Wednesday, September 19, 2012

Orichalcos Trolldeck summons Coat of Arms!!

I made someone get mad at me today... he won round one with HERO's... I had no Rai-oh to deal with the nonsense. round 2 I never see Orichalcos or Rai-oh... Game is close he had 1400 and I had 2500... He had 1 set card Stardust Dragon and Blade Armor Ninja... I return my Thunderbird... Summon Magileine to search Magileine... Monster Reborn!! Targetting my in grave Breaker... Overlay!! Number 69: Heraldic God, Coat of Arms!!... Coat of Arms to copy Blade Armor Ninja... Lightning Vortex discarding Magileine... negates with stardust... swings over blade armor and directly for game... after 2 games of not saying anything about me using OCG cards and Orichalcos on DN (All will be OCG legal next month anyway). He says "ppe -- that use cards that arnt out ye are gay". then quit before we can do round 3...

The fun deck i'm talking about me using this troll powerhouse full of sheer troll monsters.

Monsters: 15
3x Breaker, the Magical Warrior
3x Evilswarm Thunderbird
3x Madolche Magileine
1x Neo-Spacian Grand Mole
3x Thunder King Rai-Oh
2x Tragoedia

Spells: 12
1x Dark Hole
2x Lightning Vortex
1x Monster Reborn
2x Mystical Space Typhoon
3x Terraforming
3x The Seal of Orichalcos

Traps: 13
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Cursed Seal of the Forbidden Spell
2x Dimensional Prison
2x Mirror Force
1x Solemn Judgment
2x Solemn Warning
2x Torrential Tribute

Extra: 15
3x Coat of Arms
12x Everything Else

So this card makes all your beaters actual beaters... It's even more fun when Thunderbird dodges every single card while becomes 2450 ATK. Cursed Seal lets me negate that 1 problem spell and lets me pitch extra Orichalcos...

This will be the last decklist and tomorrow will be the last post... I'm not gonna open up comments until the tomorrow post...

Orichalcos = Best Card in YGO

As you all know the card is slated to be released at the same time as Return to Ravnica and right after Booster 7 so I couldn't be quitting YGO at any better time. I may be coming back to build ZeXal Weapon.dek but that'll be later most likely. Until then I have played with Orichalchos today.

My results were pretty amazing. 2200 King Tiger Wanghu is a nasty nasty thing. Also there was 1900 Madolche Magileine's and 2150 0r 2450 Verz Thunderbird which is just evil. The one Orichalcos per duel restriction isn't that bad just used Cursed Seal of Forbidden Spell and Card Guard. Card Guard becomes a 2400 Beater upon Normal Summon.

This is just focusing on the Power Lines monsters start to break once you have 2600 Cyber Dragon's on field the game is just dumb. But even more dumb would be 2400 Breaker's that can protect your weaker monsters. Thing is I don't know if Orichalcos protects the weakest or all the weaker monsters. If it's Weakest then it's less good but if it's Weaker then it is far more amazing than expected and some cards become amazing. Also you can special summon after using Orichalchos as long as you don't use the Extra Deck.

My friend Dangerdeceition or as you all may know Ryu Kuze built a Orichalchos Daedalus deck. It runs like Lightraysworns but focuses on turn 2 dropping Orichalchos and then playing a shit ton of Lightray and Boss monsters... Lightray Daedalus can destroy Orichalchos and 2 of the opponents card but Orichalchos will always live through it.

There are just a ton of fun little interactons I may have a final build for this blog using Orichalcos tomorrow for you all as my last post for Yami no Duel. Don't forget to if you play Cardfight! Vanguard visit my Vanguard blog from time to time it's been getting pretty fun for me.

Friday, September 14, 2012

I have decided and there will be no regrets

I am going to be fully quitting YGO with the release of The Seal of Orichalcos. My last posts will be my views on The Seal of Orichalcos and the decks is affects with it's release.

This'll be a short post to test out my idea of making Fictonalized Tournament Reports. This one is from DN hence why it's going on here instead of my Vanguard blog. Take time to read it and maybe for your tourney reports try it out it may make them more fun to read.

This match was very short and he quit in the end on DN... had a good rating. I changed his name so he can't be located. This is told in the first person and with little detail in the actual plays.

(Me) Lonefire The Dark Sun Dragon VS (King of Tech Genus)Thunder Family
King of Tech Genus drew for his turn and smirked he had drawn his favorite combo for the first turn. He immediately Normal Summoned Mahunder and used her effect to Normal Summon Sishunder! I had no responses as I had the pleasure of going second. “I open the Overlay Network! Xyz Summon, Sacred Constellation be Reborn!, Constellar Omega!!” He said as he created the first Xyz Monster of the duel. “I set one card face-down and end my turn.”

I drew for my turn and saw my favorite monster combo in my hand as well, Dandylion and Debris Dragon!! My hand consisted of: Dandylion, Debris Dragon, Tytannial,  Princess of Camellias, Evilswarm Mandrago, Evil Thorn, and Mystical Space Typhoon. I contemplated for a minute but eventually “I set a monster face-down and set a face-down card, Go!”

He drew for his turn and laughed Maniacally, “I activate the ability of Constellar Omega!!! All my Constellar monsters are immune to your Traps!”

“You do know that you can wait until I use a Trap right?” I reply mockingly. He continues his turn into the Battle Phase and declares an attack on my face-down monster. My Dandylion was flipped face-up and mutilated by his monster. “When Dandylion is destroyed I can summon 2 ‘Dandylion Token’ in it’s place,” I placed two Dandylion Token’s on the field.

“I end my turn,” said King of Tech Genus and at that moment I opened my face-down card to reveal Mystical Space Typhoon, he made a pronounced sound of pain as his set Bottomless Trap Hole was destroyed.

I drew Call of the Haunted and giggled a little, “I Summon Debris Dragon!! Who then uses his effect to Special Summon my Dandylion from the Graveyard,” With my 4 monsters to his 1 I couldn’t summon Evilswarm Mandrago but that was fine. It was time for the Synchro Summon to combat his Xyz Summon. “I Tune my Debris Dragon to my Dandylion and one Dandylion Token! Clustering Wishes form a greater power, Synchro Summon, Take Flight, Stardust Dragon!” King of Tech Genus had a look of absolute shock on his face as my Synchro Monster took the field with grace followed by two more Dandylion Tokens. “Battle, Stardust Dragon destroy his Constellar Omega! Shooting Sonic!” Constellar Omega was destroyed and King of Tech Genus dropped to 7900 Life Points. “I set 1 face-down card and end my turn.”

“Hmph, you think your ancient artifact can keep up with the galactic power of Xyz?” He drew a card. “I activate Recyling Batteries to return my Mahunder and Sishunder to my hand and then I normal summon them both again! I Open the Overlay Network, Xyz Summon, Maestro of the Symphonic Djinn’s, Maestroke the Symphony Djinn!!” His second Xyz monster took the field weaker than the first but I could tell it was more powerful. “I activate Maestroke’s first ability he can detach 1 material to flip your Stardust Dragon face-down!” As I flipped my Stardust Dragon to face-down defense I noticed he had 200 ATK too little to actually destroy it and then I realized his true intention! Dark Hole. “I activate Dark Hole!”

“But if you do that it’ll destroy your Maestroke as well,” I said incredulous at his willingness to destroy his own monster after going through so much to put it on the field to only destroy 1 real monster.

“I don’t care about that muhahahahaha,” said King of Tech Genus as all of our monsters were destroyed. I looked at his field and his Maestroke was still alive albeit with 0 Materials. “Maestroke the Symphony Djinn can survive any destruction by removing one of its materials, hahaha, but I’m not finished yet! I activate Spirit Converter! And follow up with Heavy Storm!!” He continues to waste his own cards for a marginal benefit worse than the marginal cost.

“In response to your Heavy Storm, I activate Call of the Haunted to return Dandylion to my field,” his Heavy Storm destroyed his Spirit Converter and my Call of the Haunted which destroyed Dandylion. I gained 2 more Dandylion Tokens to protect my life while his Spirit Converter gave him back both Sishunder and Mahunder. I was convinced he was retarded… So far he has used Recycling Batteries, Dark Hole, Heavy Storm, Spirit Converter, Sishunder, Mahunder… Out of those cards he now has only 3 cards left in his hand 2 are Sishunder and Mahunder the other is unknown.

“My Maestroke destroys your token!” King of Tech Genus’s Maestroke took down a Dandylion Token in a swift blow leaving me with only 1. “End my turn”

I drew another Call of the Haunted and knew how this game would end. “I Summon Evil Thorn!”

“Why would you summon a 100 ATK monster against my Maestroke do you have a death wish old man?”

“heh, I activate Evil Thorn’s effect to Tribute itself to summon two more from my deck and deal 300 damage to you!” Now with my field of 2 Evil Thorn and 1 Dandylion Token I was set up for game over because I knew he only thought of the short term and not the long term. “I set one card face-down and end my turn.”

“My turn, I activate Thunder Seahorse’s effect by discarding it from my hand I can add two ‘Thunder’ Monsters to my hand from my deck!” He added two Pahunders and sealed his fate. “I set 1 monster face-down and have Maestroke destroy one of your Evil Thorns.” I took 1700 damage and he ended his turn.

“Final Turn!”. I drew Dark Armed Dragon and knew the game was over. “I tribute my Evil Thorn and Dandylion Token, to Summon Tytannial, Princess of Camellias!!”.

“First a Synchro Summon and now a Tribute Summon how old can you get,” King of Tech Genus snickered. I supposed he had never before used Tech Genus with his base comments about my old friends.

“Didn’t I tell you this is Final Turn? I have 3 Dark Monsters in my graveyard! I special summon, Dark Armed Dragon! For the final bit of Damage I activate Call of the Haunted to Special Summon Stardust Dragon once more!” He shuddered and looked around for an escape route he checked his hand and his grave finding nothing. “Dark Armed Dragon’s effect banishing two of my Evil  Thorns to destroy both of your monsters!”

“Ha you think I’ll lose that easily!! Noob your deck sucks and you suck you Netdecker scum,” as King of Tech Genus said that he grabbed his deck and ran leaving his monsters on the field.

“Once again old friend we have made a terrible person and duelist quit this game,” I said as I packed up my cards and then all the onlookers were astonished as a 1950’s era English police box appeared in the middle of the room. I waved to all as the door was opened and I stepped inside to adventure to the past of Yu-Gi-Oh with the Doctor.

My future Vanguard Tourney Reports will probably be of this nature as well hopefully at least one of my matches if I can remember everything if not i'll change things to make them more eventful as long as most of it is correct.

Thursday, September 6, 2012

Junk OTK 5 is a failure

I hate Quasar.dek with Synchron Explorer and Road Warrior because I didn't think it up... so not counting that... also not counting the far more fun Plant Synchro... this deck just lost all power...

I've tried to revive it every format... with Spore coming back along with Reasoning it got a boost in power but is still overly susceptible to the double torrential and double mirror force coupled with a higher use of Starlight Road due to said traps... I've been running it with Triple MST and Double Night Beam and it occasionally sacks a few games but it just isn't able to do it often enough when all the top decks available now can run so much more disruption... Wind-up's can set a full backrow almost... Geargia will set a full backrow...

So the decks boosts...
+ Spore
+ Double Reasoning
+ Double Debris

Decks loses overtime...
- Glow-up Bulb
- Triple Debris
- Double Pot of Avarice
- Double Dandylion
- Triple Formula
- Triple Librarian

Those loses hurt far more than the boosts help. Because I wouldn't have to run Junk at all if we had 3 Debris and 2 Dandylion and a Glow-up simply because it'd be a broken OTK in itself...

I've sacked about 3 games with it over a two day period recently added in Ryko's and more backrow hate so as to actually get my plays off. The Ryko's don't do enough anymore and the backrow hate must be drawn to work but when I draw it i'm missing key combo pieces...

I'll have to regress back to Plant Synchro at this rate... I may eventually find a way to make this really good but Plant Synchro is calling me.

Tuesday, September 4, 2012

Deck to Troll the Meta

You see I hate Anti-Meta but I love beating Meta-decks with cards that they personally hate to play against.

Top cards that annoy Meta-Decks to no end:
Madolche Magileine
Evilswarm Thunderbird
Lava Golem
Magic Cylinder

So put all of those into a deck and suddenly you have if you can draw one... infinite monsters and enough Burn to actually win the game without attacking once. Feels like a mix between Madolche and Chain Burn minus the Chain parts lol.

Here's the build btw. I could change the deck up a bit and make it Good Stuff Control.dek but that's boring lol.

3x Madolche Magileine
3x Evilswarm Thunderbird
2x Lava Golem
3x Marshmallon
3x Silver Sentinel (Trolls Backrow Hate)

1x Book of Moon
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Swords of Revealing Light
2x Pot of Duality

2x Solemn Warning
1x Solemn Judgment
2x Mirror Force
2x Torrential Tribute
3x Magic Cylinder
1x Ceasefire
2x Dark Bribe
2x Bottomless Trap Hole
1x Starlight Road

Deck simply trolls everyone really bad.

Cards that are just for fun or burn trolling...
Lava Golem
Silver Sentinel
Swords of Revealing Light
Magic Cylinder

so those can all be replaced with better cards lol. I may have a non-burn troll deck in the future but this is more fun lol.

Saturday, August 18, 2012

Banlist Change and Life Change

The banlist is going to be shifting this September and I have moved into my Dorm Room and obtained both internet and cable so I'm set for life here.

So let me go through the changes of this list that change the Meta so majorly.

Future Fusion
Brionac, Dragon of the Ice Barrier

Banning Future Fusion as I thought they would harms Chaos Dragon and makes them less derpy. It also puts a stop to all the Future Fusion FTK/OTK decks and sadly does harm decks such as Chimeratech Overdragon builds but that's just a side effect of this major change.

Banning Brionac seems awkward at first glance but in reality most of the Future Fusion FTK's were due to Brionac along with Brionac creating some OTK's simply due to it's normally fair effect.

Inzektor Dragonfly
Inzektor Hornet
Chaos Sorcerer
Red-Eyes Darkness Metal Dragon
Evigishki Gustkraken
Wind-Up Carrier Zenmaity
Ultimate Offering

Limiting Dragonfly makes Inzektors less consistently derpy and stops their massive plusses from getting out of hand the second turn.

Limiting Hornet lowers the chances of your field getting wiped for a plus due to simply bad card design and makes it so that when it's banished it may stay banished unless the opponent invests in Leviair to get it back.

Chaos Sorcerer's limit hits anything running Chaos and because BLS hasn't been doing much it hasn't moved.  Sorcerer simply is BLS 2-4 so now it's back to limited which won't be noticed anyway.

Spore coming off the list gives a major boost to Plant Synchro Decks without making them stupid again.

Tsukuyomi coming off the list doesn't really make waves or anything like that it just sorta exists... It may be useful in some deck but it isn't a big deal.

Red-Eyes Darkness Metal Dragon being limited puts another nail into the Chaos Dragon coffin so it's basically dead

Evigishki Gustkraken's limit hurts Gishki using Level 6 Rituals majorly but also kills the annoying Hieratic Gishki Hand Loop deck...

Wind-Up Carrier Zenmaity's Limit kills Wind-up Loop as it was the enabler of the loop. Hunter can only ditch one card like before the loop was discovered.

Ultimate Offering's Limit was solely to stymie Offering Machiners Gadgets and their nasty playings that Offering creates.

NEWLY SEMI-RESTRICTED: (More Semi-Limits than the Semi-Limited list has)
Rescue Rabbit
Agent of Mystery - Earth
Debris Dragon
Black Feather - Kalut the Moon Shadow
Tour Guide from the Underworld (Longest name in Japanese ever)
E - Emergency Call
Pot of Duality
Hieratic Seal of Convocation
A Hero Lives
Mirror Force

Rescue Rabbit going to 2 hurts the consistency of Dino Rabbit.

Agent of Mystery - Earth going to 2 increases the power and consistency of Agent decks to a playable level once again.

Debris Dragon going to 2 brings Plants up majorly and gives more consistency to Plant Synchro.

Blackwing - Kalut the Moon Shadow going to 2 gives a huge boost to Blackwing decks which is a godsend for a deck I personally dislike playing against.

Tour Guide from the Underworld needed to get hit. This is a very soft hit but it injures Dino Rabbit and Chaos Dragons substantially and just stops the stupid 4 card engine and makes it a less consistent 3 card engine.

E - Emergency Call going to 2 slightly hits HERO builds but doesn't damage them majorly.

Pot of Duality going to 2 kills a little of the consistency every deck had which is perfectly fine for the game and not a problem

Hieratic Seal of Convocation at 2 hits Hieratic decks and decks using their engine without killing anything.

A Hero Lives going to 2 doesn't really matter and simply hits the consistency of A Hero Lives based decks.

Reasoning to 2 can possibly impact the game but doesn't seem too major right now but I may try it in a Synchro Build where guessing the level doesn't matter.

Mirror Force to 2 is major but gives another big trap back to balance out the Triple MST Heavy Storm format. So now you can have a backup Mirror Force and Torrential Tribute in case of random death.

Necro Gardna
Emergency Teleport
Destiny Draw
Level Limit Area - B
Swords of Revealing Light
Magic Cylinder

Necro Gardna to 3 gives a small boost to Lightsworns and other mill related decks
Marshmallon at 3 gives a small boost to your stall options and with all the available destruction isn't overpowered.
Emergency Teleport at 3 to give a nice boost to Psychic's without bringing back Mind Master (Which can come back without ruining the game or anything just give them some OTK's and FTK's which sadly keep it banned).

Destiny Draw at 3 gives a nice boost to the D-HERO Engine but should have come with Malicious going to 3 as well to bring back some nice decktypes that actually played Yu-Gi-Oh with you.

Level Limit Area - B at 3 isn't a problem when Xyz are the main way to spam from the Extra Deck now along with the majorly high amounts of backrow destruction.

Swords of Revealing Light does nothing at 2 so why not put it to 3 yay lol.

Magic Cylinder does nothing at 2 so put it at 3 and make those MST's more useful than before.

So this list hit every single top deck not named Dark World because of their inherent inconsistency while bringing back enough S/T to make the Triple MST not as major of a threat.

This will slow the format enough for it to be easy to gauge what the real threats are for the mid season March List but this format will be very interesting as most players will be too scared to try their newly hit decks at the beginning. My Roomates... so not gentlemanly... I can't keep up with that.

Friday, August 17, 2012

A Few Deck Idea's I've been working on

So I've been playing around with Nimble Angler and found some nutty plays...

Turn 1: Pitch Nimble Angler for Swap Frog... drop Treeborn to grave... grab out two Nimble Manta... Overlay for Gantetsu return Swap to hand as there's no point in playing anything further.

Turn 2: Revive Treeborn Frog... Normal Summon Swap Frog... pitch Ronintoadin... Bounce Swap Frog... Pitch any other WATER to summon Swap Frog.... pitch Dupe Frog or Treeborn Frog... banish it for Ronintoadin... Activate A Forgotten Ocean... and make all your WATER's gain 3 levels... overlay for Tiras or something if they summoned a monster then you could just Volcasaurus it to death and so on...

The deck just does nasty things onetime in the span of one turn... I summoned Megaloabyss... Gaioabyss... and Photon Strike Bounzer on my first turn of play using only Level 2 monsters and no Reborn or anything that is limited to 1...

My brother and I were also working on using Blockman... If you have two Blockman in grave and use Block Golem to summon both... if you protect them for your opponent's turn you can tribute them both for a total of 4 Block Tokens... Tribute for a God Card right? Yep you are right... Just that easy... Then after that you could even use Spiritual Earth Art - Kurogane to tribute one of the tokens to revive Block Golem who can then get back both Blockman again... so now your field consists of Obelisk/Osiris and 2 Blockman... you can either protect both Blockmen for a turn and get 4 more tokens... or overlay for a Rank 4 Xyz summon like Fairy King Alverd or Kachi Kochi or Gem-Knight Pearl something EARTH.... Just a fun idea... not to mention using Block Golem to revive Koa'ki Meiru Guardian who then become active on the opponent's turn... so nasty...

I've been working on a Prophecy Deck as well and it's been going relatively well... It has tons of tools to deal with Rabbit decks but very few to deal with Inzektor's or Chaos Dragons... Partly because the build doesn't have enough room for a good Trap Line-up... I'm working on slimming it down but that's hard so I'll probably drop the Flamvell Magicians and 1 Spellbook Magician and 1 Wonder Wand for 4 more Traps to bring the total up to 10.

Anyone remember that Wan-Chan! Exodia deck I made a while back... well I'm still working on making it better it's hard enough to deal with by virtue of being easy to side deck for if you expect it but you shouldn't expect it because it isn't a mainstream deck. Still it is the most consistent Exodia deck I've built... I may actually try running A Hope for Escape because A Dog's Chance lowers my Life by 2000 after I use it without any One Day of Peace's to protect my life. But the double Reckless Greed has still been working great.

My Brother and I worked on an Alien deck which worked well and a Falcon Punch deck that utilizes Golgar and Prohibition to create fun situations and explosive plays. We built a deck of purely Spell Cards thanks to Jam Breeding Machine and also we built a deck of purely monsters thanks to Gallis FTK being a nice secondary win condition... (We only won a single game with that after we edited the deck to make that easier... Normally we just tributed for a God Card and won early... (Only God Card we got to summon was Ra but he won every game he was summoned in.)

So we have been having a ton of fun so far and I plan to post decklists after I move into my dorm room... BTW because it's the first week of school next week I'll be unable to post as I get acclimatized to the schedule. Same for Vanguard blog...