Friday, May 4, 2012

Theoretical N-Heroes

This is a Theoretical deck as it hasn't been tested as Miracle Contact is not on DN as of yet (Doesn't even come out for a few weeks so not that big of a deal). Well without further ado here is the deck!!!

Monsters: 14
1x Elemental Hero Stratos
2x Elemental Hero Neos
3x Elemental Hero Prisma
2x Neo Space Pathfinder
1x Neo-Spacian Grand Mole
2x Neo-Spacian Air hummingbird
1x Neo-Spacian Aqua Dolphin
2x Neo-Spacian Flare Scarab

Spells: 20
1x Wrath of Neos
2x Neo Space
3x E - Emergency Call
1x Reinforcement of the Army
2x Miracle Fusion
2x Miracle Contact
2x Super Polymerization
2x Night Beam
2x Convert Contact
1x Monster Reborn
1x Dark Hole
1x Future Fusion

Traps: 6
2x Raigeki Break
2x Solemn Warning
1x Solemn Judgment
1x Fiendish Chain

Extra Deck: 15
1x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Grand Neos
1x Elemental Hero Flare Neos
1x Elemental Hero Magma Neos
1x Elemental Hero Storm Neos
1x Elemental Hero Absolute Zero
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
1x Elemental Hero Escuridao
2x Elemental Hero the Shining
1x Elemental Hero Nova Master
1x Vision Hero Trinity
1x Vision Hero Adoration

The deck runs as one would expect... Turn 1 Convert Contact to drop w/e... Summon Stratos grab Prisma... Then next turn you would Prisma to drop Neos or a Spacian depending on what you need... Then you can either Miracle Fusion or Miracle Contact depending on cards... if you Miracle Contact and can follow up with Neo Space you can have an extremely powerful Magma Neos who by itself is 3400... throw in Neo Space and it jumps up another 900 to 4300... If you have backrow or other monsters it steadily increases... Once it dies though everything gets bounced... Thanks to Convert Contact and Prisma Miracle Fusion is quite easily done for any attribute for the most part... Super Poly covers the rest admirably while also letting you drop useless spacians...

The fact that you simply run Grand Mole makes the deck a threat. And I believe this deck can actually impact the game... Another way to run it would be to make it Purely for Storm Neos freeing up room for Bubblebeat or Hero Beat pieces giving either more explosiveness or more control while also letting you have room for Xyz monsters of all kinds.

This is a theoretical deck though so I don't expect this to be the final product once I've been able to test how it runs.


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