Bought two more Set 6 boxes and pulled:
SP
Circular Saw, Kiriel
RRR
Incandescent Lion Blonde Ezel
2x Desert Gunner, Shiden
Battle Cupid, Nociel
Cosmo Healer, Ergodiel
Probably 1 or 2 more that I don't remember
RR
Pure Keeper Requiel
Wyvern Guard Guld
Halo Shield Mark
Everything Else was sorta meh
SO once again I got a return but not as much as last time. Enough tradebait to build anything though. As it stands Quest Comics doesn't have a big Vanguard Scene yet and I can't attend their first tournament due to no longer being in town for it until I come to West Georgia for College.
As it stands I have built Gold Paladins, Narukami, Angel Feather, Nova Grappler, Kagero, and Royal Paladin
Gold Paladins as I've played against in the TCG are a force to be reckoned with. Blonde Ezel's ability is amazing the calling part isn't the scary portion what is scary is the sheer numbers it hits. If you do not have a Null Guard you will be taking a hit unless you minus massively pre-trigger. Putting a Little Fighter, Tron behind Blonde Ezel allows for easy 20k swings before Ezels effects. If you have 4 open damage which is very possible thanks to Disaster Mage, Tripp, you can Counterblast Twice if you happen to grab anything with more than 5000 you can force a 10k shield from a Dragonic Overlord... if you grab anything with 8000 or more you can force a 10k shield from Dragonic Overlord The End which doesn't exist in the TCG yet. If you grab a Beaumain or Grade 3 you will have a 20k Vanguard preboost and the rest of his effects. If you grab two... you'll have 30k Vanguard... 5 Rear Guards brings it to 35k... Boost up to 45k... Against Dragonic Overlord your opponent must guard with 35k minimum pre triggers meaning at minimum 4 card investment unless they have a Null Guard.
Disaster Mage, Tripp is an amazing card especially when boosted by Player of the Holy Axe, Nimue. Nimue's Counterblast 1 activates when the card it is boosting hits the Vanguard you can Superior Call the top card of your deck (Superior Call means you can call Any grade you happen to have on the top as long as it is a Gold Paladin.) You can even attack with the card you call out. But the kicker is if the opponent lets this attack hit not only can you unflip a Damage you also can Flip that same Damage again for Nimue's effect. (According to how most card games work if you have an unflipped damage and swing in with a Tripp boosted by Nimue. Due to simultaneous actions being technically impossible in card games as you must do one thing before the other. Nimue and Tripp both activate. Nimue can resolve first if you choose and then Tripp can resolve to unflip the damage. If that isn't the case then wow this is not like many other games at all.) So it'd make it free.
Playing against an incomplete Gold Paladin deck with an incomplete Narukami deck the game itself becomes more of a 50/50 scramble. If they pull off the Superior Ride to Blonde Ezel you will often be too far behind to actually win due to how Control works (unless you get your Full Guards on time.) Narukami though if able to pull off Saishin's ability to kill the Lion Cub you will win if you can get to Vermillion and use it's effect at the correct time.
Dragonic Kaiser, Vermillion should not be used once available but saved for when it truly will hurt your opponent (When their hands are too low to adequately replace the Rearguards). To hold off on not using Vermillion you can use Desert Gunner, Shiden and Raien to seal their Intercepts and pick them off with Shiden while hitting the Vanguard unhindered with Vermillion to make them use hand. (If they have to use 2 cards to guard and 1 card to replace the Rearguard they do not plus what soever the next turn. Once your chance comes though after they have replaced the Rearguards you say to your opponent "I will take on all of you at once, Vermillion Thunderbolt!!!" If they survive the turn follow up with riding to Thunder Break Dragon to retire their final Intercepts and then end him with a 25k swing at the Vanguard. If you used Vermillion at a time when they have to block for the Vanguard and have low hand you will no matter what have game so you can freely declare Final Turn of course then you say "Break the Dark Clouds, Barbaric Thunder Break!!"
Of course that won't happen too often so w/e. Angel Feather are a different beast altogether Double Heal actually happens there lol.
So this was my first informative post on Vanguard. Royal Paladin and Kagero players watchout for Extra Booster 3 this July
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