The banlist is going to be shifting this September and I have moved into my Dorm Room and obtained both internet and cable so I'm set for life here.
So let me go through the changes of this list that change the Meta so majorly.
Brionac, Dragon of the Ice Barrier
Banning Future Fusion as I thought they would harms Chaos Dragon and makes them less derpy. It also puts a stop to all the Future Fusion FTK/OTK decks and sadly does harm decks such as Chimeratech Overdragon builds but that's just a side effect of this major change.
Banning Brionac seems awkward at first glance but in reality most of the Future Fusion FTK's were due to Brionac along with Brionac creating some OTK's simply due to it's normally fair effect.
Red-Eyes Darkness Metal Dragon
Wind-Up Carrier Zenmaity
Limiting Dragonfly makes Inzektors less consistently derpy and stops their massive plusses from getting out of hand the second turn.
Limiting Hornet lowers the chances of your field getting wiped for a plus due to simply bad card design and makes it so that when it's banished it may stay banished unless the opponent invests in Leviair to get it back.
Chaos Sorcerer's limit hits anything running Chaos and because BLS hasn't been doing much it hasn't moved. Sorcerer simply is BLS 2-4 so now it's back to limited which won't be noticed anyway.
Spore coming off the list gives a major boost to Plant Synchro Decks without making them stupid again.
Tsukuyomi coming off the list doesn't really make waves or anything like that it just sorta exists... It may be useful in some deck but it isn't a big deal.
Red-Eyes Darkness Metal Dragon being limited puts another nail into the Chaos Dragon coffin so it's basically dead
Evigishki Gustkraken's limit hurts Gishki using Level 6 Rituals majorly but also kills the annoying Hieratic Gishki Hand Loop deck...
Wind-Up Carrier Zenmaity's Limit kills Wind-up Loop as it was the enabler of the loop. Hunter can only ditch one card like before the loop was discovered.
Ultimate Offering's Limit was solely to stymie Offering Machiners Gadgets and their nasty playings that Offering creates.
NEWLY SEMI-RESTRICTED: (More Semi-Limits than the Semi-Limited list has)
Agent of Mystery - Earth
Black Feather - Kalut the Moon Shadow
Tour Guide from the Underworld (Longest name in Japanese ever)
E - Emergency Call
Pot of Duality
Hieratic Seal of Convocation
A Hero Lives
Rescue Rabbit going to 2 hurts the consistency of Dino Rabbit.
Agent of Mystery - Earth going to 2 increases the power and consistency of Agent decks to a playable level once again.
Debris Dragon going to 2 brings Plants up majorly and gives more consistency to Plant Synchro.
Blackwing - Kalut the Moon Shadow going to 2 gives a huge boost to Blackwing decks which is a godsend for a deck I personally dislike playing against.
Tour Guide from the Underworld needed to get hit. This is a very soft hit but it injures Dino Rabbit and Chaos Dragons substantially and just stops the stupid 4 card engine and makes it a less consistent 3 card engine.
E - Emergency Call going to 2 slightly hits HERO builds but doesn't damage them majorly.
Pot of Duality going to 2 kills a little of the consistency every deck had which is perfectly fine for the game and not a problem
Hieratic Seal of Convocation at 2 hits Hieratic decks and decks using their engine without killing anything.
A Hero Lives going to 2 doesn't really matter and simply hits the consistency of A Hero Lives based decks.
Reasoning to 2 can possibly impact the game but doesn't seem too major right now but I may try it in a Synchro Build where guessing the level doesn't matter.
Mirror Force to 2 is major but gives another big trap back to balance out the Triple MST Heavy Storm format. So now you can have a backup Mirror Force and Torrential Tribute in case of random death.
Level Limit Area - B
Swords of Revealing Light
Necro Gardna to 3 gives a small boost to Lightsworns and other mill related decks
Marshmallon at 3 gives a small boost to your stall options and with all the available destruction isn't overpowered.
Emergency Teleport at 3 to give a nice boost to Psychic's without bringing back Mind Master (Which can come back without ruining the game or anything just give them some OTK's and FTK's which sadly keep it banned).
Destiny Draw at 3 gives a nice boost to the D-HERO Engine but should have come with Malicious going to 3 as well to bring back some nice decktypes that actually played Yu-Gi-Oh with you.
Level Limit Area - B at 3 isn't a problem when Xyz are the main way to spam from the Extra Deck now along with the majorly high amounts of backrow destruction.
Swords of Revealing Light does nothing at 2 so why not put it to 3 yay lol.
Magic Cylinder does nothing at 2 so put it at 3 and make those MST's more useful than before.
So this list hit every single top deck not named Dark World because of their inherent inconsistency while bringing back enough S/T to make the Triple MST not as major of a threat.
This will slow the format enough for it to be easy to gauge what the real threats are for the mid season March List but this format will be very interesting as most players will be too scared to try their newly hit decks at the beginning. My Roomates... so not gentlemanly... I can't keep up with that.