.
Emergency Teleport at 3 to give a nice boost to Psychic's without bringing back Mind Master (Which can come back without ruining the game or anything just give them some OTK's and FTK's which sadly keep it banned).

Destiny Draw at 3 gives a nice boost to the D-HERO Engine but should have come with Malicious going to 3 as well to bring back some nice decktypes that actually played Yu-Gi-Oh with you.

Level Limit Area - B at 3 isn't a problem when Xyz are the main way to spam from the Extra Deck now along with the majorly high amounts of backrow destruction.

Swords of Revealing Light does nothing at 2 so why not put it to 3 yay lol.

Magic Cylinder does nothing at 2 so put it at 3 and make those MST's more useful than before.

So this list hit every single top deck not named Dark World because of their inherent inconsistency while bringing back enough S/T to make the Triple MST not as major of a threat.

This will slow the format enough for it to be easy to gauge what the real threats are for the mid season March List but this format will be very interesting as most players will be too scared to try their newly hit decks at the beginning. My Roomates... so not gentlemanly... I can't keep up with that.

Friday, August 17, 2012

A Few Deck Idea's I've been working on

So I've been playing around with Nimble Angler and found some nutty plays...

Turn 1: Pitch Nimble Angler for Swap Frog... drop Treeborn to grave... grab out two Nimble Manta... Overlay for Gantetsu return Swap to hand as there's no point in playing anything further.

Turn 2: Revive Treeborn Frog... Normal Summon Swap Frog... pitch Ronintoadin... Bounce Swap Frog... Pitch any other WATER to summon Swap Frog.... pitch Dupe Frog or Treeborn Frog... banish it for Ronintoadin... Activate A Forgotten Ocean... and make all your WATER's gain 3 levels... overlay for Tiras or something if they summoned a monster then you could just Volcasaurus it to death and so on...

The deck just does nasty things onetime in the span of one turn... I summoned Megaloabyss... Gaioabyss... and Photon Strike Bounzer on my first turn of play using only Level 2 monsters and no Reborn or anything that is limited to 1...

My brother and I were also working on using Blockman... If you have two Blockman in grave and use Block Golem to summon both... if you protect them for your opponent's turn you can tribute them both for a total of 4 Block Tokens... Tribute for a God Card right? Yep you are right... Just that easy... Then after that you could even use Spiritual Earth Art - Kurogane to tribute one of the tokens to revive Block Golem who can then get back both Blockman again... so now your field consists of Obelisk/Osiris and 2 Blockman... you can either protect both Blockmen for a turn and get 4 more tokens... or overlay for a Rank 4 Xyz summon like Fairy King Alverd or Kachi Kochi or Gem-Knight Pearl something EARTH.... Just a fun idea... not to mention using Block Golem to revive Koa'ki Meiru Guardian who then become active on the opponent's turn... so nasty...

I've been working on a Prophecy Deck as well and it's been going relatively well... It has tons of tools to deal with Rabbit decks but very few to deal with Inzektor's or Chaos Dragons... Partly because the build doesn't have enough room for a good Trap Line-up... I'm working on slimming it down but that's hard so I'll probably drop the Flamvell Magicians and 1 Spellbook Magician and 1 Wonder Wand for 4 more Traps to bring the total up to 10.

Anyone remember that Wan-Chan! Exodia deck I made a while back... well I'm still working on making it better it's hard enough to deal with by virtue of being easy to side deck for if you expect it but you shouldn't expect it because it isn't a mainstream deck. Still it is the most consistent Exodia deck I've built... I may actually try running A Hope for Escape because A Dog's Chance lowers my Life by 2000 after I use it without any One Day of Peace's to protect my life. But the double Reckless Greed has still been working great.

My Brother and I worked on an Alien deck which worked well and a Falcon Punch deck that utilizes Golgar and Prohibition to create fun situations and explosive plays. We built a deck of purely Spell Cards thanks to Jam Breeding Machine and also we built a deck of purely monsters thanks to Gallis FTK being a nice secondary win condition... (We only won a single game with that after we edited the deck to make that easier... Normally we just tributed for a God Card and won early... (Only God Card we got to summon was Ra but he won every game he was summoned in.)

So we have been having a ton of fun so far and I plan to post decklists after I move into my dorm room... BTW because it's the first week of school next week I'll be unable to post as I get acclimatized to the schedule. Same for Vanguard blog...

Sunday, July 29, 2012

Plant Synchro Never Dies

Due to my newfound uncaring for Abyss Rising after thinking for so long that it was the best thing since sliced bread. It's just boring to me now but I guess I can try to explore the set a bit more. Back onto the post. I will not give a deck build but rather why it still can work well.

First though I must tell you all of it's new weaknesses and what it can't deal with.
With the banning of our easy Synchro options and our main non-tuner named Reborn Tengu the deck has to actually plan and create chances to synchro summon at it's most effective. Now with the lack of easy spam siding for the deck is far easier than before and the deck is so much slower that dealing with the sheer speed of Inzektors or Wind-ups or even Chaos Dragon the deck has to slow down even more but with a reduced trap line-up it is very hard to do so.

I've been running the deck with Naturia Cherries and Evil Thorn as my main advantage engines which leads to nutty things and I run 5 ways minimum to steal monsters Tragoedia makes that 7. Mark of the Rose and Creature Swap are extremely powerful this format along with Mind Control you can in one turn turn your opponent's entire field against them in one Swell Foop.

The deck has an uncanny ability to summon Shooting Star Dragon and an extremely difficult time summoning Shooting Quasar Dragon due to the lack of dat Glow-up or Spore comboes into it. Most of my wins with the deck were due to Shooting Star Dragon attacking 2-3 times per turn though 2 is normally enough.

The deck has a very very hard time with Laval's simply because there is nothing you can do about Quasar game 1.

Now then there are many ways to run the deck and even more ways to build it so mine may not be the best example but it has very few losses so far mostly due to inducing many a rage quit due to what seems like lucky top decks when in reality... The deck runs so many good top decks that milling is actually not a good thing for it anymore when the only thing you really need in grave is Dandylion.

Another thing is that the deck has a tendency to rarely god hand. But when it does god hand it means it... one game I drew Debris Dragon, One for One, Super Solar Nutrient, Dandylion, Heavy Storm... that turn went as such... One for One drop Dandy for Naturia Cherries (after a heavy storm of course). Sync for Formula... Summon Debris revive Dandy... sync for Stardust Dragon... get two more Tokens... sync for Shooting Star Dragon. Use Super Solar Nutrient on a token to grab Lonefire Blossom who tributes the other Token for Tytannial Princess of Camelias... They quit...Hand never happened again.

I say make a build of Plant Synchro if you used to enjoy the deck back in the day and just test it out and you'll see that it isn't dead it's just severely crippled but with some rehab it may come out of this okay.

Dear Konami please please please do not bring back Glow-Up Bulb... but Spore did nothing wrong except make a deck able to do ridiculous synchro chains...

Saturday, July 21, 2012

September 1st Banlist Predictions

Because I saw Zero-th Theory make one I have to make one too or else I'll feel left behind though I no longer play in real life.

On to the list.

Black Luster Soldier - Envoy of the Beginning
Monster Reborn
Future Fusion

Let me explain my choices for Forbidden:
Black Luster Soldier - Envoy of the Beginning never actually needed to come back it wasn't a necessity and it being banned hurts Chaos sure but most decks that could fit him in would run him. They weren't top decks but if you simply had to run him just because of 3 Veilers and another random Light that isn't healthy for deck building. He isn't really broken aside from the fact that he's a cheap 3000 ATK special summon that can possibly deal 8000 Damage in one turn or just banish anything you could have played. Many times I summoned him before going into combos just to force my opponent to use their last Solemn Judgment or Solemn Warning thinking they are safe and then exploding all over their face against their reduced life points. He is simply too much of a threat to be Generic and legal.

Monster Reborn no matter how much I don't want it to go it needs to disappear for awhile. Monster Reborn isn't even a power card like it once was most of the time I see it used to continue an otherwise dead combo. It's most deadly use though is in just like Black Luster Soldier... It will no matter what force your opponent to do something about it or face the consequences of quite possibly an instant death. As a top deck against an opponent who isn't expecting it (Which it's fine to not expect it as a 1 of that your opponent has to actualy draw) it will most likely be the reason you won much like Mind Control. But unlike Mind Control it doesn't depend on what your opponent has on the field all it cares about it what has happened previously in the duel.

Future Fusion is obvious. This card has been broken ever since Chimeratech Overdragon was released... It had most of a format for players to use 3 Future Fusion 3 Overload Fusion and 1 Heavy Storm and 1 Giant Trunade... the OTK was Giant Trunade>Future Fusion>Overload Fusion swing for death... or if you didn't have Giant Trunade or Heavy Storm you use RFTDD or Dimension Fusion to lock your opponent and still swing for death. Now though Future Fusion has 1 Card FTK/OTK and sets up the most dangerous deck in the format to sweep. It's basically if I go first and have Future Fusion you have lost the game... if I go second and am able to resolve Future Fusion you have lost the game. Regardless of Fusions limit to one it is still too powerful and too fast.

Wind-Up Carrier Zenmaighty
Tour Guide from the Underworld
Inzektor Dragonfly
Tribe-Infecting Virus
Mystical Space Typhoon
Dragged Down to the Grave

This list is quite tamer that I thought it would be:
Wind-up Carrier Zenmaighty is the crux of the Wind-up Loop. At one you get to dump 1 card for free instead of 3. It also makes Wind-up's more accountable for their mistakes, if your Zenmaighty is gone it's most likely gone for good meaning you can't simply summon another one at another time. Not to mention it kills that loop making Wind-ups simply a deck and not a free win for the user.

Tour Guide from the Underworld at 1 any deck running Tour Bus can still use her to great effect she can still tutor sangan or any other Fiends of the appropriate level while at 1 she cannot grab a copy of herself which is simply Tengu levels of power. Yes she can be stopped easily but a free Zenmaines means that your opponent has to minus to kill your monster no matter what he does which is what you wanted. It also hits Rabbit's consistency, they lose their way to search their searcher and cannot retrieve a used Rabbit with Leviair as often or as easily. This way you don't kill Dino Rabbit you just temper it's power the same with the ban on Future Fusion and the limit on Zenmaighty

Inzektor Dragonfly at Limit means that Inzektors will have to be once again more careful with their Dragonfly and can't simply summon a new one if their original is destroyed. It hurts their consistency just a tad bit to keep them in line after the other decks get their respective hits.

Tsukuyomi has been on the list far too long and in this Meta is still too slow to really do much of anything. She may kill a Dark Armed Dragon or flip a Zenmaines for a Nobleman of Crossout or something she is just really slow and Grand Mole often does her job better than her.

Tribe-Infecting Virus With this card back Mermail's and Atlanteans get a small boost in power by giving them a true way to deal with every deck while also possibly keeping some cards in the game in line. The sheer power of decks such as Inzektor and Hero's can be challenged with this card. Even gives a non-Cyber Dragon way to deal with Gadgets and Geargia. While also freeing up space on the Forbidden list to keep it from becoming too big.

Rekindling going to 1 hurts Laval's and Flamvell decks majorly but doesn't outright kill them but takes away their two card OTKs consistency. Meaning they have to be able to play a game of Yu-Gi-Oh with you instead of building the deck to spam out whatever they can. Not to mention this card is simply more powerful than Monster Reborn and you can use 3 copies in one turn (I've done it... Quasar and a field of Synchros isn't all that fair)

Mystical Space Typhoon needs to go back to it's original place on the list. With so many substitutes for it available we won't have a repeat of the Set 5 go format but we also raise the viability of Trap cards to further slow down the top decks. Besides Night Beam can fix the problems Typhoon leaving would bring with a more powerful but also more restrictive card.

Dragged Down to the Grave is a major power card for Dark World they plus from its effect and interfere with the opponent's play. Not to mention with the other changes made this deck becomes a lot of powerful as nothing affected it at all. Now they only have 1 Dragged Down but get to keep their 3 Dealings and their Card Destruction and other such things.

E - Emergency Call
Hieratic Seal of Convocation
Blackwing - Gale the Whirlwind
Effect Veiler
Pot of Duality

Reasonings are needed for this Semi List as well...

E- Emergency Call is a perfectly balanced stratos without a body and more restrictive. But it gives massive consistency to HERO decks which are mostly untouched by this list. So taking it down a notch can help to stop HERO's like the above Dark World and Inzektor hits stop those decks from dominating after everything else is said and done.

Hieratic Seal of Convocation leads to the Hieratic OTK and Gishki Loop and though it doesn't win major tournaments right now it still will need a hit soon and this is a soft hit just to help prevent the deck from becoming too consistent.

Scapegoat going to 2 is the dangerous choice of this list. It may bring the game back to a really stally Goaty format but at the same time with the sheer number of field wipes and toolboxing for piercers from the Extra deck. It isn't too big of a problem, it also slightly boosts Synchro decks while not boosting Xyz decks which is fair for now. Besides it may shake things up a bit ya know being able to hold off more attacks is a good thing and the card is not defeated by Mystical Space Typhoon but is defeated by Night Beam. With Tribe back every token can be destroyed at will anyway. It also makes cards like Destiny Hero - Plasma more viable to be played and brings back Creature Swap as a viable card to help win Creature Wars.

Blackwing - Gale the Whirlwind is another dangerous choice as it makes Blackwing (One of the decks I hate most) more powerful and is also a splashable card when it wants to be. Just that this format I'm trying to bring about won't be as fast as previous formats while not as slow as Set 5 go format hopefully. I want a card like this to be used as an answer for big threats and bring them down to destructible levels.

Effect Veiler is a 3 of in too many decks simple. When a card is played in 3 in every deck most times it is the cards fault for being to versatile. In this case it is because Effect Veiler is too necessary to deal with the major threats. But with most of the major threats neutered 3 Effect Veiler can stifle the game while 2 Effect Veiler can still keep you safe but gives you another spot in your deck if you will still need Effect Veiler. I actually want to test this format on DN with a few friends so I can give results in a few days.

Pot of Duality going to 2 lowers the consistency of every deck it was ever used in... but it wasn't a broken powerful card but most decks ran 3 just because they didn't need to OTK every turn just like what Card Car D used to do. This is something else I'm gonna have to test to see how it goes now that DN has that Unlimited setting I can use it for so many things. Leave comments here on what you like and don't like about the list.

On to the Unlimited:
Destiny Hero - Malicious
Magical Stone Excavation
Magic Cylinder

Destiny Hero Malicious can come off the list simply because it's power is far more limited than it once was and that is a good thing. The more stuff taken off the list the better overall. Besides it gives a nice boost to deck reliant on actual Tribute Summons which is something that hasn't been safe to do for a while. Besides it's original Niche can use it again in Tele-DAD giving faster access to big synchros but with the rest of the changes to the list it'll still run into major hiccups from being unable to deal the damage and then due to not touching any of the field wipes... losing all of it swiftly.

Magical Stone Excavation was on the list because Diamond Dude Turbo was broken beyond belief in it's heyday and nowadays the deck doesn't really exist. Very few decks actually want to discard 2 cards as a cost to get back 1 card... The play is a 3 for 1 exchange and with Monster Reborn gone you have to be a bit more creative with the targets.

Magic Cylinder is an iffy card as bringing more power to the backrow is something I wanted to do but I didn't want the backrow to be too powerful... This card promotes burn decks which are some of the most hated decks of all time but I don't yet know how this'll pan out time to test that as well see how it works.

For those who want a clear list of what I'm thinking...

New Forbidden:
Black Luster Soldier - Envoy of the Beginning
Monster Reborn
Future Fusion

New Limited:

Wind-Up Carrier Zenmaighty
Tour Guide from the Underworld
Inzektor Dragonfly
Tribe-Infecting Virus
Mystical Space Typhoon
Dragged Down to the Grave

New Semi-Limited:

E - Emergency Call
Hieratic Seal of Convocation
Blackwing - Gale the Whirlwind
Effect Veiler
Pot of Duality

New Unlimited:

Destiny Hero - Malicious
Magical Stone Excavation
Magic Cylinder

It's an interesting list to be sure and I don't know how well it'll work so I'll go test that now lol.

Saturday, July 14, 2012

Information Post

I will slowly start back posting on this again. as Abyss Rising has been fully spoiled and all I am waiting for now is for DN to get all of the cards or for all the pictures to be in one location so I can get them all without too much effort. After I eventually finish these reviews I'll have some interesting WATER decks to show off. Penguins, Tinplate Lemuria, Mermail, Gishki, Atlantean Mermail, Atlantean Divas. Along with some fun ways to run Monarchs. Trooper Monarch!!! Neo Apprentice Monarch!!!

For funsies here is a kind of Release List for OCG and TCG for New Cards in order of course!! (Only sets or promo's with at least 1 card new to the World) Won't list the Renew subscription OCG promo's because those may or may not come out at a certain date due to people receiving it at different times.

21 OCG Abyss Rising 
21 OCG V Jump Festa Promo
30 OCG Weekly Jump 35 2012 Promo (WJMP)

3 OCG Zexal Manga Volume 3 Promo
4 OCG Super Strong Jump 9 2012 Promo (SJMP)
11 OCG Duelist Edition Volume 1 and 2
21 OCG V-Jump Volume 10 2012 Promo (VJMP)
21 OCG Valuable Book 15 Promo Set
28 TCG Return of the Duelist

22  OCG Duelist Pack 13: Kaito Tenjo

2 TCG Legendary Collection 3: Yugi's World

?? TCG Abyss Rising

I am not reviewing anything adhering to this schedule of course Some of them I've already reviewed anyway but this is simply a means to keep everyone pumped about Releases so you have something to look forward too. I picture October and September having far more new releases than I have listed but they just haven't been announced yet.

Sunday, July 1, 2012

My new Blog

For all Vanguard Players out there I have started a new blog dedicated solely to Cardfight!! Vanguard. Right now the first post has been completed. I shall resume posts on this blog eventually just give me some time alright. The new blog is located at and shall be added to my Blog List so you all can see whether it has been updated recently.

On the Yu-Gi-Oh front I've been working on a deck that utilizes Spellbooks for a Control Deck... Madolche Magileine being able to supply me with a nearly infinite supply of monsters is crucial to the low monster count. Along with La Maison the Spellbook Institute I can easily begin to have extremely large amounts of card advantage allowing for me to run more costly spells. So expect a build for it once I've finalized it.

Tuesday, June 19, 2012

New Book of Magic Support Revealed (Still on Hiatus)

I'm still technically on Hiatus but I found some cards I like so I'll do as much of a review as I can on the new Magical cards all of which are amazing in concert with the older Book of Magic cards... This is a partial review of Abyss Rising is the only reason I can do this review in good faith.

Magical Warlock, La Pende
Level 1
When this card is sent to the Graveyard, add 1 Level 3 "Magical" Monster from your Deck to your hand.

REVIEW: If this translation is correct this card is great... It means that you can send this to the graveyard for a cost and still receive the bonus search.   If anything it gives another dimension to this deck and makes most of the best Magical monsters searchable. If used for a Synchro Summon it still works. The only true problem with this card is that there are very few ways to massively plus from the effect. Being Level 1 and WATER though opens up some interesting plays to mill it from the deck at will. Genex Undine is the optimal choice... lets you send this straight to the graveyard to search Genex Controller and Temper. This deck though can now actually run Magical Stone Excavation and other such discard to fix your hand cards. Not missing timing is also quite useful in that you can Quickdraw to drop this... search a Level 3 Magical normal the Magical Sync for Junk Destroyer nuke a card... Being Level 1 means you can Junk Synchron to make Armory Arm and plus... Yes you can even use this for an Xyz Summon... Necronomicon a Level 4 Spellcaster to revive this card... Overlay with the new Level 5 Magical to be reviewed later on. I like this card and Magicals seem a ton of fun with their interesting interactions.

Magical Lao-Tse, Ermit
Level 3
While this card is face-up on the field, each time a "Book of Magic" Magic Card is activated, increase the Level of this card by 2, and this card gains 300 ATK.

REVIEW: It's essentially the Strength again but in Hermit form... but instead of 500 ATK and 1 Level to any Spellcaster by putting your books back in deck and providing a perpetual engine... It simply gains 300 and 2 levels... Making for easy Rank 5 when controlling both it and Forse you can use a single Grimoire for a Rank 5 Xyz Summon. Beyond that though card is rather underwhelming.

Magical Instructor, Cisty
Level 3
During the End Phase of one of your turns you activated a "Book of Magic" Magic Card, you can activate this effect by removing from play this card on the field. Add 1 LIGHT or DARK Level 3 or higher Spellcaster-Type Monster and 1 "Book of Magic" Magic Card from your deck to your hand. The effect of "Magical Instructor, Cisty" can only be activated once per turn.

This card though is amazingly awesome. First off just for playing a Grimoire you can upon End Phase grab another Book of Magic/Spellbook card and ANY LIGHT or DARK Level 3 or above Spellcaster to your hand. There is an engine with this considering it'll even search Chaos Sorcerer. It's pretty much a plus 1 when used with a Book of Magic card that pluses on usage and at 1600 she may be able to destroy something in battle before hand making her very worthwhile. I can't say much about her because she is quite vague in requirements. Note: She can Search Exodia the Forbidden One for shits and giggles or any Gravekeeper while simultaneously circumventing Necrovalley. She can even search Neos Wiseman. Not to mention she's already searching for your Book of Magic cards which gets more bonkers this set.

Magical Emperor Ampoure
Level 5
You can activate this effect by removing from play 1 other face-up Spellcaster-Type Monster you control and 1 "Book of Magic" Card in your Graveyard. Select 1 face-up monster your opponent controls and gain control over it until the End Phase. The effect of "Magical Emperor, Ampoure" can only be used once per turn, and during the turn this effect was activated, this card cannot attack.

REVIEW: This is a great summon target with Temper if you control any other Spellcasters. Just banish 1 Spellcaster and 1 Spellbook from your grave... and you get any monster you want for a turn. In exchange he cannot attack... As if that mattered... Now all we need is an easy way to spam monsters on the field to use his effect and then overlay. This card simply makes the game more one-sided than it already is and is more of a win-more card. Even though in a tight situation L'amour to Temper to Necronomicon to revive anything level 4 or lower becomes amazing. Steal BLS and Overlay for 5.

NEXT CARD: (The Empress)
Magical Imperial Saint, Triss

Rank 5

2 x Level 5 Spellcaster-Type Monster
This card gains 300 ATK for each Xyz Material on your side of the field. Once per turn you can activate this effect by removing 1 Xyz Material from this card. Shuffle your Deck. Afterwards, reveal the top 5 cards from your deck. Select Monsters on the field, up to the number of "Book of Magic" Cards revealed by this, and destroy them. Afterwards, return the revealed cards to the top of your deck in the order of your choice.

So any two Level 5 Spellcasters for a 2600 Beater... And if you take off 300 ATK points and 1 Material you can shuffle and then top 5 cards... for each Spellbook revealed kill a monster... Then you can arrange them in any order you wish... That is amazing utility... If you happen to kill two creatures you have essentially plussed as you can set up your next 5 turns and play accordingly as a side effect of the free destruction. I can see myself using this most definitely.

NEXT CARD: (In TCG Book of Magic is translated as Spellbook)

Almanac Book of Magic
Spell Card
Select 1 of your removed from play "Book of Magic" Magic Cards other than a "Almanac Book of Magic" and add it to your hand. Only 1 "Almanac Book of Magic" can be activated per turn.

So in essence for those banished Spellbooks you now have a way to return them back to hand for reuse... That is amazing aside from the fact that it's much like Light of Redemption and normally what you banish throughout the duel won't be needed to being with so this card can be skipped over for the most part unless you build yours to use many Banish a Spell effects... If it let you add up to 2 Spellbooks it'd be great because then it'd be a plus.

NEXT CARD: (The main reason I love these cards is because of what books they represent)
Goethe Book of Magic
Quick-Play Spell Card
If you control a Spellcaster-Type Monster, activate this card by removing from play up to 3 "Book of Magic" Magic Cards in your Graveyard. Apply 1 of the following effects, according to the number of cards removed for the activation of this card. Only 1 "Goethe Book of Magic" can be activated per turn. ●1 Card: Select 1 set Magic or Trap Card on the field and return it to the owner's hand. ●2 Cards: Select 1 Monster on the field and change it to face-down Defense Position or face-up Attack Position. ●3 Cards: Select 1 card your opponent controls and remove it from play.

REVIEW: This card automatically makes the Almanac quite good. You can for instance banish 1 Spellbook to bounce a set backrow... That isn't very great but at instant speed it can be a mini MST. If you banish 2 Spellbooks you can either Book of Moon or Book of Taiyou. And with 3 you can banish ANY card your opponent controls at instant speed that is amazing the closest card is Offerings to the Doomed which skips your next Draw Phase. The only problem is getting 3 Spellbooks in grave to banish which can be done at a plus thanks to Grimoire Necronomicon shenanigans.

FINAL CARD:  (The Tower I'd assume as it is a Tower and La Maison would be The House/Home/etc)
Book of Magic Institute, La Maison

Field Spell Card
Once per turn, you can activate this effect during your Standby Phase if there is a Spellcaster-Type Monster on your side of the field or in your Graveyard. Return 1 "Book of Magic" Magic Card other than "Book of Magic Institute, La Maison" from your Graveyard to the bottom of your deck, and draw 1 card. Also, when this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 "Magical" Spellcaster-Type Monster from your hand or Deck, whose Level is equal to or lower than the number of "Book of Magic" Magic Cards in your Graveyard.

REVIEW: The best card for the Archetype possible... First off once per standby phase if you have a Spellcaster on field or in grave... you can cycle one Book of Spell from your grave to the deck and draw 1 card... Then if your opponent doesn't want you to get the advantage they can destroy it but even then you can grab a free "Magical" monster from your deck... If you have no other Spellbooks... this card itself counts because it activates in the graveyard so at minimum a Level 1... if you used Grimoire to search this a level 2... If you actually played Yu-Gi-Oh this game you can play what ever you want... Essentially you are drawing two cards every turn... Note that this card doesn't shuffle so you won't draw the card you put on the bottom but it makes Grimoire Hygromanteia loop far more consistent. Lets say turn one you use Grimoire and grab this card... +0... Summon Temper...+0 play this card +0... Tribute Temper for Junon +0... so no immediate advantage right? Well end with the Field Spell and Junon sitting on field. Opponent has to immediately kill a 2500 monster in order to keep a field. If they don't kill Junon and just T-set you win... draw phase plus 1... Standby phase Grimoire to bottom of deck draw again plus 1... You just plus 2'd for no actual commitment not to mention thinned the deck by one large creature. And every turn your opponent has to deal with major plussage. The Fortune Lady Magical Variant also gains a ton from this card...

Well anyway that's all for the review now back to Hiatus until I see something else I like. I'll probably be making a new blog Exclusively for Vanguard Information... Tourney Reports... Card Reviews and so on... If I really start playing M:TG That blog will also be used for that. This blog will remain purely Card Reviews when I see something I want to do a post on. Thanks for so much positive support you guys are awesome.

Sunday, June 3, 2012

Temporary Hiatus

Blog will no longer be updated until I can start playing Vangaurd or Mt:G in a tournament setting from there I will no longer be doing Yu-Gi-Oh posts as I'm just no longer able to create anything worthwhile. Though honestly if I do find something interesting I'll happily do a post on Yu-Gi-Oh. I'll still do Card Reviews on new sets just I will no longer be building Decks or Testing Decks for that matter. Starting from Booster 7 of Cardfight Vanguard I'll be doing full set reviews for that.

So in essence I won't have a new post until either Abyss Rising, Magic 2013 or Booster 7. Unless I find something really interesting to post that I feel needs to get out there.

I'm very unapologetic for this as I just don't really feel like I'm doing a good job with this blog so I want to take it to a new direction with something I'm genuinely interested in. Before I've been forcing myself to post something everyday which became very difficult to do and ruined my joy in playing Yu-Gi-Oh.

I thank all of you who have supported me to this point and if you feel like no longer following this blog I will not blame you as I'm no longer going to be catering solely to the Yu-Gi-Oh crowd and even then sparingly. I still play on DN from time to time when I get an idea. Just don't expect me to post something everyday even when I return it's been stressing me out so badly and I'm quite worried for my health (My weight has to be dropped before I can pick up on such stress again).

Once again thank you all so much. When I finally return to this blog I'll make it the most amazing blog of all time with all of your help and input. Any troll comments will go undeleted as I will not be checking it. If necessary when I return I'll go the Rauzes route and start a new blog altogether for a fresh clean start. My writing skills will have hopefully improved by the time I return so I'll actually be interesting to read even when the content is subpar at best.

Friday, June 1, 2012

Vanguard Posts... and Yu-Gi-Oh Format Analysis

From lack of viewership I can see you all dislike Cardfight Vanguard Posts. I did give you proper warning though a month ago. I will still do Yu-Gi-Oh posts I just don't have anything Yu-Gi-Oh related to post on except that:

This Format is dumb and brings in a ton of variety in decklists but leaves the overall power level too high.
(Top 16 of Philadelphia):
Dino Rabbit
Dark World
Chaos Dragons
Final Countdown

Of those decks though the ones that have the most behind them are Chaos Dragons and Dino Rabbit considering the ENTIRE TOP 8 of Philadelphia was Dino Rabbit and Chaos Dragons.

Top 16 though had even more Dino Rabbit and Chaos Dragon but included 1 Dark World, 1 Wind-up, 1 Inzektor, and 1 Final Countdown deck...

Imagine this scenario though what if more players shifted over to Chaos Dragon instead of Dino Rabbit due to the results of this tourney. Less Dino Rabbit means less free wins for Chaos Dragon and more wins for Inzektor. Wind-up are still Borderline Tier even with less Dino Rabbit. Dark World also stay Borderline. Final Countdown though would still rarely show up due to how that deck works.

These aren't of course the Tier 1 decks but I can list them for ya.

Due to sheer popularity and top 16's (Using Pokemon Terminology) From March 1st Onwards
Dino Rabbit
Chaos Dragon

Dark World

Final Countdown
Chain Burn
Six Samurai
Chaos Piper

Everything else

This list is built not by Tiers but by usage statistics.
OU = Overused
BL = Borderline
UU = Underused
NU  = Neverused

More in depth analysis of the match-ups will come at a later time.

Thursday, May 31, 2012

More Vanguard Pulls

Bought two more Set 6 boxes and pulled:
Circular Saw, Kiriel

Incandescent Lion Blonde Ezel
 2x Desert Gunner, Shiden
Battle Cupid, Nociel
Cosmo Healer, Ergodiel
Probably 1 or 2 more that I don't remember

Pure Keeper Requiel
Wyvern Guard Guld
Halo Shield Mark
Everything Else was sorta meh

SO once again I got a return but not as much as last time. Enough tradebait to build anything though. As it stands Quest Comics doesn't have a big Vanguard Scene yet and I can't attend their first tournament due to no longer being in town for it until I come to West Georgia for College.

As it stands I have built Gold Paladins, Narukami, Angel Feather, Nova Grappler, Kagero, and Royal Paladin

Gold Paladins as I've played against in the TCG are a force to be reckoned with. Blonde Ezel's ability is amazing the calling part isn't the scary portion what is scary is the sheer numbers it hits. If you do not have a Null Guard you will be taking a hit unless you minus massively pre-trigger. Putting a Little Fighter, Tron behind Blonde Ezel allows for easy 20k swings before Ezels effects. If you have 4 open damage which is very possible thanks to Disaster Mage, Tripp, you can Counterblast Twice if you happen to grab anything with more than 5000 you can force a 10k shield from a Dragonic Overlord... if you grab anything with 8000 or more you can force a 10k shield from Dragonic Overlord The End which doesn't exist in the TCG yet. If you grab a Beaumain or Grade 3 you will have a 20k Vanguard preboost and the rest of his effects. If you grab two... you'll have 30k Vanguard... 5 Rear Guards brings it to 35k... Boost up to 45k... Against Dragonic Overlord your opponent must guard with 35k minimum pre triggers meaning at minimum 4 card investment unless they have a Null Guard.

Disaster Mage, Tripp is an amazing card especially when boosted by Player of the Holy Axe, Nimue. Nimue's Counterblast 1 activates when the card it is boosting hits the Vanguard you can Superior Call the top card of your deck (Superior Call means you can call Any grade you happen to have on the top as long as it is a Gold Paladin.) You can even attack with the card you call out. But the kicker is if the opponent lets this attack hit not only can you unflip a Damage you also can Flip that same Damage again for Nimue's effect. (According to how most card games work if you have an unflipped damage and swing in with a Tripp boosted by Nimue. Due to simultaneous actions being technically impossible in card games as you must do one thing before the other. Nimue and Tripp both activate. Nimue can resolve first if you choose and then Tripp can resolve to unflip the damage. If that isn't the case then wow this is not like many other games at all.) So it'd make it free.

Playing against an incomplete Gold Paladin deck with an incomplete Narukami deck the game itself becomes more of a 50/50 scramble. If they pull off the Superior Ride to Blonde Ezel you will often be too far behind to actually win due to how Control works (unless you get your Full Guards on time.) Narukami though if able to pull off Saishin's ability to kill the Lion Cub you will win if you can get to Vermillion and use it's effect at the correct time.

Dragonic Kaiser, Vermillion should not be used once available but saved for when it truly will hurt your opponent (When their hands are too low to adequately replace the Rearguards). To hold off on not using Vermillion you can use Desert Gunner, Shiden and Raien to seal their Intercepts and pick them off with Shiden while hitting the Vanguard unhindered with Vermillion to make them use hand. (If they have to use 2 cards to guard and 1 card to replace the Rearguard they do not plus what soever the next turn. Once your chance comes though after they have replaced the Rearguards you say to your opponent "I will take on all of you at once, Vermillion Thunderbolt!!!" If they survive the turn follow up with riding to Thunder Break Dragon to retire their final Intercepts and then end him with a 25k swing at the Vanguard. If you used Vermillion at a time when they have to block for the Vanguard and have low hand you will no matter what have game so you can freely declare Final Turn of course then you say "Break the Dark Clouds, Barbaric Thunder Break!!"

Of course that won't happen too often so w/e. Angel Feather are a different beast altogether Double Heal actually happens there lol.

So this was my first informative post on Vanguard. Royal Paladin and Kagero players watchout for Extra Booster 3 this July

Monday, May 28, 2012

I'll be back in about a week

I have family and friends to visit and college things to get done so i can be enrolled. It should mostly be done this week. I'll be back with information on everything I want to post.

I graduated

Meaning I had no post yesterday due to a party... I have no post today due to well damn.

Friday, May 25, 2012

Vanguard Booster Set 6 Pulls

Has nothing to do with Yu-gi-oh but not everything I post has to be Yu-Gi-Oh does it?

Anyway from my Breaker of Limits box I was able to grab

Dragonic Kaiser Vermillion
Incandescent Lion Blonde Ezel
Beast Deity Azure Dragon
Dragonic Deathscythe
Sleygal Dagger
Death Seaker Thanatos
Pure Keeper Requiel
Love Machine Gun Nociel

3 Triple Rare
5 Double Rare

Pretty much everybox of Vanguard I've seen opened got you your money back every single time if you were to immediately sell every card inside. No SP cards but that's not a problem if I did get one though I'd immediately Ebay that mess and buy another box lol.

From my experience a 5 card pack of vanguard is often far better of a purchase than a 9 card pack of Yu-Gi-Oh and around the same as a 13 card pack of Magic the Gathering. Considering it's 30 packs a box for Vanguard at 5 cards a pack that's 150 cards... out of 150 cards around 7+ of them are going to be above standard Rare status. Which is amazing. I've bought single packs and pulled amazing quite often it's just really well done ratios.

Compared to buying a pack of Yu-Gi-Oh where you throw away nearly everything most times Vanguard normally due to how it does Archetypes (Clans) nearly every card you pull is worthwhile to someone. You happen to pull the trigger they needed in your pack... They trade you the trigger you needed and everyone comes out on top without wasting 20 cents online and paying shipping upwards of 2 dollars.

Or hey you pull a Null Guard well you can actually trade that for any other clans Null Guard most times because they are all worth around the same. So if you have a community of players there is absolutely no such thing as a bad box and every box bought helps out the entire community.

In Yu-Gi-Oh though you buy a box and most of what you bought is thrown away. You keep anything of value hoping to find that 1 or 2 cards to make your money back. In Vanguard if you sell everything you pull you will nearly make your money back every time without scaling and selling packs. But of course in Vanguard instead of selling everything just trade off what you can for what you need as anything for one clan is normally worth nearly the same as something in another clan of the same rarity.

So I'm looking forward to purchasing a second box of Set 6. This is the first of many posts that will be related to Vanguard at some point. Tomorrow will probably wind up a being a decklist or just more Vanguard posting which is so much fun for me to do. In the Fall we will be trying to bring up a new vanguard community in Carrollton GA at Quest Comics. If any of you magically go to school at West GA or live in Carrolton GA please stop by Quest Comics and try out Cardfight! Vanguard.
BTW I graduated from High School today if anyone cares. Also I've been testing that Thunder Plus deck and it works amazingly for a fun deck. It's somewhat slow to start up but once it starts it can put out Xyz Summons every turn. And Ally Genex Triforce is too good... Bring back any LIGHT so that you can make Xyz easier the next turn.

Stand up Vanguard!!
Signing out, Breaker of Limits, Yuginshin

Thursday, May 24, 2012

Thunder Plus

This would be a Thunder Seahorse Mother and Father build. I'm sure many of you have seen somewhere on your DN travels a deck that use Oka Thunder and Oto Thunder for mass xyz summons.

Well this deck takes that concept to it's maximum. We all know how Recycling Batteries is broken right... Do we all know Batteryman AAA's effect? Do we all understand why Genex Ally Birdman is so good? If you answered yes to all those questions then you understand the premise of the deck...

Without Further Ado well aside from the common Read More sign here is the deck...

Wednesday, May 23, 2012

Sorry for the wait

I've been doing real life stuff such as prepping for graduation and all that jazz. So I haven't been around to make blog posts. I do have a new Atlantean Megalo build to share with you all. It's pretty good considering but as it stands little more than a skeleton at this point as the build has far too many failings to be considered ready. I bet some of you have a way to make it beastly... Though if necessary I'll just run it with frogs and be awesome... Imagining it now... Megalo drops Marksman and Ronintoadin... Normal Swap Frog drop Treeborn Frog... Tribute Swap Frog for attacking twice and equip Depthscale - Kraken to Megalo... swing in for 2800 twice... sounds nice right?!?

Here's the deck pre-frog idea I just had a second ago.
Monsters: 19
3x Mermail - Megalo Abyss
3x Atlantean Marksman
3x Atlantean Draco-Cavalryman
3x Atlantean Armsman
3x Deep Sea Diva
2x Atlantean Pointman
2x Abyss Soldier

Spells: 16
2x Moray of Greed
2x Terraforming
2x Depthscale - Kraken
3x Forgotten Metropolis of Lemuria
1x Monster Reborn
2x Mystical Space Typhoon
2x Salvage
1x Heavy Storm

Traps: 5
1x Depthstrom
1x Solemn Judgment
2x Torrential Tribute
1x Mirror Force

Extra: 15
15x Xyz/Synchro of any level you think you'll be summoning.

The build is far from complete as mentioned before but after testing this works best so far.

Monday, May 21, 2012

Atlantean Mermen Part Four

There were supposed to be tests going on here and duel logs and such but it completely skipped my mind. I went on a date with a friend almost crashed the car lucky me no scratches on said car and no one has to know. I learned how to use the headlights..

In light of all this I have no duel logs to speak of aside from random unrated games... against absolute noobs meaning they meant nothing. The deck ran rather smoothly and Lemuria stays active all turn adjusting levels as it doesn't say currently control in the most recent translation.

Most duels end with Gaio-Abyss and Ptolemy 7. Surfacing would be good if i had more targets. as it stands Bubble Bringer is a necessity lol.

Sunday, May 20, 2012

Atlantean Mermen Beats Part Three

I tested this build against Chaos Dragons... and got bodied so badly... It wasn't even the decks fault... I just drew absolutely no monsters. So most of my hand was dead. The deck'd be fine if I had access to more cards. Lo and Behold random DN update so time to rebuild and we shall have to include an extra day of testing so this will be a 6 part process. Now instead of the deck being purely Atlantean it'll be purely Mermail as they seem to have more of an engine built in for advantage gain and not just opponent advantage loss.

So I'll have a build here for this new version called Lumeria XYZ
Monsters: 17
3x Mermail - Abyssgunde
3x Mermail - Abysshilde
3x Mermail - Abyssspike
3x Mermail - Abyssturge
3x Mermail - Megaloabyss
2x Atlantean Marksman

Spells: 15
2x Depthscale - Kraken
3x Forgotten Metropolis of Lemuria
1x Monster Reborn
3x Pot of Duality
1x Dark Hole
1x Heavy Storm
2x Mystical Space Typhoon
2x Salvage

Traps: 8
2x Depthsquall
1x Depthstrom
1x Solemn Judgment
2x Solemn Warning
2x Aquamirror Cycle

15x Xyz monsters from 3 - 10

I'll do a log tomorrow yay.

Atlantean Beats Part Two

This time a sample deck list with no explanation.
Monster: 21
3x Deep Sea Diva
3x Atlantean Armsman
3x Atlantean Marksman
3x Atlantean Pointman
3x Atlantean Dragoon
1x Poseidra, The Atlantean Dragon Lord
2x Abyss Soldier
3x Mermail - Abysspike

Spells: 14
3x Pot of Duality
1x Dark Hole
2x Moray of Greed
2x Salvage
2x Atlantean Roar
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon

Traps: 5
2x Spiritual Water Art - Aoi
2x Torrential Tribute
1x Mirror Force

no extra yet this is a sample. testing tomorrow hopefully with results here.

Friday, May 18, 2012

Atlantean Beats Part One!!

Well the Atlanteans are quite a nice archetype. Most of them have an effect that activates when sent to the graveyard as the cost to activate a WATER monsters effect.

Cards that work well with that effect are:
Abyss Soldier
Mermail - Abysspike
Mermail - Abyssturgeon
Poseidra, The Atlantean Dragon Lord
Mermail - Megaloabyss
Genex Undine (Yes they work went sent from Deck as a cost too)

There are far more that work with them but these are some of the most advantageous.

I won't be covering most of the Mermail support or Abyss Rising support because those aren't on DN yet so we will still to Abysspike and Genex Undine.

So we have one that can destroy face-downs when used for WATER effects. One for face-up's and one for Searching.

That is a full toolbox of effects and this isn't including the cards that aren't on DN yet from the new set.

Out of those Abysspike and Undine are the only ones that let you search. Undine is the only one that is a pure plus 2. Abysspike is a plus 1 Abyss Soldier is a pseudo plus 1. Poseidra if used at the right time can be up to a plus 6.

So without even going into detail with effects using only the reasoning listed here the deck takes shape.

Then for further support with spamming to sync/xyz or summon poseidra you'd run the now searchable Deep Sea Diva in 3's to use with Marksman or Armsman for Xyz or Synchro Options.

If you can manage to summon a Brionac you can plus infinitely yes infinitely... Dragoon + any continuous lets you pitch Dragoon to get back that continuous to hand hopefully one with an effect when played. but meh not really an infinite but a loop but who cares about logistics.

So tomorrow we will see a starting base decklist for these cards and further thoughts.

Thursday, May 17, 2012

Smoke Grenade Gearfried... something like that

Well I won't do any kind of fanfare for this decklist I'll just post it and move on now that I have a purpose in blogging again I won't feel so dumb. Abyss Rising finally has had some spoilers on to its content and it is looking really scary good. The last 2 cards from the Structure Deck have been revealed and I'll do a full review on those soon. One of them changes the way you'll be playing Sea-Serpents and the other well does essentially the same lol. Not to mention there is a better Poseidra in Abyss Rising with a more useful effect yet alone an entire new Umi which fixes all of A Legendary Oceans faults... Not only does it still provide to 200 boost but it also boosts the levels of all your on field WATER monsters by the total number of WATER monsters you control. Meaning if you control 3 Level 3 monsters... they all gain 3 levels making for easy Rank 6 Xyz summons. Isn't there a new sea serpent support card that can do that for free?!?!? YES... Hmm all this new Field Spell needs is a Searcher and it'll be really really good. So far WATER decks are looking quite good as they don't rely on a single archetype to exist but a multitude along with singular support cards that actually work really well in tandem with each other. I can see Water decks making their own Cookie-Cutter. They just generate so much advantage. Well anyway back to the actual post.

Monsters: 7
3x Gearfried the Iron Knight
2x Summoner Monk
2x Cardcar D

Spells: 23
3x Hidden Armory
2x Fairy of the Spring
3x Smoke Grenade of the Thief
3x Fusion Sword Murasame Blade
1x Reinforcement of the Army
2x The Warrior Returning Alive
3x Pot of Duality
2x Release Restraint Wave
2x Mystical Space Typhoon
2x Smashing Ground

Traps: 10
3x Blast with Chain
1x Solemn Judgment
2x Solemn Warning
2x Dimensional Prison
2x Torrential Tribute

Wednesday, May 16, 2012

N-HERO's and Rock Stun OOParts

I'll be needing a bit more room this time so you have to read more. Also the last request I am fulfilling will be Gearfried Smoke Grenade. I'll just leave this Read More sign here.

Tuesday, May 15, 2012


After some testing and soul searching this is my Archfiend build.

Monsters: 18
3x Terrorking Archfiend
3x Desrook Archfiend
2x Mist Archfiend
3x Stygian Street Patrol
3x Tour Guide from the Underworld
1x Sangan
1x Gorz, the Emissary of Darkness
2x Tragoedia

Spells: 11
3x Pot of Duality
1x Heavy Storm
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Falling Down

Traps: 11
1x Solemn Judgment
1x Mirror Force
1x Torrential Tribute
2x Compulsory Evacuation Device
2x Call of the Haunted
2x Solemn Warning
1x Chain Disappearance

Extra: Up to you!!!!

No further info should be needed but the deck does run quite well as a whole and the Falling Down's actually give it some kind of play against most decks as it has a hard time dealing with most anything in Tier 2 or 1.

I'll have the Neos HERO deck tomorrow and I'll have the Rock OOParts Thursday along with the deck that was requested earlier today.

Monday, May 14, 2012

Heroic OTK and Warrior Weenie

Well the Heroic OTK didn't go over too well. I tried the build I saw earlier and thought it'd be relatively bad... I was correct... Then I built a Bubble Beat esque deck meant to do the same thing but using either Stratos and Double E- Call or Stratos and Double Warrior Returning Alive to set up the two xyz summons.

Heroic OTK
Monsters: 6
1x Stratos
3x Bubbleman
2x Summoner Monk

Spells: 28
1x Monster Reborn
3x E - Emergency Call
1x Reinforcement of the Army
3x Miracle Fusion
3x Mystical Space Typhoon
3x Heroic Chance
3x Night Shot
3x Warrior Returning Alive
1x Dark Hole
1x Heavy Storm
3x Nobleman of Crossout

Traps: 6
3x Copy Knight
1x Solemn Judgment
2x Dark Bribe

Extra: 15
2x Heroic Champion Excalibur
2x Blade Armor Ninja
2x Utopia
1x Utopia Ray
8x Other Xyz or Fusions

Weenie Bushido
Monsters: 18
3x The Immortal Bushi
3x Junk Synchron
3x Little-Trooper
3x Doppel Warrior
3x Hayabusa Knight
3x Mataza the Zapper

Spells: 14
3x Pot of Duality
3x Solidarity
1x Reinforcement of the Army
1x Dark Hole
1x Monster Reborn
2x Mage Power
3x Mystical Space Typhoon

Traps: 8
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
2x Torrential Tribute
2x Compulsory Evacuation Device

Extra: 15
15x Any Rank 3 or below Warrior Xyz or Any Warrior Synchro monsters.

Because you all suggested the decks I assume you know how they work. The Weenie Build is a bit more fun based as evidenced by the addition of Mage Power and the Double Attackers. Though Mataza with a Mage Power and Solidarity can end games on its own if it gets to swing in. The deck still has the Junk Warrior comboes just with Solidarity they are better lol. I'm terribly bad with Warrior decks just saying never built one since I first started playing

Remember any and all requests from here on out will be put on queue in order of my actual desire to do finish them. And yes most of the posts will be around this time due to life and such.

Sunday, May 13, 2012

In the Meantime

This is what I want from you guys. I want deck ideas. Ask for a deck and you will receive a deck built to the best of my ability and also tested to run correctly and well enough to be quite playable. Just give me any specifics about the deck and any specific limitations in what I can use to build it please. I'll build anything Advanced Format legal.

EDIT: I'll be doing them in this order.
Heroic and Warrior Weenie Rush
Neos Hero with Cross Porter (I like this actually)
OOParts Rock Stun

If you have anymore deck ideas put them as comments in the next post I make please. So I can keep up. I'll be doing these as long as there is no card to review.

Saturday, May 12, 2012

White Weenie Rush

Well after a day of waiting I can now use Miracle Contact... and as I feared it still doesn't make Neo-Spacian's competitive... I've tested it against noobs even and it just doesn't quite work how I planned. It'll probably require further testing and building to make it run successfully. As it stands Prisma doesn't do much for the deck and Future Fusion drops everything to grave yet without an available Miracle Contact it's mostly pointless. You only have three Miracle Contact so even with triple Upstart only a 50% chance to see it turn 1 in your opening hand.

Anyway the deck I give you today is simply a Junk Warrior One-Turn Kill deck that actually functions as a deck that plays Yu-Gi-Oh quite competently as I didn't expect. I may have actually posted this before but due to my lack of other things to give you thanks to me still working on Miracle Contact and Blue-Eyes Control (A deck that simply summons a Blue-Eyes White Dragon and protects it while swinging with a 3000 beater). I'm sorry about my lack of posts last night I was deleting old or bad or even blank decks on DN while revamping or finishing ones I personally like or deem playable. I honestly want all my builds to be good but it doesn't always work out that way.

Thanks to Ernest's reconnaissance and planting of Cardfight! Vanguard at his local card shop where I'll be attending this Fall. I can say with confidence that I will be able to have Tournament Reports for Cardfight Vanguard in a few months. I hope for the same to happen with Mt:G but that depends on whether I find something I want to build. I'll probably wait until Return to Ravnica Block and M13 before starting back in earnest. (Which coincidentally both come out by the time I am a student of the nearby University along with Cardfight Set's 3,4 and 7 most likely)

Read More for the Decklist with no fancy picture because nature is calling and I don't have time for such frivolities while holding in such a beast.

Thursday, May 10, 2012

Tiger Beats

You all remember the card Flame Tiger correct? The Level 4 FIRE Beast from GAOV... the one that in exchange for your normal draw when you have no monsters. You can Special him from the grave. But when he leaves the field again he is banished...

Well This is a deck that is meant to take advantage of all his stats. Before I post the deck here is the Guide to building and using said deck.. My Build is meant more for fun than anything hence the Generation Force and Xyz Soul lol.

Anyway onto my build you can figure out how it works and its plays from the thread above.
Monsters: 15
3x Flamvell Firedog
3x Flame Tiger
3x Chain Dog
3x King Tiger Wanghu
3x Ape Fighter

Spells: 11
1x Heavy Storm
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Pot of Duality
1x Book of Moon
2x Generation Force

1x Xyz Reborn
2x Xyz Soul
3x Horn of the Phantom Beast
2x Bottomless Trap Hole
2x Torrential Tribute
1x Mirror Force
1x Solemn Judgment
2x Solemn Warning

The deck revolves around constantly having monsters available for Rank 4 Xyz options. 

In other news I've been on DN recently and had a rather good time. Wan-Chan Exodia won 2 games... Geargia won about 4-5 games... Fusion Masked Bubble Beat won about 3 games. not too bad only lost about 3 times so it evens out.  Pure Geargia lost twice to Sams in a match (I couldn't do anything in that build they had too much both times (My Geargiakuri build would have performed better)). Wan-Chan Exodia lost once to Scraps (He was able to make Shock Ruler so I had no defenses and couldn't draw extra cards.) I seriously need to start building side decks... So many matches would be won if I knew how to build and utilize a side deck... not playing IRL hurts that skill more than it should.

I don't quite know what to give u guys tomorrow lol I'll think of something while I wait for the new Structure to be fully revealed (5 guaranteed days of posts if that happens lol). Once DN gets Thunder Seahorse and Miracle Contact I'll be able to do those as well. Seahorse lets me build so much more fun stuff.

Wednesday, May 9, 2012

Hmm Been Working on That Beast Deck

It's sorta coming together but it's far from playable. This time I decided to focus on Fabled Beast and Beast Synchro monsters using Unifolia to revive them over and over again. The deck sorta worked but was far too slow and too restrictive of card choice. Unifolia once again shows that it is not the card for this deck... It gives absolutely nothing to Beasts as it only further restricts your plays. Taking away that monster's attack for the turn is just insult to injury.

The deck as it stands is just still unplayable. It struggled against a Photon deck that literally ran every card with Photon in its name or was used by Kaito... Was only able to win because Kuddabbi couldn't die and I had two of them out... so I was able to top deck into a game winning Lock Cat after he made some major misplays..

In other words being able to barely keep up with Photons means that that build is below the lowest form of Photon deck...

I'm still working on it though I just think the best one can do would be Tiger Beats... You all know the deck by now it's quite semi-popular among less than fringe deck players (Rogue status)... Flamvell Firedog, Chain Dog, Flame Tiger, King Tiger Wangu and so on. I would do a list for my own version of Tiger Beats but I personally don't think that quite counts but eh.... The deck plays as you'd expect... Firedog runs over anything for Flame Tiger... who swings in... then you'd overlay for W/E... once Flame Tiger has been detached you play the waiting game (Until they destroy your Xyz)... during your draw phase you can forgo drawing to revive him... Summon Chain Dog... Overlay for W/E... Or instead of Overlaying you could set-up some Horn of the Phantom Beast stuff and just swing in. I can make a build for that tomorrow if you'd all like it seems like it'd be fun I guess.

Cyber Valley works wonders in Wan-Chan Exodia. The deck though struggles massively against Dark World and Wind-ups as you'd expect. I main a few Monster Reincarnation just to either deal with the match-ups or to grab dead Card Cars, Faders, Fools, Valleys and so on.

Anyway I'm sleepy good night

Tuesday, May 8, 2012

Fusion HERO Gate awesomeness

Well I was planning on giving you a Beastdown deck but eh that didn't work out very well... Unifolia is a good card but just relatively useless as it has no good targets as Beasts are heavily undermanned... If Unifolia covered Beast-Warrior and Winged Beast it'd be great. Or at least if alpacaribou protected beast monsters it'd be broken.

Onto to actual topic of Hero Fusion Gate Bubble Beat OTK/Spam Zero...

Monday, May 7, 2012


Sorry for the lack of posts... yesterday the internet was down from a severe thunderstorm... and today I had Senior Honor's Night to attend... I got an Accounting Award and a AP Computer Science Award... I also am graduating with Honors. I am on the "A" Honor Roll and am quite prepared to take my AP Computer Science AP Test tomorrow morning. In otherwords I have to study. I'll be back tomorrow with how it went and a blog post showing off some random idea that I fancy... Possibly a Beast-Down deck if that is what you all like.

Saturday, May 5, 2012

Miracle Contact in Context

We've been talking about this card for a long time now and how it will impact Hero Decks somehow... well truth be told it doesn't really add anything to the deck. It just spawns a new kind of Hero build. And both Hero Builds are ran differently.

In testing I've realized that anytime a Miracle Contact would work wonders so would a Miracle Fusion and running both just clogs the deck. So I'm thinking that when building N-Heroes one must remember that you do not have enough space to do everything you want to do. You can make do with a single Neos, and a set of 5-6 Neo-Spacians, Stratos, and some Prisma. That's the easy part... then we get to the Spells and suddenly all hell breaks lose. You have choices to make here. First E - Emergency Call and ROTA you want to run these in multiples but you also want to run Convert Contact and Pot of Avarice and 2-3 Pot of Duality... Then you want to run 2-3 Miracle Contact and still you haven't put in your Super Poly's yet if you run them. Then you have to put in your staples like Dark Hole, Monster Reborn, Book of Moon and so on. Then because of Divine Neos you have to run Future Fusion... and if you want to run Miracle Fusion you end up with something like this...

Friday, May 4, 2012

Theoretical N-Heroes

This is a Theoretical deck as it hasn't been tested as Miracle Contact is not on DN as of yet (Doesn't even come out for a few weeks so not that big of a deal). Well without further ado here is the deck!!!

Monsters: 14
1x Elemental Hero Stratos
2x Elemental Hero Neos
3x Elemental Hero Prisma
2x Neo Space Pathfinder
1x Neo-Spacian Grand Mole
2x Neo-Spacian Air hummingbird
1x Neo-Spacian Aqua Dolphin
2x Neo-Spacian Flare Scarab

Spells: 20
1x Wrath of Neos
2x Neo Space
3x E - Emergency Call
1x Reinforcement of the Army
2x Miracle Fusion
2x Miracle Contact
2x Super Polymerization
2x Night Beam
2x Convert Contact
1x Monster Reborn
1x Dark Hole
1x Future Fusion

Traps: 6
2x Raigeki Break
2x Solemn Warning
1x Solemn Judgment
1x Fiendish Chain

Extra Deck: 15
1x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Grand Neos
1x Elemental Hero Flare Neos
1x Elemental Hero Magma Neos
1x Elemental Hero Storm Neos
1x Elemental Hero Absolute Zero
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
1x Elemental Hero Escuridao
2x Elemental Hero the Shining
1x Elemental Hero Nova Master
1x Vision Hero Trinity
1x Vision Hero Adoration

The deck runs as one would expect... Turn 1 Convert Contact to drop w/e... Summon Stratos grab Prisma... Then next turn you would Prisma to drop Neos or a Spacian depending on what you need... Then you can either Miracle Fusion or Miracle Contact depending on cards... if you Miracle Contact and can follow up with Neo Space you can have an extremely powerful Magma Neos who by itself is 3400... throw in Neo Space and it jumps up another 900 to 4300... If you have backrow or other monsters it steadily increases... Once it dies though everything gets bounced... Thanks to Convert Contact and Prisma Miracle Fusion is quite easily done for any attribute for the most part... Super Poly covers the rest admirably while also letting you drop useless spacians...

The fact that you simply run Grand Mole makes the deck a threat. And I believe this deck can actually impact the game... Another way to run it would be to make it Purely for Storm Neos freeing up room for Bubblebeat or Hero Beat pieces giving either more explosiveness or more control while also letting you have room for Xyz monsters of all kinds.

This is a theoretical deck though so I don't expect this to be the final product once I've been able to test how it runs.

Thursday, May 3, 2012

Wan-Chan Exodia

I guess you've been waiting for me to make something like this eh? Well right now the deck is testing rather well. It's not meant to play against anything that can hit your hand but meh thats how all Exodia decks are. After the break I have the deck list... press the Read More Button...

Wednesday, May 2, 2012

Tinplate Machina Gadgets

This time I won't be giving a decklist of my own but rather a copy pasta from Shriek. With an analysis of how it performed when I tested it on DN.

1st place
Player: Chariot 「チャリオット」
Deck: Machiners Gadget 「マシンガジェ」

22 Monster
3x Yellow Gadget 「イエロー・ガジェット」
3x Green Gadget 「グリーン・ガジェット」
3x Tinplate Goldfish 「ブリキンギョ」
3x Red Gadget 「レッド・ガジェット」
3x Machiners Fortress 「マシンナーズ・フォートレス」
1x Machiners Canon 「マシンナーズ・カノン」
3x Machiners Gearframe 「マシンナーズ・ギアフレーム」
3x Effect Veiler 「エフェクト・ヴェーラー」

9 Magic
1x Heavy Storm 「大嵐」
3x Pot of Greederosity 「強欲で謙虚な壺」
1x Monster Reborn 「死者蘇生」
1x Pot of Avarice 「貪欲な壺」
1x Dark Hole 「ブラック・ホール」
1x Mystical Space Typhoon 「サイクロン」
1x Book of Moon 「月の書」

9 Trap
2x Torrential Tribute 「激流葬」
2x Raigeki Break 「サンダー・ブレイク」
2x Ultimate Offering 「血の代償」
2x Solemn Warning 「神の警告」
1x Solemn Judgment 「神の宣告」

3x Increasing G 「増殖するG」
1x Envoy of Hades Gorz 「冥府の使者ゴーズ」
2x Tragoedia 「トラゴエディア」
2x Mystical Space Typhoon 「サイクロン」
1x Mirror Force 「聖なるバリア-ミラーフォース-」
1x The Transmigration Prophecy 「転生の予言」
2x Mind Crush 「マインドクラッシュ」
3x Shadow-Imprisoning Mirror 「暗闇を吸い込むマジック・ミラー」

1x Ally of Justice Catastor 「A・O・J カタストル」
1x Scrap Dragon 「スクラップ・ドラゴン」
1x Eviritua Merrowgeist 「イビリチュア・メロウガイスト」
1x Inverz Roach 「インヴェルズ・ローチ」
1x Verz Ouroboros 「ヴェルズ・ウロボロス」
1x Kachi Kochi Dragon 「カチコチドラゴン」
2x Gear-Gigant Cross 「ギアギガント X」
1x Reverb Djinn Maestroke 「交響魔人マエストローク」
1x Daigusta Emeral 「ダイガスタ・エメラル」
1x No. 16, Ruler of Color - Shock Ruler 「No.16 色の支配者ショック・ルーラー」
1x No. 39, Aspiring King Hope 「No.39 希望皇ホープ」
1x No. 50, The Black Corn 「No.50 ブラック・コーン号」
1x Fairy King Alverd 「妖精王 アルヴェルド」
1x No. 11, Big Eye 「No.11 ビッグ・アイ」

This deck is quite nasty. As you may have guessed the choice play is tinplate + a gadget making you lose 2 cards in hand... but still a minus 0... Then the gadget activates... +1... Overlay for a minus 1... still 0... Geargigant Cross effect grab a Machina Gearframe. +1... Next turn if Cross lives just grab w/e you want... then Gearframe and yadda yadda... if you have extra crap in hand you can drop Fortresses and such. If you have Ultimate Offering its GG.

I tried this deck out myself and my common plays rarely needed to stem from Tinplate as I never drew it lol.The decks strength comes mostly from it being Gadgets so that nothing is a real minus. Veiler doesn't even minus you in card advantage because your gadgets made up for it. Geargigant X is the main reason this deck got the new blast of life. Being able to search Gearframe, Tinplate, Gadgets, or anything else you happen to have thats a Level 4 or lower machine is amazing. You can even run Granel in here as a tech card.  

The deck does not need Cardcar D for advantage or consistency it outputs enough on its own. This is perhaps the most fun I've had with Gadgets in a good while. Still though it isn't as fun as Geargia.

I planned to give you a updated Gem-Knight deck but realized Block Golem and Gransoil don't really add much but gimmicks to the deck. Block Golem does let you use your dead Rocks for Xyz or more Fusions but it still isn't really necessary to the deck and hasn't boosted the win percentage any. Probably just a problem steming from the Tier 1 Dilemma.

I'll see you all tomorrow hopefully BTW thanks a lot guys because I needed to make a blog post I had to put off cleaning my room for the day. So tomorrow the blog post may be extremely late or extremely early depending on how desperate I am.