Saturday, December 31, 2011

Synchrocentric and New Years!!!

I've analyzed many Synchrocentric decks and realized they all ran a ton of monsters that are far from necessary. I built it with 19 monsters and due to having access to more traps I was able to run Starlight Road and Dimensional Prison. though i'm confused how I got 3 Starlight Roads in there gotta edit it real quick lol... Alrighty the inclusion of Grand Mole made the deck a lot more defensive than it was (albeit it was really defensive to begin with) so now I can deal with big monsters with relative ease.

Monsters: 19
3x Reborn Tengu
3x Tour Guide from the Underworld
1x Sangan
1x Lonefire Blossom
1x Dandylion
1x Debris Dragon
1x Spore
1x Glow-up Bulb
2x Thunder King Rai-Oh
2x Effect Veiler
1x Gorz, the Emissary of Darkness
1x Neo-Spacian Grand Mole
1x Black Luster Soldier - Envoy of the Beginning

Spells: 10
3x Mystical Space Typhoon
1x One for One
1x Heavy Storm
1x Dark Hole
1x Pot of Avarice
1x Monster Reborn
1x Mind Control
1x Foolish Burial

Traps: 11
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
1x Torrential Tribute
1x Divine Wrath
3x Starlight Road
2x Dimensional Prison


Extra: 15
1x Leviair the Sea Dragon
1x Wind-up Zenmaines
1x Number 17: Leviathan Dragon
1x Formula Synchron
1x Armory Arm
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
2x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon
1x Shooting Quasar Dragon
1x Crimson Blader

Alrighty I've also found that Synchrocentric's main weaknesses are all extremely obvious... D.fissure... Necrovalley...  anything that either hinders graveyard abuse or special summoning... Rai-Oh though does next to nothing to stop the deck because the deck wins through special summons but doesn't have to go for the win until it's fully ready. It's a deck you can play control, aggro, or midrange with like any other top yu-gi-oh deck but unlike other top yu-gi-oh decks it has no real hard counter except Kristya... I personally would side deck Smashing Grounds in this deck as that will help deal with Kristya, Wanghu, Laggia (They have to negate it) along with other cards. So far the deck has been undefeated due mostly to Starlight Road making my pushes for game safe and it also lets me set as much as I want. but I think triple Road is useless in this deck but it did work pretty well lol so i'll just keep it for now lol.

BTW: I don't like when people try to negate my ritual summon and get a 2 for 1 trade but have no choice... and I don't run enough casters to battle phase swarm

Friday, December 30, 2011

Hatsune Miku: Gishki Turbo 2nd Extend

No picture this time as i'm doing a torrent download and on the hotel's connection and don't want to stress it out.

Monster: 22
1x Evigishki Zeal Gigas
3x Evigishki Levianima
2x Evigishki Soul Ogre
2x Evigishki Gustkrake
1x Evigishki Mind Augus
2x Gishki Ariel
3x Gishki Abyss
2x Gishki Beast
3x Gishki Shadow
3x Vision Gishki

Spells: 14
2x Gishki Aquamirror
1x Preparation of Rites
2x Smashing Ground
3x Moray of Greed
3x Trade-In
3x Salvage

Traps: 4
2x Mind Crush
2x Spiritual Water Art - Aoi

Mind Augus is greatness when it can put back my draw cards and salvages. Ptolemy M7 is my primary Xyz... Drop two Gustkrake make Ptolemy get Shadow or Vision back and put aquamirror back to deck then make a third Gustkrake lol.

Wednesday, December 28, 2011

Spiritual Froggy


Monsters: 26
2x Dark Dust Spirit
2x Fenghuang
1x Vanity's Ruler
1x Obelisk the Tormentor
2x Light and Darkness Dragon
3x Treeborn Frog
2x Ronintoadin
3x Swap Frog
3x Dupe Frog
1x Neo-Spacian Grand Mole
2x Effect Veiler
1x Glow-up Bulb
1x Gorz, the Emissary of Darkness
2x Tragoedia

Spells: 14
1x One for One
1x Foolish Burial
1x Book of Moon
3x Enemy Controller
2x Creature Swap
1x Dark Hole
1x Monster Reborn
1x Heavy Storm
3x Mystical Space Typhoon

Well I guess you all understand why I built this. Starlight Road's lack of prevalence me deciding to capitalize on such things. I played Dark Worlds with it and they couldn't play cards due to Dark Dust and Fenghuang stopping all set-up attempts. I still haven't gotten to use Vanity's Ruler or Obelisk but the Vanity's Ruler is pretty nasty and it's really easy to summon. As well as locking your opponent out of Special Summons it will continue enabling you to Special Summon. So I may build a different variant later that capitalizes on debilitation effects. The game from the previous post is still active until solved.

Tuesday, December 27, 2011

Black Magician of Chaos!!!!

I'm going out of town for the next little bit but I'll try to keep making posts depends. So treat this as my last post for the next few days kk cool.

Monsters: 21
1x Djinn Disserere of Rituals
2x Djinn Presider of Rituals
2x Djinn Releaser of Rituals
3x Manju of the Ten Thousand Hands
2x Sonic Bird
3x Tour Guide from the Underworld
2x Magic Death Knight
2x Summoner Monk
1x Sangan
3x MAGICIAN OF BLACK CHAOS!!!!!

Spells: 9
3x Pot of Dual-Casting
3x Black Magic Ritual
3x Black Magic Cyclone

Traps: 10
1x Gagagashield
1x Magician's Judgment
2x Black Drain
1x Magician's Deal
1x Mirror Force
1x Magic Explosion Boom
2x Magician's Warning
1x Spellbinding Circle

Now then I'll translate some of the cards later BTW Spellbinding Circle is just for fun like my old Time Machine in Karakuri or my Celtic Guardians. Most of the deck can be replaced with other cards to suit your fun or ideas so go wild!!

Oh and BYE for the night(s)

BTW first person to translate the list correctly gets to request anything related to yugioh they want to see a post on!! just post it in the comments

Sunday, December 25, 2011

Alright this is my first major Holiday that's worth talking about

So I'm going to take a break from blogging today in order to research a bit more into my next post and because I have a lot coming up like a trip to Florida to see family within the next few days or so. If you have any requests for a post you'd like to see me make just comment here and I'll make time for it immediately.

Saturday, December 24, 2011

Merry Christmas!!!!

There is no such thing as happy holidays, if you are offended by Merry Christmas then you quite nearly need to be misunderstood for a Heatran and lock yourself in a mountain on an island to the northeast of mainland Sinnoh...

On all realism Merry Christmas to all my readers and Yami no Duel is having it's first anniversary in a few weeks so I'm quite amazed at how far this blog has come in the time span of a year. At first I was barely known and advertised everywhere I could lol and then slowly after making some contacts with such a Rauzes and Ryu Kuze the views started rolling in and many of you became loyal viewers (I know this because I can not post anything and you all just view my old posts happily lol). Seriously you viewers are the best Christmas present I could receive and your comments are always welcome regardless of content (aside from NSFW content that should be left out altogether).

Merry Christmas,
Signing out for the night, Yuginshin

Friday, December 23, 2011

Well I noticed something awesome... Sacred Chaos



Monsters: 25
3x Sacred Sheratan
2x Sacred Leonis
2x Sacred Pollux
3x Sacred Kaust
1x Honest
3x Tour Guide from the Underworld
1x Sangan
1x Armageddon Knight
2x Summoner Monk
2x Cross Porter
1x Neo-Spacian Grand Mole
1x Neo-Spacian Dark Panther
1x Black Luster Soldier - Envoy of the Beginning
2x Effect Veiler

Spells: 10
1x Book of Moon
3x Pot of Duality
3x Mystical Space Typhoon
1x Heavy Storm
1x Monster Reborn
 1x Dark Hole

Traps: 5
1x Solemn Judgment
1x Mirror Force
2x Solemn Warning
1x Torrential Tribute

Extra: Not Listed because it's mostly just personal preference.

Well the deck works by utilizing the Sacred monsters to make Pleiades and Ptolemy M7 and Omega and Beehive all of which can survive relatively well on their own. But then back them all up with a core contingent of standard Dark Monsters like Tour Guide>Sangan plays to set up the Sacred's easier.

You may be wondering about Cross Porter but right now this deck is quite in the rough draft stages but I did learn something nice recently... Summoner Monk pitches a spell for Armageddon Knight... drop Cross Porter... search Grand Mole or Dark Panther you just replaced the spell... Overlay for Lavalval Chain drop the other Porter for Dark Panther you now have plused... and thinned your deck of 5 cards in one turn (Armageddon, 2 Porter, 2 Neo-Spacians and have 6 cards in hand still So I can see Rauzes' old Junk and Debris deck being pretty nice after a bit of testing. Recently I had a field of Leviair, Pleaides, and Utopia (He killed Leviair on his turn and I swung for game on mine). If anyone else comes up with any crazy Summoner Monk plays I'd love to hear them.

Ninja with new Cards!!!

I won't go really into detail as I've done this deck over 3 times on here now so you should all somewhat get it. but I will show off some newer comboes... and because I want to there is a Osiris in the deck just for no real reason. Anyway I'll have more fun things later on too, don't forget about me I've just had a lot to do recently and all. Coupled with DN's lack of updating OCG released cards and my inability to make much time for testing is that personally I've had to play Skyrim compulsively lol. Don't worry I'll be trying to make a post every day once again just give me some time to get back into the swing of things. Ernest is really helping me out because my idea wellspring sorta ran dry for a bit. Now though I'll have a lot of good ideas coming in... oh and Sacreds are really good and I have a nice new build for them.

Monsters: 18
1x Black Luster Soldier - Envoy of the Beginning
3x Ninja Grandmaster Hanzo
2x Masked Ninja Ebisu
3x Upstart Golden Ninja
2x White Dragon Ninja
3x Crimson Ninja
1x Armed Ninja
1x Senior Silver Ninja
1x Karakuri Ninja mdl 339 "Sazank"
1x Slifer the Sky Dragon

Spells: 9
1x Pot of Avarice
1x Reinforcement of the Army
2x Pot of Duality
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn

Traps: 13
2x Ninjitsu Art of Super-Transformation
2x Ninjitsu Art of Duplication
2x Fiendish Chain
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
2x Solemn Warning
2x Starlight Road

Extra: 15
2x Stardust Dragon
11x Rank 4 Xyz
2x Rank 1 Xyz

Anyway!!! The deck is simple but the new cards make it a lot more versatile and don't worry about the build this is quite essentially a rough draft as I think of other things that can be done.

Duplication can turn a Hanzo into 4 monsters 3 Crimson and 1 Armed Ninja... The next turn you could easily tribute for Slifer or Senior Silver Ninja or Overlay for a Rank 1 or both Silver and the Rank 1. But along with that you have essentially plus 4'd and if they do MST the Duplication you still thinned your deck of 4 monsters you'd rather not draw and now can play Pot of Avarice with exactly 5 monsters in Grave.

No pretty picture of the deck this time as I'm watching one piece and checking rulings on the judge facebook group and starving just a little lol.

Comeback!!! my VIEWERS!!!!!

Wednesday, December 21, 2011

Spellcasters 1.1

So my spell caster deck from my last post has been a terrorizing force on DN. It takes some skill to play (and loads of math for those tmepest magician finishes) but it's a very satisfying way to win. Here's the lates version with some peculiar tech.

Monsters 21
3 Alchemist of Black Spells
3 Breaker the Magical Warrior
2 Summoner Monk
3 Magical Exemplar
1 Effect Veiler
3 Genex Ally Birdman
2 Night's End Sorcerer
1 Disenchanter
2 Genex Blastfan
1 Blast Magician

Spells 19
3 Spell Power Grasp
3 Magical Citadel Endymion
2 Swords of Revealing Light
1 Miracle Synchro Fusion
1 Foolish Burial
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
1 Pot of Duality
1 Allure of Darkness
2 Arcane Barrier
1 Mind control

I dropped the traps, they were seeming a tad unreliable. You'll also notice a "blast from the past in blast magician. Not only does he hold unlimited counters for tempest anf arcanite to abuse but he also has a nack for sliping through bottomless and clearing away any thing from chump blockers to Krystia. Mind control pave's the way for some early wins and the epic Disenchanter lock is still intact though I may move it to the sideboard for when the opponent boards out those useless space typhoons.

Monday, December 19, 2011

I'm not dead

DN is in the way of me building fun decks fer you all. So just be patient

Saturday, December 17, 2011

Spellcasters Are Awesome!

Hello fans and followers. I know it's been a long time since you've heard from me but I decided to revisit Spellcasters once again with this spell counter variant.

Counter Casters ver 1.o

Monsters 19
3 Alchemist of Black Spells
3 Breaker the Magical Warrior
2 Summoner Monk
3 Magical Exemplar
2 Effect Veiler
2 Genex Ally Birdman
2 Night's End Sorcerer
1 Disenchanter
1 Genex Blastfan

Spells 17
3 Spell Power Grasp
2 Magical Citadel Endymion
2 Mystical Space Typhoon
2 Swords of Revealing Light
1 Miracle Synchro Fusion
1 Foolish Burial
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
1 Magical Dimension

Traps 4
3 Magician's Circle
1 Pitch Black Power Stone
The deck's main strength lies in it's ability to maximize the usage of Breaker the Magical Warrior, Arcanite Magician, and Supreme Arcanite Magician.

Combos
Alchemist + Barrier

Disenchanter + Swords + Exemplar

Any Special Summon Effect + Blastfan-> Birdman = Arcanite

Spell Power Grasp + Breaker

Foolish Burial + exemplar = Tempest/ Explosive Magician

Monk+Exemplar+ Foolish -> Veiler =Trishula

Pitch Black Power Stone = Arcanite = destroy 5 or 5400 Atk

And that's just the tip of the iceberg!

Thursday, December 15, 2011

Raidalval

only problem is tributing for Raida which isn't really hard...
No picture or review this time just a deck. Verz will get the picture and the in depth review though so look out for it... When Demonic Cold Angel Rosalian comes out I'll build a deck for it... Same for Masked Hero's and Ma'at and Photon's new build...

 Monsters: 22
2x Summoner Monk
2x Eclipse Wyvern
2x Light and Darkness Dragon
2x Prime Material Dragon
1x Black Luster Soldier - Envoy of the Beginning
2x Chaos Sorcerer
2x Effect Veiler
3x Tour Guide from the Underworld
1x Sangan
2x Gold Ninja
2x Ninja Grandmaster Hanzo
1x Masked Ninja Ebisu

Spells: 9
3x Mystical Space Typhoon
1x Reinforcement of the Army
2x Pot of Duality
1x Heavy Storm
1x Monster Reborn
1x Dark Hole

Traps: 9
1x Solemn Judgment
2x Solemn Warning
1x Starlight Road
3x Ninjitsu Art of Super Transformation
1x Mirror Force
1x Torrential Tribute

Extra: Well you can figure it out...

Sometimes I feel like a 5 year old

When something doesn't go my way I instantly rage about it... thinking about my last post now... I'm just a dumbass who forgot that card games always run a major luck factor. Just that this format that Luck Factor is far more prevalent. Top decked Tour Guide can become game changing. Turn 1 Tour Guide can set up so much. But Also all of these kinds of plays are common and easily interrupted if you can draw a single Veiler. So what about just running Anti-Meta traps that Konami makes so often... First and foremost this Meta is all about simple removal through either large monsters with their effects or MST and Storm. Meaning no one is prepared for Traps that stop such things before they can happen. Paying Life Points this format is an extreme gamble and should only be done if you are confident it will stop your opponent cold. Black Horn of Heaven, Starlight Road, Brionac, Stardust Dragon and Effect Veiler will be greatly useful for the rest of the format. Battle Fader is also really useful to stop that push. LaDD control is looking really nice right now. And to summon it is quite easy... Think of it like this... Summoner Monk gets Eclipse Wyvern (Harder in TCG but just as doable) for Lavalval Chain and banished LaDD... put BLS on top of deck... End turn... they have to kill Chain or deal with BLS and another chosen draw (Tour Guide). You also now have a LaDD in your hand that you didn't have to draw into. I'm going to try this idea out and tell you all how it goes tonight. If all goes well I'll be quite happy. Besides I'm not the type to rant and follow through. So thanks for your continued support if it weren't for you all viewing my blog daily I wouldn't have the spirit to make posts. Right now this blog and my judging are all that keeps me playing this game (aside from the fact that I put in 10+ years into it.).

Anyway Wall of Text is now over and I'm ready... "Hametsu no Photon Stream!!!"

Wednesday, December 14, 2011

I have nothing

I was gonna post a Verz build but it turned out to be terrible... I was gonna post one of my many new decks but now they are all terrible... Because for some reason Gravekeepers cannot be beaten by Synchro Monsters... Fucking Malefic Stardust... somehow I couldn't get a single monster over 2500... yet alone a single Synchro Summon... So things the deck normally does every duel just didn't happen... Necrovalley never even affected me... It was always me being unable by any means to summon a monster above 2500... or even a monster that could get rid of the Malefic Stardust... yet alone beat it in battle... So in other words I can't play yugioh until I have Tour Guide... and 3 Rai-Oh without those theres no point... as whenever I put those in a deck it becomes nigh unstoppable... Yay for being unable to play in real life because the people at your shop talk shit about you behind your back while everytime you go there you wreck them... Also those same people not believing you could be a judge until after they see you judging no matter what hints you give them... like "Julia herself said..." and so on.... So in otherwords I am wasting my time... I can't even have fun playing this game because the deck I put so much work into ever since I got back into this game seriously- after CRMS and it's subsequent bans- just hates me for some reason... I can never draw anything useful ever... just dumb... Anyway I'm not quitting this game as I've put too much into it so I'll try to have a post tomorrow if I'm not so pissed off about this honestly speaking terrible game... (It's fun but rather terrible in that every card in most decks is on it's own gamebreaking... Tour Guide, Tengu, Hyperion, Leviair, Lavalval Chain.) STOP THE FUCKING POWER CREEP!! One should not be able to make a single Normal Summon turn into an essential OTK...

I'm just really really annoyed... and I know you all are annoyed of my ranting on here... so I'll stop... and I'm sorry for the language in the rant... I just couldn't help it... I'm really stressed right now...

Monday, December 12, 2011

God Card...

BTW because this deck is fun as all get out... if someone could point me to a cheap as in under 10 dollars Hardened Armed Dragon I'd be grateful.

Monsters: 28
1x Obelisk
1x Ra
1x Osiris
1x Horakhty
3x Light and Darkness Dragon
3x Gravekeeper's Spy
1x Gravekeeper's Guard
3x Hardened Armed Dragon
3x Tour Guide from the Underworld
1x Glow-up Bulb
1x Sangan
2x Ronintoadin
2x Treeborn Frog
2x Dupe Frog
3x Swap Frog

Spells: 10
1x Allure of Darkness
1x One for One
3x Gold Sarcophagus
1x Foolish Burial
1x Monster Reborn
3x Enemy Controller

Traps: 2
2x Call of the Haunted

Now to go and rewrite the beginning of a novel lol

Sunday, December 11, 2011

The Sacred

Honestly these cards are pretty boss right now with some of the most scary Xyz to date.

Here's the build I've been working on to pretty good effect.

Monsters: 15
3x Sacred Kaust
3x Sacred Gredi
3x Sacred Pollux
3x Sacred Sheratan
2x Sacred Esca
1x Honest

Spells: 15
2x Star of The Sacred
3x Pot of Duality
3x Smashing Ground
2x Swords of Revealing Light
3x Mystical Space Typhoon
1x Monster Reborn
1x Dark Hole

Traps: 10
2x Luminize
1x Solemn Judgment
2x Solemn Warning
2x Bottomless Trap Hole
1x Starlight Road
2x Dimensional Prison

I didn't list the Extra deck because it's up to you.
My best plays with this deck involve The Sacred Kaust as he can change the levels of any Sacred Monsters I control by 1 upwards or downwards twice per turn. (BTW he's a Beast Warrior... and LIGHT). So a standard play for me is Normal Summon Pollux who sets a condition allowing me an extra Normal Summon and then Normal Summon Kaust and make both level 5 and Overlay for Pleadies. From there do what you want. Or you can use Pollux and a Gredi or Pollux and a Pollux or two Gredi for The Sacred Beehive which can during your opponents turn boost your battling Sacreds by 1000 which is amazing considering it itself is 2400 meaning it cannot be run over by any conventional means. The star player in the deck is Sacred's very own Chaos Xyz Change that can turn ANY Sacred Xyz into Sacred Ptolemy M7 or you can make him using 2 Level 6 monsters. His purpose is that he can once per turn return 1 monster on the field or in the graveyard to the owners hand... Also his summon counts as an Xyz Summon for Star of the Sacred so in the event you waited a turn to make the Ptolemy you'd get a draw.

There are a ton of fun plays to be done with this deck... I'll do an updated Verz deck at a later date. Well this is my first real post in a long time and it feels good to be back. And I will still do reviews. Like Tomorrow I'm going to review Osiris and Horakhti and everyway I can think of to make a deck that would work with them. I have midterms next week but that won't hurt my blogging as I'm exempting half the exams anyway.

Saturday, December 10, 2011

No more Order of Chaos reviews...

I can't deal with the constant annoyances right now... I'll have a post for you soon on some ideas i've been working on.

Wednesday, December 7, 2011

Order of Chaos Review 6

Nothing will be here until tomorrow when I'm at school because I don't have that many picture problems there. I will say when this is updated just check back at around 4-5 PM EST like last time except this time it isn't me being lazy it's me hating annoyances... along with wanting to get back to writing like I used to.

Well dang the thing didn't save as draft on it's own so I lost all of my post before I could save it when the internet messed up... so no post for today because I don't want to redo that crap...

Monday, December 5, 2011

Order of Chaos Review 5

This review will be all spell cards and I'm feeling better now thanks for your mental wellwishing... though honestly I like comments so please if you have a comment don't hesistate to make it... I like comments and suggestions and I happily accept them as well as criticism because I can't make this blog great without catering to the most important part, the viewers. So without further ado here is most or all of the spell cards from Order of Chaos depends on how happy I am <3

Sunday, December 4, 2011

Well Dang...

I got cut from judging because we didn't have enough people attend in order to hold 13 judges so I was one of the 4 cut... so after my 1 hour drive there at 6 o clock in the morning and my purchases of shoes and a shirt to judge in (needs to have black shoes and a black shirt and black pants... with no logo's or pictures... I don't want to talk about it right now... sorry but there won't be a post today while I recover from the mental depression of having hopes dashed...

Saturday, December 3, 2011

Confidence and why you need it

When dueling you often think, my opponent looks calm and collected, he's outplaying me at all turns, I'm scared of him... You may not think these exact things but you'll feel them. Most times you like Yusei will often be quite scared when your opponent is destroying you ruthlessly and you have no way of fighting back... But that's when confidence is needed. If you are confident in your plays and your deck building skills you will be able to notice and separate your good plays from your risky plays and bad plays and decide which kind of play will open up your opponent to a mistake. Say you are facing down a BLS, Leviathan Dragon, and Stardust Dragon (don't ask how). You know you can only live 1 turn and throughout the duel you've been getting murdered and last duel was no exception. If you aren't confident in your abilities and don't take the chance to truly recognize your opponent for what they are you will have no hope. If you calmly retain confidence and see that your opponent has too much confidence in himself you can with the right cards and draw win the game. If you don't have confidence though you'll draw the right card and not pull off the game ending combo due to a misplay.

Well honestly if you aren't confident you won't win very often which will eventually make you even less confident... that's how I was back when I was younger but then Ernest told me to think of my opponents as worse than myself so as to increase my confidence level. Now that I have confidence in my play I don't overestimate my opponent or even underestimate I just play my game and avoid at all costs like the plague to get wrapped up in my opponents pace (once that happens you can no longer really win).

Anyway that's just a random thought I had and wish me luck for tomorrow I'm on the Paper Team.

Friday, December 2, 2011

That legit post will have to wait

I need to review the tournament policy and penalty documents nut in exchange ill try to take notes of what happens at the regional and maybe take pictures. btw the regional is sunday

Thursday, December 1, 2011

Order of Chaos ugh breaking promises Review 4 UPDATED and DONE!!

I'll try to do all the monsters today but if I can't I'll try to finish them up at school. But I think for simplicities sake... I'm going to BS this review. I'll do Card Names and the Review on said card... When I get to school I'll add in the effects, stats, and images of the cards. Sorry to be such a butt on this I'm gonna try to stop playing Skyrim for the rest of the week and give ya'll some kind of legit post. Check back here at around 4 PM EST and there will be pictures and stats and so on. Go on Shriek or the Wikia or Manjoume Thunder or even Pojo for the effects and such until tomorrow afternoon. Read More!! Updated almost finished the monster Line-up Pictures and stats should be finished soon. FINISHED!!!!