Saturday, July 30, 2011

Sorry for being so late

I'll make a new post later after I finish Watching EVO11... I'll finish the entire Trap Line-up of Photon Shockwave in my next post and then I'll be back up to date. Sorry for the many delays I've been really busy recently. Once again sorry...

Sunday, July 24, 2011

Photon Shockwave Review 5

Overwound Spring
Normal Magic Card
Activate by selecting 1 "Mainspring" Monster in your Graveyard. Special Summon the selected monster in face-up Defense Position. The monster Special Summoned by this effect has its effects negated, and cannot be Released nor be used as Synchro Material Monster.

Only good for Xyz summons... Done here...

Extra Gate
Quick-Play Magic Card
Activate by declaring a number from 1 to 12. Your opponent remove from play 1 Monster with the same Level as the declared number from their Extra Deck. If their is no Monster with the same Level as the declared number in your opponent's Extra Deck, discard 1 card from your hand.

Interesting effect but the function has an incredibly narrow scope unless your opponent has a tuner and material active and you need to stop a specific synchro. Just the same you could always use warning book of moon or solemn to a much greater effect.

Fragment of Greed
Continuous Magic Card
During each of your Draw Phases when you conduct your Normal Draw, put 1 Greed Counter on this card. Send this card with 2 or more Greed Counter to the Graveyard to draw 2 cards from your deck.

Wonderful card, especially good in control builds. It may catch a few mst's or net +1's for decks that usually don't have many recovery options.

Forest's Rustle
Normal Magic Card
Select 1 face-up Monster your opponent controls and change it to face-down Defense Position. Afterwards, you can return 1 Field Magic Card on the field to its owner's hand.

I could only really see this card seeing play in crystal Beasts. It helps them overcome larger monsters while simultaneously allowing reuses of Rainbow Ruin's draw 1 ability.

Triwight Zone
Normal Magic Card
Activate by selecting 3 Level 2 or lower Normal Monster in your Graveard. Special Summon the selected monster from the Graveyard.

This could mean great news for my favorite rogues deck of all time "Law of the Normal" but can also see great play as a recovery mechanism for Ojamas. Definatley not the card to take either deck to the edge but the builds continue to get better each generation.

Temporary Truce
Normal Magic Card
Both players draw 1 card. Until the end of your opponent's next turn, all Damage any player takes becomes 0.

Exodia, Final Countdown, this card is sick! Pair this with fader and some like minded cards ,throw in appropriate and exodia may be making a comeback.

Space Cyclone
Quick-Play Magic Card
Remove 1 Exceeds Material Monster on the field.

Definitely an asset in sealed but since no one really cares about sealed this card sucks.

Deadly Wind
Continuous Magic Card
While this card is on the field, neither player can Special Summon WIND monster. Also, all face-up WIND monster on the field loses 500 ATK.

Really? A continuous just for tengu? This card can hamper any wind deck but only really effects a few monsters as far as the current meta.

ANYWAY!!! Pictures will be upped tomorrow evening before my next review.

Saturday, July 23, 2011

Alright well here's a Saber Sam deck

So as requested here is my rendition of Six Sabers!!

Monsters: 21
2x Elder of the Six Samurai
3x Legendary Six Samurai - Kageki
3x Kagemusha of the Six Samurai
3x Legendary Six Samurai - Kizan
3x XX-Saber Fullhelmknight
3x X-Saber Pashuul
2x XX-Saber Emmersblade
2x XX-Saber Darksoul

Spells: 9
1x Gateway of the Six Samurai
2x Six Samurai United
1x Shien's Smoke Signal
1x Reinforcement of the Army
2x Mystical Space Typhoon
1x Monster Reborn
1x Dark Hole

Traps: 10
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
1x Torrential Tribute
2x Reinforce Truth
2x Saber Hole
1x Magatama Musakani

That's about it... It's right now not all it can be as I'm not too great at this Saber Stuff. It won a duel though against Dimensional Eatos Skill Drain... I HATE DN!!! When I say Testing... it should be obvious that I don't want to play against Anti-Meta or Glads

Friday, July 22, 2011

Photon Shockwave Review 4

This time I'm doing a Spell Card Only Review!!!

FIRST CARD: It seems we've done this one before!!
Attack Regulation
Spell Card
If your opponent controls 3 or more monsters, your opponent cannot declare an attack.

This card is hilarious against a deck that swarms in order to win... All that swarm suddenly becomes useless because of no damage... This card can be used to good effect occasionally. It also restricts your opponent to 2 monsters if they want to attack.

NEXT: Rush Recklessly 2.0!!
Big Vanity Silhouette
Spell Card
When a monster declares an attack, you can activate this card by selecting 1 face-up monster on the field. The selected monster gains 1000 ATK until the End of the Battle Phase.

Alright this also can work as a Kalut of sorts. So when someone swings at you they could easily lose their monster and some points... In other words anyone remember back when Rush Recklessly was nearly a staple in every deck lol. If the game went back to slower formats like that it would possibly be more useful. I might run it in the X-Saber Six Samurai deck I've been asked to build lol.
NEXT: Hmm I haven't done this one yet but other's have

Monster Slot
Spell Card
Select 1 face-up monster you control, and remove from play 1 monster in your Graveyard with the same Level as the selected monster. Afterwards, draw 1 card. Reveal that card, and if it has the same Level as the selected monster, Special Summon it.

This card has received some positive criticism from other blogs and I may have to do the same... If you think about it... Tengu on field... Remove Tengu in Grave... draw 1... If it's a Level 4 Like Rai-Oh Special Summon it... Makes me think to build Anti Tengu Beat lol. No matter what though if you activate this card it is a 1 for 1 no matter what. In my deck... Debris Dragon in Grave Summon Tengu... RFG Debris and draw 1... if it's another Tengu it's no longer dead... if it's another Debris I can Xyz for Hope... There's also the fact that this card has no Level Restriction so... Red-Eyes Darkness Metal on field RFG a Level 8 Dragon in grave and draw 1... if it's a Level 8 Special Summon it... Kageki on field and Kageki in Grave draw 1... if you happen by some fluke to get another Level 3 you are happy...

NEXT: Wow sometimes there are some semi-useless cards that are better versions of older semi-useless cards.
Cross Attack
Spell Card
Activate by selecting 2 face-up Attack Position monster with the same ATK. During this turn, 1 of the selected monster can attack your opponent directly and the other selected monster cannot attack.

This card could be a lot better if the other monster could still attack... but oh well... Airbellum x2 I guess could work to some good effect.

NEXT: How situational could they have made it...
Xyz Gift
Spell Card
Activate only if you control 2 or more face-up Exceeds Monster. Remove 2 Exceeds Material Monster from your side of the field, and draw 2 cards.

UGH!!! Why did it have to only usable for having 2 or more Xyz... That's unnecessary neutering... It's best use is now in Offering Gadget where at least you can ensure if you are winning you have multiple Xyz...

NEXT: This card received so much praise until it was revealed that it was a minus 1 and had a steeper requirement than before...
Photon Veil
Spell Card
Return 3 LIGHT Monster in your hand to your Deck, and add up to 3 Level 4 or lower LIGHT Monster from your deck to your hand. If you add 2 or more Monsters to the hand, they must have the same name.

I've used this card in Watts before and it gave me 3 Watt King Cobra instead of 1 Cobra... 1 Plasma Ball and 1 Wattpheasant. But Watts can easily afford the minus thanks to Watt King Cobra and Watt Cancel being insured to have a payable cost. and Recycling Batteries can recoup your discards to plus you in exchange for the minus from Photon Veil... In Fableds this card can get you 3 Grimro and Fableds generally run a good bit of monsters so can be used really well there. This card in Agents can work to return Shine Balls and such for 3x Earth. It's still a good card just not as rediculous as we hoped...

NEXT: Hmm I've heard this card can be really good even though in most cases it's not as good as it could be.
Photon Lead
Spell Card
Special Summon 1 Level 4 or lower LIGHT Monster from your hand into face-up Attack Position.

Interesting... so during anytime during your turn or your opponents turn you can activate this card to Special Summon any level 4 or LOWER LIGHT monster... First thought you would have is Daybreaker but what about Special Summoning out Thunder King Rai-Oh in response to the activation of a Search Effect? Or in Response to your opponent preparing for a large Synchro Summon... Hmm I'm getting more ideas for my Anti Tengu Beat.
NEXT: Use a Fire Stone to get Booster/Flareon
Photon Booster
Spell Card
Activate by selecting 1 face-up Level 4 or lower LIGHT Non-Token Monster. The ATK of the selected monster and face-up monster(s) with the same name becomes 2000 until the End Phase.

Sigh why did it have to be Non-Token Monsters... Cybernetic Magician OTK wasn't that scary so why not make a Spell Card version with no cost lol... But alas it's still not that bad.

NEXT: No witty ideas here...
Fate of Evolution
Spell Card
When a Monster is successfully Special Summoned by the Effect of an "Evoldo" Monster, your opponent cannot activate the effects of Magic, Trap or Effect Monster Cards.

This card would be better if it said your opponent couldn't respond to their summons... but it still protects them all from Bottomless and other such cards. I'd run 1 or 2 in the deck... but Forbidden Lance and Chalice is better...

NEXT: Such a good card!!! You'll see when you see it
Miracle of Evolution
Spell Card
Activate by selecting 1 Monster Special Summoned by the Effect of a "Evoldo" Monster. During this turn, the selected monster cannot be destroyed by battle or card effects.

Yum!!! This card is better than the above due to the element of surprise... And that it can make your opponent waste removal and such. It also makes Gephairos a safer play.

And that's all for today I'll do the rest of the Spells the day after tomorrow (Gotta make a Saber Sam deck) and then begin on the Trap Cards...

Tuesday, July 19, 2011

Watt's are RIDICULOUS!!!

Alright this will be a one day interlude between The Monster and Spell Reviews...

So I was playing around with Watts... 8000-0 Nearly Every Single Game!!!

Here's the build I'll put one sample play I love thanks to one of the comments on here...

Monsters: 18
3x Wattking Cobra
3x Wattgiraffe
3x Wattpheasant
3x Wattdragonfly
3x Plasma Ball
2x Meklord Emperor Granel
1x Honest

Spells: 9
3x Pot of Duality
2x Smashing Ground
2x Mystical Space Typhoon
1x Recycling Batteries
1x Dark Hole

Traps: 13
2x Photonize
3x Threatening Roar
2x Bottomless Trap Hole
1x Mirror Force
2x Watt Cancel
1x Royal Oppression
1x Divine Wrath
1x Dust Tornado

Extra: 15
No Tuners so it must be all Xyz lol

Best play is Plasma Ball hits for 900 direct... it dies summon Granel... swing over brionac... steal librarian... beast mode

Monday, July 18, 2011

Photon Shockwave Review 3

So now I'll do all the Xyz monsters in the set lol thanks for all your support!!!

FIRST CARD: Horobii no Baby STREAM!!! (Take off the "Horobii no" and you got it)
Baby Toragon
Rank 1
3 Level 1 Monsters
You can activate this effect by removing 1 of this card's Exceeds Material Monsters during your Main Phase 1 and selecting 1 face-up Level 1 monster you control. The selected monster can attack your opponent directly.

OMG OMG OMG SOOOO KAWAIIIII!!!! Actually though this card is pretty bad... considering the next monster is ridiculous...

NEXT: E.S.P Robin so coooool!!!
Number 83: Galaxy Queen
Rank 1
3 Level 1 Monsters
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Until your opponent's next End Phase, face-up monster(s) you control cannot be destroyed by battle, and when one of them attacks a monster in Defense Position, and its ATK exceeds that monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points.
This card is rediculous... Unkillable by battle monsters... That do piercing... I love it.

NEXT: So wait... when Water overlaps with Water... Darkness is born? What if those Waters are fish... and Darkness is a Beast-Warrior...
Black Ray Lancer
Rank 3
2 Level 3 WATER monsters
Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up Monster on the field. That selected monster has its effect(s) negated until the End Phase.

Dude why'd they make it require WATER... otherwise it is epicly nice... It's an Alector that can be summoned easily. all that needs be said...
Number 10: White Knight Illuminator
Rank 4
3 Level 4 Monsters
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Send 1 Card from your hand to the Graveyard, and draw 1 card.

Nice if only it was 2x Level 4 Monsters it would be greatness as it stands it's too hard to summon compared to Inverz Roach and Hope.
It's still really good considering.

NEXT: Wow so now an Ant with the word Ant in it's name twice
Number 20: Gigant Brillant
Rank 3
2 Level 3 Monsters
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. All face-up Monster you control gain 300 ATK.

This one is really good eventually all your monsters will have a 600 boost this along with Gantetsu will be fun lol.

Evolkaiser Ragia
Rank 4
2 Level 4 Dinosaur-Type monsters
Activate by removing 2 of this card's Exceeds Material Monster. Negate the activation of a Magic or Trap Card, OR the Normal Summon or Special Summon of a Monster and destroy it.

EPIC CARD I've tested it and it's the ultimate annoyance... Evol's summon it so fast... and so many times
NEXT: The Highest Rank Xyz monster to date
Thunder-End Dragon
Rank 8
2 Level 8 Normal Monsters
Once per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster from play. Destroy all other monsters on the field.

Card is so funny... but to summon it easiest you use two Blue-Eyes White Dragon!!! It's effect to murder every monster but itself twice is epic enough to warrant it's summoning.

Well my review of these monsters was a lot more fail than my past reviews...

Saturday, July 16, 2011

Photon Shockwave Review 2.5

Sorry about last time and me not finishing the review... I have a lot of work to do to catch up... well not really only a few more cards and then I'll be starting on Photon Shockwave Review 3...

Telepon D.D.
Level 2
If this face-up card you control is removed from play, you can remove 1 Psychic-Type monster with 1500 or less ATK in your deck from play. During your next Standby Phase, Special Summon the monster that was removed from play by this effect.

Ugh... This card is beautiful... Think about it... just remove it from play... and then suddenly you can do anything you want... Psychic's will like this card mostly because they have cards that can blink your monsters... Oh and Interdimensional Matter Transporter... so much shenanigans...

NEXT: Watts got support randomly and it's the most epic support card they have ever received...
Watt King Cobra
Level 4
This card can attack your opponent directly. Wenn this card inflicts Battle Damage to your opponent's Life Points by attacking directly, add 1 "Elec" Monster from your Deck to your hand.

This card is greatness for Watts... remember how you couldn't search your deck for Watts... Well now you can and at the same time have a 1000 Direct Attacker... That if necessary can Xyz for Hope or any other Rank 4. Not only that but it also thanks to both Xyz and this card you no longer have to run the non-direct attacking Watts aside from the Dragonfly and even that isn't too important anymore... If Watts get TCG Exclusives they might become a scary force to be reckoned with.

NEXT: OMG it's so cute and so powerful!!! I Want 9001 of them...
Naturia Maron
Level 3
When this card is successfully Normal Summoned, you can send 1 "Natural" monster from your deck to the Graveyard. Also once per turn, by selecting 2 "Natural" monster in your Graveyard and shuffling them back to your deck, you can draw 1 card.

OMG OMG OMG okay look it's a Level 3 Plant but look again it is not a Debris Target!!! but at the same time it suddenly makes Naturia's a lot more interesting... Now they have a monster that can drop them straight from the deck to the graveyard... and act as a Mini Pot of Avarice once per turn while it's alive for the entire Naturia Archetype... Think about it... This card you summon it so thats 1 for 1... You send 1 to grave so no advantage either way... Then you put 2 back to deck and draw 1... This card is a plus 1 upon activating it's effect. If it lives long enough you may end up plusing majorly...

NEXT: This card is so epic you'll need to expel the epicness from your being immediately if you know what I mean...
Evangelist of the Ice Barrier (Sounds cooler than Preacher and I like Shriek more than Wikia)
Level 2
If you control a face-up "Ice Boundary" monster, you can Special Summon this card from your hand. During the turn you Special Summoned with this effect, you cannot Special Summon Level 5 or higher monster(s). Also, you can Release this card to select and Special Summon 1 "Ice Boundary" monster in your Graveyard other than " Evangelist of the Ice Boundary".

This card has probably been reviewed many times but gosh it's so epic!!! Okay first off it can be Special Summoned from the hand if you have an Ice Barrier on the field but if it was Special Summoned you can summon Level 5 or Higher through Special Summons. That's great enough for Ice Barrier because now most of their effects are active... The best part is the final part... Tribute it to Special 1 Ice Barrier from the grave... Meaning if your normal summoned it you can revive a General... If you Specialed it you can still set up the more difficult Ice Barrier locks.

NEXT: Time to get real Retro who remembers the Ninja?
Silver Ninja
Level 6
When this card is flipped face-up, Special Summon any number of "Ninja" Monster other than "Silver Ninja" from your hand or Graveyard into face-down Defense Position. You can only control 1 face-up "Silver Ninja".

This card is so beautiful that I have to test a Ninja deck on Dueling Network... All it needs is one Tribute after all... And the Ninja's clear backrow so well... only problem is setting this card up for a big play. Oh wait guess what are Ninja's... there are 3 Karakuri Ninja monsters... I guess you know what that means... Bring out 3 Sazank for a field wipe Sazank also can't kill your set monsters on accident... And Kuick is also a Ninja that can summon out other Karakuri Ninja's in the deck for Xyz summons. And Ninja's have some nice support cards lol so this will be a fun deck to build lol.

NEXT: So I learned that its name is actually two words put together through having the first word end with the beginning syllable of the next word

Acorn Squirrel (It's name is Dongurisu but Donguri is Acorn... and Risu is Squirrel... Dongurisu is Acorn Squirrel albeit not being a real word in Japanese)
Level 1
Each time your opponent Special Summons a monster, place 1 Acorn Counter on this card. By removing 1 Acorn Counter from this card, destroy 1 monster your opponent controls.

This card is so epicly hilarious... Think of it like this... side it in against a Junk Deck lol make them hate you after you make it survive the turn... Once that turn ends you can murder your opponents entire field... though getting this card to survive is probably the hardest thing to do.

NEXT: I wanna be the very best like no one ever was... to catch them is my real test... To train them is my cause... I will travel across the world... searching far and wide... Each pokemon to understand the power that's inside...

Level 6
Flying Pokemon/Legendary
This card cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up it is returned to the owner's hand. When this card is Normal Summoned or flipped face-up, destroy all set Magic and Trap Cards your opponent controls.

Lol really... but at the same time it's a great great card... It's a Harpies Feather Duster with a body in Spirit form... Note: Spirit's work when flipped face-up as well lol. but yeah a free backrow wipe so nice!!!

NEXT: This card would have been so much better if it didn't have a few lines of text...
Tribe-Shocking Virus
Level 4
Once per turn, you can activate this effect by removing from play 1 Monster in your hand. Destroy all face-up Monster on the field with the same Type as the Type of the monster removed from play for the activation of this effect.

Card makes Mirror Matches so much dumber... But at the same time it gives some decks that like to side deck Kinetic Soldier a way to turn a in hand Kinetic Soldier into a Six Sam Field Wipe... It's nice but if it was a Type affecting Tribe-Infecting Virus with no drawback that would be better...

NEXT: Wow these Goblins can do everything nowadays
Goblin Hole-Filling Crew
Level 4
When this card is successfully Normal Summoned, Trap Cards cannot be activated in response. Also, While this card is face-up on the field, when a Monster is Normal Summoned, Flip Summoned or Special Summoned, "Trap Hole" Trap Cards cannot be activated.

This card single-handedly made Warrior decks no longer afraid of Bottomless... I'm scared for the future...

NEXT: Who likes cute cuddly DEADLY bunnies? (I like Shriek's name the most)

Death Bunny
Level 3
Inflict 1000 damage to your opponent for each face-up non-Token Normal Monster you control.

OMFG it would be so much better if it counter Tokens lol... But guess what it counts Trap Monsters lol... But I want a binder page of these...

NEXT: You all love and hate this card at the same time so I won't even review it (I did it already)
Rescue Rabbit
Level 4
This card cannot be Special Summoned from the Deck. Activate by removing from play this face-up card you control. Special Summon 2 Level 4 or lower Normal Monster with the same name from your Deck. Monsters Special Summoned by this effect are destroyed during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.


Friday, July 15, 2011

Photon Shockwave Review 2

So yeah starting the second review is gonna be a fun part
Evoldo Gephairos
Level 1
When this card is destroyed by battle, you can Special Summon 1 "Evoldar" Monster from your Graveyard.

Stupid Rediculous and Shouldn't exist... It's a Level 1 (Broken ALERT) If it's destroyed by battle special out any Evoldar from the Grave. It's also a Reptile!!! Meaning in this deck you can run all the Dino-support and Reptile-support... It suddenly is never safe for your opponent to attack in fear of a sudden from grave swarm they will be good I just don't know how good... Possibly Tier 1 with another set or 2 but right now probably Tier 2 due to good support.

NEXT: A level 3 Gravekeepers Spy that's 100 DEF less...

Evoldo Vestro
Level 3
Flip: You can Special Summon 1 "Evoldar" Monster from your Deck
Alright the first card was stupid this one is just why... It will toolbox for your Evoldar's which can either swarm or plus upon being summoned by it... so summon out Diplodocus and plus 2 just because this card was flipped... Summon out Urukanodon for a free Gladiator Beast Darius style effect that can then Xyz for Ragia. It's very good

NEXT: More Burning Lizards (Makes no sense doesn't fire kill them...)
Evoldo Odokeris
Level 2
When this card is successfully Normal Summoned, you can Special Summon1 "Evoldar" Monster from your hand.

Dumb... Marauding Captain that triggers effects is always nice other than that it's not as good as the ones before.

NEXT: Odokerismon Digivolve to Urukanodonmon
I'll up it tomorrow morning... I got sidetracked playing Call of Duty Black Ops and sorta forgot to finish... It's now 4 in the morning and I'm too tired... I repeat this will be updated in the morning (Going to see Harry Potter) Alright I'm back I just woke up but I'm gonna get it done within 3-4 hours... Actually would you all mind If I decided to do 20 cards this time because 15 would leave out some cards I want to get done. I can't do the 3-4 hours thing because my family decided on Harry Potter for 3 PM so I won't be able to finish and take a shower and brush my teeth by then. give me until like the normal time and I'll finish.
Evoldar Urukanodon
Level 4
When this card is Special Summoned by the effect of a "Evoldo" Monster, you can select 1 "Evoldar" Monster in your Graveyard and Special Summon it. The monster Special Summoned by this effect cannot attack.

This card is epic... if you special it from your deck with Vestro you can now suddenly do anything you want or even if you had a monster like the below one before hand you just played double Evolkaiser...

NEXT: Gephairosmon DNA Digivolve to!!!! Ceratomon
Evoldar Cerato
Level 4
When this card is Special Summoned by the Effect of an "Evoldo" Monster, this card gains 200 ATK. When this card destroys an opponent's monster by battle, you can add 1 "Evoldo" Monster from your Deck to your hand.

Alright so now they can be Glads... Vestro summons this out and suddenly you have a 2100 Beastion that can add any of your swarmers from your Deck to your hand when it kills something which if it's early enough probably will. This deck will have to be run as control though.

NEXT: Vestromon Digivolve to!!!! Diplodocusmon
Evoldar Diplodocus
Level 4
When this card is Special Summoned by the effect of an "Evoldo" Monster, destroy 1 Magic or Trap Card your opponent controls

This card is epic too... When it's summoned out by an Evoldo you can pop an S/T your opponent has which is really nice in this format because of no Heavy Storm backrow suddenly become important to your decks function. This one card will probably be summoned about 3-4 times during the duel with or without an effect but with an effect will be 2-3 times... With Pot of Avarice you can now recycle your Evoldo and Evoldars easily. If this set is in DN upon it's release tomorrow I'll put in a deck using the Evol Archetype.

NEXT: When Time Overlaps with Time, Reverse Time is born!!! Xyz Summon!!, Reverse! Wind-up Zenmaister!!! (Get it because it reflips your monsters and your opponents monsters as if it reset their time lol... and Xyz come from Reverse Time lol)
Wind-up Warrior
Level 4
Activate only by selecting 1 face-up "Mainspring" monster you control. Until the End Phase the Level of the selected monster is increased by 1, and it gains 600 ATK. This effect can only be used once while this card is face-up on the field.

Awesome another Warrior-Type Wind-up meaning you can now run Reinforcement of the Army in the deck with no issues. This one is good because it helps make Rank 5 Xyz along with Soldier (Dog isn't going to have a purpose when this comes out).

NEXT: well I'm fresh out of funny or even slightly witty ideas to put here for now.
Wind-up Knight
Level 4
When a face-up "Mainspring" monster you control is selected as attack target, you can negate that attack. This effect can only be used once while this card is face-up on the field.

This card is epic it's like Fullhelmknight but not a tuner and has no extra dumb effects. But with the many cards Mainspring can use to re-use these effect this card could effectively with two of them out there. be annoying as all get out.

NEXT: .... ugh
Wind-up Hunter
Level 3
You can activate this effect during your Main Phase by Releasing 1 face-up "Mainspring" monster you control other than a "Mainspring Hunter". Your opponent sends 1 random card from their hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

Ugh this card is annoying... It had so much potential but the Mainspring Drawback made it badder than it should be (Seems like badder is a word lol). It can still be good though in the event you have a useless used Mainspring out there like the Magician that summoned the Hunter you can pop it for a free discard and then use the Call of the Haunted I'm reviewing in a few days to bring it back for another use.

NEXT: ... ugh once again oh and Shriek and the Wikia have hugely different effects for this card... Shriek has it switching itself to face-up defense from face-up attack to activate... Wikia has it selecting a face-up monster you control.
Wind-Up Bat
Level 1
Once, while this card is face-up on the field: You can target 1 face-up Attack Position monster you control; flip it to face-down Defense Position, then add 1 "Wind-Up" monster from your Graveyard to your hand.

I like this card... It's a Dupe Target so guess what... Wind-up's now have instant access to Rank 1 Xyz... and very good graveyard toolboxing... Not much else needs to be said.

NEXT: Nope there is one more Wind-Up this set and it's epic!
Wind-up Nyanko (Kitten/Kitty Cat depends on where you look lol)
Level 2
Activate during your Main Phase. Select 1 monster your opponent controls and return it to its owner's hand. This effect can only be used once while this card is face-up on the field.

... Well I just learned some shocking information... so this review is gonna be gimped... my mom is trying to get pregnant again... I had no idea... so now I'm in shock...

This card is epic... and I'll have to stop here for the day to recollect myself... I'm sorry to mess up twice but too much is going on and I'm tired of it all...