Monday, October 31, 2011

No Post today

Went trick or treating for probably the last time as I'm graduating next semester and won't be around to trick or treat while at college. I'm really tired and my feet are killing me (Wore Timberlands for 3 hours of non-stop walking... in the cold wearing my cosplay wig.)

Saturday, October 29, 2011

Chaos Chain

Alright so anyone remembers the brokeness that is Lavalval Chain and how it can either be a you draw whatever  monster you want or a foolish burial for anything in your deck... Well imagine Gold Ninja>Hanzo>Laval>Black Luster Soldier - Envoy of the Beginning... As a Turn 1 Play...

Lavalval Chain made with Summoner Monk or Gold Ninja can essentially enable any Chaos monster in one turn. So I made a deck that does this... and truth be told it's quite ignorant.

Monsters: 21
3x Gold Ninja
3x Ninja Grandmaster Hanzo
2x Summoner Monk
1x Elemental Hero Stratos
3x Chaos Sorcerer
1x Black Luster Soldier - Envoy of the Beginning
3x Daybreaker
1x Destiny Hero - Doom Lord
3x Destiny Hero - Diamond Dude

Spells: 10
1x Reinforcements of the Army
1x Allure of Darkness
2x Destiny Draw
3x Mystical Space Typhoon
1x Monster Reborn
1x Dark Hole
1x Heavy Storm

Traps: 9
3x Armored Ninjitsu Art - Freeze Lock
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
2x Threatening Roar

3x Lavalval Chain
2x Armored Ninja Blade Heart
Xx Anything else you want to summon

Friday, October 28, 2011

Chain Material and V Jump Special Edition 6

Where do I begin... Oh that's how, every Xyz Monster in the pack has an Infinite Loop with Chain Material and Fusion Gate... I'll list them in order of simplicity in terms of deck structure

1. Gustaph Max OTK/FTK
2. Dborak OTK/FTK
3.Number 7: Lucky Stripe OTK/FTK

The easiest to do is Gustaph Max... 4 quick short reps... I told you those yesterday.
Recently I learned of Dborak's OTK/FTK in terms of Mill. (this build runs 3 Bubbleman and 3 Avian)
1. Chain + Gate
2. Make 2 Mariner and 1 Flame Swordsman
3. Make Dborak and use it's effect...
4. Make Gaia with Mariner and Dborak
5. Make Nova Master with Flame Swordsman and the other Mariner
6. Make Gaia/Nova Master with Gaia and Nova MAster
7. Make Electrum you should be able to see where this is going...

But now for one I didn't learn of while searching but one I made up just today Lucky Stripe ExodiaTK
This one takes longest because you may or may not draw with Lucky Stripe but also if you don't use Momentary Truce the turn of the Lucky Stripe... You can loop it until time is running out and then Gustaph for Game and Match (Remember you can't just tell your opponent the number of reps because you may or may not actually draw anything on some of the reps it's random so they either have to scoop or sit through it and lose the match... It deals no Burn damage so is immune to Hanewata and it's ilk... and if your opponent uses Maxx "C" they lose...

1. Chain + Gate
2. Make 2 Neos Knight and 1 Gaia the Dragon Champion
3. Make Lucky Stripe and use it's effect 3 times... if you get 7 use the Graceful Charity effect.
4.Make Elemental Hero the Shining with Lucky Stripe and Neos Knight
5. Make Elemental Hero Great Tornado with Neos Knight and Gaia the Dragon Champion
6. Make Great Tornado with Great Tornado and The Shining
7. Make Electrum putting everything back...
8. Make Any Omni-Hero except Escuridao with Electrum and Great Tornado
9. Make Lucky Stripe with 2 Neos Knight and 1 Gaia the Dragon Champion and on and on... Until you Draw Exodia

The kicker is that it's an Optional Loop with a Random Factor meaning that you don't have to ever actually get 7 on some reps even with 3 die rolls. Also if you get the FTK without using Momentary Truce stall with the Stripe Combo and then Make Gustaph FTK instead halfway through and get a free win and then go into Time during which you side out some of the Draw Power into Burn or Life Gain or hope you get the OTK/FTK again which is pretty easy really.

So that's two new ideas for Chain Material Lucky Stripe is my favorite because of how much it screws with the opponent... Or if you want to be funny side in Broww and Dark World Dealings...

BEST PART: All three FTK/OTK's can do the Gustaph Loop... While the Gustaph One can strictly speaking do any of them 3 if you build the Extra and main deck well enough. but it's not worth it...

Thursday, October 27, 2011

Superdreadnought Gun Turret Train Gustaph Max OTK/FTK

So we all remember this super long name but epic card that deals 2000 burn damage for free once per turn... Well thanks to HERO's having a fusion for everything we can loop this...

1. Fusion Gate + Chain Material starts the combo...
2. Make 2 Electrums from Deck/Hand/Grave/Field
3. Make Dreadnought and detach Electrum for 2000
4. Electrum in Grave with Dreadnought for Gaia
5. Gaia and Electrum in Grave for Gaia
6. Make 3rd Electrum to put everything back... and then make 1st Electrum again
7. Make Dreadnought and detach Electrum for 2000
8. Steps 4-6 and repeat until game is over or by just telling your opponent how many reps you are doing maximum is Infinite.

You can also make this a 9 step process with Bubbleman and Bubble Illusion making it a 4 card FTK or a 2 Card OTK the next turn depending on what you draw...  Here is my build though because it seems fun

Monsters: 12
2x Elemental HERO Burstinatrix
2x Elemental HERO Avian
2x Elemental HERO Clayman
2x Elemental HERO Bubbleman
1x Elemental HERO Stratos
3x Elemental HERO Alius

Spells: 22
2x Magical Mallet
3x Upstart Goblin
3x Terraforming
3x Fusion Gate
2x Miracle Fusion (happens and with Chain Material becomes add 6 HERO's to hand during End Phase)
3x Dark World Dealings
2x Bubble Illusion
1x Reinforcements of the Army (Bubbleman or Stratos)
3x E - Emergency Call (Thin and Stratos or Bubbleman)

Traps: 6
3x Chain Material
3x Reckless Greed

Extra: 15
2x Gustaph
3x Electrum
2x Nova Master
3x Gaia
3x Shining
2x Absolute Zero

Tuesday, October 25, 2011

Duelist Pack Yuma Review 5 Number 61: Volcasaurus Short Review

No. 61 Volcasaurus
Rank 5
2 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy the target, then inflict damage to your opponent equal to that monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.

REVIEW: This card is great in that it's essentially a weaker Adreus that has the potential to end games on it's own without ever attacking... But of course I don't really need to explain much about this card... it's quite simple the most fun way to use it... Late game opponent drops BLS and you live... Armored Ninja Earth>Armored Ninja Flame>Volcasaurus for gg. Or something similar using The Tricky and Gusto Grif. This card is just a really good Rank 5 and for OCG players the only other generic Rank 5 that isn't Tiras. I personally like this card just because it doesn't even need hands to kill you lol. Yep a shorter review than Freezerdon... but I mean what can one really say about this card except that it's just really good.

Now that that's over... after looking at the YCS Coverage... Debunk and Maxx "C" are really good right now... meaning many things... First off many decks can now main Maxx "C" due to how much special summoning goes on in every deck that often wins YCS's... Debunk as a counter-measure can negate important things that Maxx "C" can draw and your Tengu and your Glow-up Bulb and your Sangan play oh and did I mention every single Dark World monster in the game? So you know what I think is going to come back to mainstream play? D.Fissure will be back but not how you'd think... I'm expecting it to be splashed into Gravekeepers, Synchro Monsters (Yep it interferes with everything but as a 1-2 of tech doesn't change much considering it's MST bait and disruption in one.), I also expect it to be included into Agent builds.

With the possibility of D.Fissure coming back to counter Synchro Monsters what does that mean for Dark Worlds? BTW D.Fissure stops anything that has to send something to the graveyard for a cost or activates in the graveyard... because well those cards would never reach the graveyard so the cost cannot be paid and the effect cannot activate if not in the graveyard. But on a more plausible note... Dark World possibly could have actually did better if it ran Skill Drain as that does nothing to stop your cards aside from Fabled Raven and puts a hard stopping on Synchro Monsters and Agents among other decks. But Dark World are new so those using it probably didn't have a polished side deck or main deck yet.

Sunday, October 23, 2011

Number 17: Freezerdon

Yep I'm going in order of Not Volcasaurus > Volcasaurus lol

Rank 4
2 Level 5 Monsters
Once per turn, if you would activate an effect by detaching Xyz Materials, you can detach 1 Xyz Material from this card instead.

REVIEW: Alright well this card would be great if it was Rank 4... well not Quite Great but pretty cool... as it stands though it's too much work to make yet to make use of it you'd have to have already made something else beforehand... It works cool with something like Sacred Pleadies or something... but as it stands this card is pretty terrible no doubt about it. If you use this card you are wasting your time unless you somehow summon it and a Laggia in the same turn without cheating... with Laggia this makes it so you can use Laggia 3 times total lol would be broken if you could just summon this card somehow... If you can think of a way to summon this card along with another Xyz Monster without a major minus to yourself and resources and it has to be possible on a semi-regular basis... Otherwise until then this card is terrible. Tomorrow's review will be more useful lol I'm trying to stall until I can finally review something good lol... 

BTW today I summoned Gustaph Max to make an OTK... It was... Banish Blue-Eyes White Dragon... Special Red Eyes Darkness Metal Dragon... Metal Dragon specials out Dark Flare Dragon who gets banished for Red-Eyes Darkness Metal Dragon #2... who specials out another Dark Flare Dragon... Dark Flare hits face-down... Hanzo hits direct, and both Red Eyes hit direct... Lol and laugh at opponent a little... Overlay for 10 and opponent was like wtf??!?!? So then Superdreadnought Gun Turret Train Gustaph MAX was summoned and I detached a Red-Eyes for game lol muhahahahaha. BTW Light Pulsars most current text says "When... you can" meaning the Cannon Soldier FTK is dead YAY for better translations... As it stands though you cannot discard Light Pulsar and a DARK to summon the same Light Pulsar because unlike Machina Fortress it's two methods of special summoning are separate while Fortress states "or" making them both the same effect. Not a big deal though it's easy enough to summon being a Level 6 Normal Summonable Chaos Sorcerer... Dark Flare sets it up easy too... so it isn't a big deal.

Saturday, October 22, 2011

Gagaga Back Yuma Review 4 Really Short Review

Quick-Play Spell
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon as many of your monsters destroyed by battle this turn as possible in face-up Defense Position, and take 600 damage for each monster Special Summoned this way. You can only activate 1 "Gagaga Back" per turn.
So this card in a nutshell is bad... I mean it can be useful but why would you even let them get destroyed in that case... now if this didn't include by battle and just said destroyed... I'd run it for sure lol. As it stands why play this when you could just Threatening Roar and nothing would have to die... I mean sure Gagaga Magician attacks and you get hit with Honest or something I guess would be fine... other than that you'd have an easier time just protecting your monsters but on your turn I guess this card can be useful... Gonna build a deck that centers around Gagaga Magician and Gagaga Girl and Xyz in General lol gonna be so terrible.

BTW: I built my Dark World deck in real life along with my Tengu Synchro deck along with my Offering Gadget again... but I don't have enough sleeves... I reverted my Agents to Pure because I needed the BLS for Tengu Synchro lol.

Friday, October 21, 2011

Nothing real today just a quick update

I'm going to be buying 3 of the Dark World Structure tomorrow and then two-three weeks from now I'm gonna go to the sneak preview for PHSW. But do not expect a tourney report I haven't been to one of those in a long time and don't have time recently.

Thursday, October 20, 2011

Magic Drain NOSTALGIA!! Short Review

To some of you this card isn't Nostalgic but to me I personally used to use this back when I wasn't very good at the game and it worked really well. This format with all the spell cards used it gained back some of it's use.

It can be a bother to your opponents big plays or their set up even more so than Solemn Warning. Turn 1 opponent tries to use Duality... negate it... opponent must now either discard a spell or not use Duality... thing is if they don't discard a spell they can't special summon regardless or play another Duality... but it also hurts your opponents hand... it also can help murder Dark World... This along with 2 Mind Crush and Dustshoot in a deck is quite fun you'll even be able to tell when your opponent has no spells other than the one. MST at 3 makes this card even more fun... Set this, Starlight Road, and an actual trap and chuckle as your opponent tries to MST... now they either can't hit what they want or they lose an extra spell in hand in order to hit something randomly. It's like Dark Bribe but never good for your opponent and only for spells. Personally I'd run this in a deck like Agents where your opponent can't afford to lose valuable spells as those are often the only way out of Hyperion and Kristya murder. Against Agents this card is really useful because they run Duality and occasionally Cards from the Sky (If you negate that you probably won). This also messes up Blackwings late game they have small hand and go for Burial to put back Vayu and suddenly they can no longer do that. This card is just really nice against a lot of decks and it forces your opponent to either minus themselves to keep their spell or take the 1 for 1 on the chin (assuming they didn't pay a cost).

Next I'll probably do the rest of Yuma. Oh and I've been working on Inzecters and Ninja's... they are both really really good. Ninja's more so than Inzecters. Oh and whats the general consensus on Light Pulsar Dragon? Does it work like Machina Fortress in that it can discard itself and DARK to summon itself? If so I'm going to buy like a box of that structure when it comes out here lol. ( In my theory Light Pulsar sends REDMD and itself to summon itself... Normal a level 1-2 Tuner sync for 7 or 8 bring back REDMD who can bring back Pulsar. If you summoned Stardust then it gets fun... Opponent must kill Pulsar before killing REDMD or Stardust or else he gets himself stuck in a loop... but if he kills Pulsar REDMD will just revive it. Stardust will negate a destruction effect so it's just rediculous... if Stardust gets run over REDMD will bring it back... that was splashed into my Junk OTK and it got broken) so back to that question what is the general consensus on Light Pulsar Dragon?

EDIT: Well then it seems I was proven wrong on Duality being negated whether it's restrictions apply... But of course if you negate the Special Summon of a monster then you can't Duality. Ah well that was a bad example to being with because I really had nothing to say about this card. I haven't tested it or anything no time between testing new decks and for my actually important reviews. These recent posts are mostly just filler.

Wednesday, October 19, 2011

Duelist Pack Yuma Review 2

So heres Review 2 of Duelist Pack Yuma!!!
Normal Trap Card
After activation, this card is treated as an Equip Card, and is equipped to a Spellcaster-Type monster you control. The equipped monster cannot be destroyed by battle or card effects up to twice per turn.

This card is quite simple to review and doesn't need much reviewing... It's basically a Trap Card that makes any Spellcaster it's equipped to Gantetsu... but it's chainable... Opponent can't do much of anything to your Gravekeepers Descendant... It also works really well with stuff like Magical Exemplar as a chain to their Bottomless. Overall its a nice boost to spellcasters in general.

BTW the ZeXal dub i've heard is complete shit makes the show even harder on the ears. even though the show subbed is actually not that bad and it actually looking like a real yugioh series but still being a little like GX is the main problem.

Monday, October 17, 2011

Duelist Pack Yuma Review 1

I'll be alternating between Nostalgia and Yuma reviews on a 1-2 card basis. Todays card is!!!
Level 6
You can Normal Summon this card without Tributing. If you do: This card's ATK becomes 1800. If this card attacks, card effects that activate in your opponent's Graveyard are negated, until the end of the Damage Step.

So you may be wondering why i'm reviewing Dododo Warrior first. The answer to that is I sorta like it lol. But realistically speaking if we were playing in a format where we could only use cards from Generation Force on this card could be seriously scary due to it negating anything during the damage step that would happen in the graveyard... which isn't much lol. It's best fact is that it's a level 6 that can be normal summoned which sets up some Xyz plays especially with Gagaga Magician to make Inzecter Exabeetle or something lol. This card is cool though and I doubt any of you will actually think of playing this card but even if just for fun give it a go it could quite possibly be the most fun you'll have that day.

Sunday, October 16, 2011

So who likes Nostalgia!! Boomerang Version

Alright I'm going to go over some old cards in the next few days and why they are relevant this format

First up in order of epicness!!!
Kusaritsuki Boomerang!!!

Kusaritsuki Boomerang
Trap Card

Choose 1 or both of these effects:
● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
● Equip this card to a monster you control. It gains 500 ATK.

I bet you can run this in Gravekeepers and laugh at Stardust forever... summon recruiter... with valley set this and end... they somehow drop Stardust and you just boomerang it... then just run it over lol muhahahah... Prison is often better but this card can make some monsters actually beatable and it can be chained to an attack just to give a 500 boost for a kill or to set up a Hydrogeddon next or this turn... it can actually be useful in Jurrac Rabbit because of the 500 boost and the position switch... I'm going to be testing this card soon in my Rabbit Jurrac build... with Forbidden Lances lol. This is just such a fun card. I want all of my loyal readers to try using this card in a duel and see if it actually helps... Its also great  for Glads lol opponent swings at a boosted laqauri with Stardust... murder it by 100 and then tag into darius into gyzarus into game.

Kunai with Chain has potential and no one will expect it after they fight through your prisons

Saturday, October 15, 2011

Gemknight FTW

Alright so i'm back and feeling a ton better so here's a deck that's been beasting on DN recently and yes it took apart Dark Worlds with ease lol

Monsters: 17
3x Gem-Armadiilo
3x Gemknight Amber
3x Gemknight Sanyx
2x Gemknight Iolite
3x Gemknight Obsidian
2x Summoner Monk
1x Card Trooper (for the pyro + machine fusions)

Spells: 16
3x Pot of Duality
3x Gemini Spark
3x Mystical Space Typhoon
1x Heavy Storm
1x Polymerization
3x Gem-Knight Fusion
1x Monster Reborn
1x Dark Hole

Traps: 7
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
1x Torrential Tribute
2x Bottomless Trap Hole

Extra: 15
3-2 of each of the generic Gemknight Fusions
1x Blaze Fenix, the Burning Bombardment Bird
1x Gemknight Pearl
1x Daigusto Emeral
1x No.39 Kibou Ou Hope
1x CNo.39 Kibou Ou Hope Ray

Yes that's how I roll lol.

Friday, October 14, 2011

Still sick but i should be fine tomorrow

the cold is abating and I think after tonights benadryl and subsequent sleeping i'll be fine... and I'll have a Gemknight Build ready to reveal to you all... it's mad epic. Later on this month i'll show a Gusto deck followed by my other ideas... eventually I may show my new Gravekeeper build and such... depends on what I decide.... Thanks to all my loyal fans who keep visiting this page even though i'm sick. oh and btw somehow I got 23 followers but I can't tell who recently followed me... depressing... I'll be doing a Duelist Pack Yuma review soon... probably sunday. good luck all!!!

Thursday, October 13, 2011

Sorry for today

I'm feeling under  the weather so have been sleeping all day so have no real info for you all...

Wednesday, October 12, 2011

Gishki Turbo

This deck is sick sick sick it occasionally draws bad but a single Ritual Spell card can fix most bad hands.

Monsters: 22
3x Evigishki Soul Ogre
3x Evigishki Levianima
2x Evigishki Gustkrake
2x Gishki Erial
3x Gishki Beast
3x Gishki Abyss
3x Gishki Shadow
3x Vision Gishki

Spells: 16
3x Salvage
3x Mystical Space Typhoon
1x Heavy Storm
3x Gishki Ceremonial Mirror
1x Gishki's Duplicate Soul Mirror
3x Trade-in
2x Moray of Greed

Traps: 2
2x Mind Crush

This deck should be self-explanatory as well
OH and a big thank you to all my supporters out there and thank for you all for following me. If it wasn't for you guys I'd have no motivation to do this service at all when I could keep all of my ideas to myself lol.

Monday, October 10, 2011

Quickdraw Gusto

So yes this deck should be fairly self-explanatory and i'm very tired so i'm going to keep this short.

Monsters: 25
3x Quickdraw Synchron
2x Gusta Grif (Can be dead as you can only use one per turn and it's recycled alot)
2x Wynnda, Priestess of Gusto
1x Gusto Gulldo
1x Gusto Egul
2x Caam, Serenity of Gusto
1x Reeze, Whirlwind of Gusto
2x Junk Synchron
1x Debris Dragon
2x Doppelwarrior
1x Lonefire Blossom
1x Sangan
1x Dandylion
1x Spore
1x Glow-up Bulb
2x Effect Veiler
1x Black Luster Soldier - Envoy of the Beginning

Spells: 10
2x Tuning
3x Mystical Space Typhoon
1x Heavy Storm
1x Monster Reborn
1x Dark Hole
1x Pot of Avarice
1x One for One

Traps: 5
1x Solemn Judgment
2x Call of the Haunted
2x Divine Wrath

I leave the Extra Deck to your imagination just remember you can run the Gusta Synchros and Quickdraw Synchros... and Generic Synchros... and 1 Rank 5 Xyz...

Thank you for reading

Gusto Grif!!

Gusto Grif
Level 2
If this card is sent from the hand to the graveyard, you can Special Summon 1 "Gusto" monster from your Deck. The effect of "Gusto Grif" can only be used once per turn.

This card as mentioned in my review is epic... But I've been thinking about ways to abuse it... My first thought was Quickdraw!!! So far that idea is terrifying to murder people with... Quickdraw>Grif>Wynnda>Nitro Warrior is great as is Quickdraw>Grif>Reeze>Rank 5 Xyz is also great. But not only does Quickdraw make it really good it also meshes greatly into standard Quickdraw plays. Imagine a turn 1 of:

Quickdraw discards Gusto Grif... Special Summon Reeze... Normal Summon Junk bring back Grif... Synchro for Nitro Warrior and Stardust Dragon...

Gusto Grif though also works terribly well in a Gusto deck. The Tricky can be ran in Gusto as can Divine Wrath and Lightning Vortex among other cards with Grif in the deck... It seems like a combo that doesn't happen often but it happens very often... a stray Grif can become game-ending in that deck... Tricky>Grif>Gulldo>Stardust... That's technically a 1 card Stardust just that you have minus 2 in hand... But Caam can recoup that later and let Grif and Gulldo both be live again... Tengu can also be ran in Gusto as it works with Quill Pen of Gulldos to terrifying effect. Grif can make Tengu into a Level 5, 6, or 7 Synchro and if discarded for something like Divine Wrath can become a plus.

Gusto Grif is an extremely good card and I'm trying to explore all of it's many possibilities... besides it'd be game ruining if it could be used more than once per turn.

If you have any suggestions on how to use Gusto Grif I would love to know them because I personally find this card epic beyond... and for its stats it looks epic. Wish me luck with finding out all I can about this great card.

Saturday, October 8, 2011

Verz Control

Yes I am actually making this deck out of cards i said were terrible and it turns out I was very wrong.

Monsters: 16
3x Verz Mandrago
3x Verz Frais
3x Verz Zahhak
3x Steelswarm Needle
2x Verz Kaitos
2x Verz Olanta

Spells: 9
2x Forbidden Lance
3x Pot of Duality
1x Monster Reborn
1x Dark Hole
2x Smashing Ground

Traps: 15
1x Solemn Judgment
2x Solemn Warning
2x Bottomless Trap Hole
1x Torrential Tribute
1x Mirror Force
2x Dimensional Prison
2x Starlight Road
2x Compulsory Evacuation Device
2x Skill Drain

13x Rank 4 Xyz
2x Stardust Dragon

Alright explaining some odd Card Choices

Verz Mandrago: This card is how I make Xyz summons especially for Bahamut and Nightmare. It's also pretty respectable on it's own.
Verz Frais: Wall of Illusions on Crack!!! Also it's my best turn 1 play.
Verz Zahhak: 1850 beater that is normally only beat out by the things it destroys upon death.
Steelswarm Needle: Same as Zahhak except only hits Rituals, Synchros, and Fusions.
Verz Kaitos: 1750 beater that can clear out threats in exchange for it's life but this deck relies on singular hits most times so it isn't important.
Verz Olanta: This is how I deal with large monsters or walls except for Lance and Smashing Ground.
Forbidden Lance: Makes my beaters able to beat out things like Rai-Oh, powered up Venus, Utopia, and such. It also allows me to protect my Bahamut and other investments.
Smashing Ground: Helps get attacks through and deals with Xyz monsters
Skill Drain: This card doesn't stop any of my monsters except Xyz and Frais otherwise it's one-sided and makes my big beaters ever more difficult to get rid of.

I'll say this though if you like my reviews or my decks please comment and tell me you don't know how happy those comments make me.

Duel Terminal 13 Review Final Part

Alright guys here is the end of it!!! Marukaite Chikyuu Marukaite Chikyuu Marukaite Chikyuu Boku Hetalia!!!

Well I'll just say press the read more button to see the entire post but after testing... Verz are terrible right now... They have no actual theme except for hating on everything and being bad at all of it... They have a stronger Exiled Force... and a Exiled Force for Spells and Traps that's even stronger... They have a High Level Killer... They have a bouncer... They have a Xyz Enabler... They have the strongest Dark Level 4 Normal Monster in the game... And yet have no central theme... Its hard to just build them.... I'd splash a few cards here and there in other decks but there is not a way to make a working Verz deck right now there just isn't an synergy... (Actually I just tested them again as I reviewed them realizing that they are far from terrible and I've murdered a lot with them...)

Thursday, October 6, 2011

Duel Terminal 13 Review Part 1/2

You've all been waiting for it but this is my first review in a while so be prepared for it to be a little different and some of these cards I actually tested others I threw out as unusable... The reason I won't be reviewing Verz is because I can't figure out how to make them into a deck... Inverz support is not Verz support but Verz support is Inverz support... Inverz are the bigger Archetype so it's hard to do. Read more for the full reviews and pictures of the new DT cards... Not commenting on Reprints because when this comes in TCG it will probably be in a Hidden Arsenal with DT 14 or 12. But the reprints are greatness though especially for OCG players.

READ MORE!!!!!!!

Wednesday, October 5, 2011

Reviews will be delayed...

The new cards in the Duel Terminal need more testing before I can rule out whether they are terrible or not...
If you feel like helping me out tomorrow while I do a testing Marathon after school add me on DN I'll be online at around 5 PM EST. Use the new Duel Terminal 13 cards like the Sacred, Verz, the new Support cards for the other Archetypes in there. We will use TCG Rules and TCG/OCG card pool so that the maximum value of each card can be assessed. You all can play each other too to see how well those new cards work just comment to me how much the card helped or hurt the deck and any other ways you've tested the card. I'll compile all the information into my review and I'll be sure to mention you by Screen name near the information you provide. Though if no one comes to help the Reviews will be lackluster and devoid of much real meat and only theoretical and no practical applications will be given muhahahahahaha.

A quick diversion from Yugioh

I've recently gotten into MtG deck building... It's quite fun... I recently had an idea where you take Heartless Summoning and make it into a deck that Ramps out big creatures really fast...

A skeleton would look a little like this:
2-3x Glissa, the Traitor
4x Perilous Myr (Turn 2, 2 Damage for free and counts towards Morbid and such Also makes a loop with Glissa until it can no longer kill a creature...)
4x Myr Superion (Turn 2 4/5 Beatstick is nice with no cost)
2x Vorniclex, Voice of Hunger (Turn 4 when used with Viridian Emissary and Caravan Vigil or Rites of Flourishing and Heartless Summoning)
4x Phyrexian Rager (Cantrip creature)
2-3 Acidic Slime (Turn 3 disruption is nice)

3-4x Rites of Flourishing (fits into the curve at the 3 drop slot (played the turn after Heartless Summoning)
4x Heartless Summoning (2 Drop that enables this deck to drop Myr Superion at 4/5 turn 2 before Blue can negate. It also sets up some other interesting plays like Viridian Emissary and such)
4x Caravan Vigil

But yes I am still doing Yugioh I just had to get this idea off my chest. Tomorrow expect a review of some of the new Duel Terminal 13 cards. The Sacred are looking nice just not as good as I expected after testing... Verz are terrible... Gishki are broken... Laval are broken... Gemknights got a ton better like a ton... Gusta are still terrible... That's about it. I'll try to review all of the cards tomorrow depends on how I feel. Oh and don't expect MtG posts very often this is a Yugioh Blog after all MtG posts will be few and far inbetween and labeled as Random.

Monday, October 3, 2011

My TCG Life!!!

Recently as mentioned yesterday my deck hit a slump and is now recovering well. With Innistrads release I've been looking into Blue-Black Zombie Mill which is relatively cheap I can buy a full build for like 40 minus money cards... So I'll probably do that and pre-order the Dark World structure.

No more Requests!!! yep I ended it on September 30th. I'm going to try and move away from decks and move into more reviews and more statements on the meta-game. I'm looking for places I can judge in GA... My own local is so abysmally small we just judge ourselves and of course no one listens to me because they must be correct or else the world has ended. If anyone knows of any places in GA within Fayette County or at least within 10 Miles of Fayette County where I could get some more practice Judging and dealing with players? There are no Regionals in GA until after Photon Shockwave season begins (hopefully)... in Mid November...

If anyone wants to add me on DN my username is Yuginshin and I accept any and all challengers not running an FTK. If you chat with me after you add me I'll add you in return (needs more friends anyway).

Sunday, October 2, 2011

AWA Cosplay Pictures!!!

I'm not in any of these pictures but I was Souseiseki from Rozen Maiden and got tons of hugs and pictures taken of me. Crossplay FTW

On that topic

So much WIN!!

He broke out of jail for this convention lol Cody FTW!!!

I don't know about you but I'd hit that and her source material.

Digimon are freaking Epic!!

Pretty nice I also got Tousen and some guy I forgot existed and still don't remember. I'll upload more at a later date.

My Chaos Agent build was starting to look terrible so I worked on it a little and streamlined it a bit... now if only I could get Kristya #2 and Mind Crush and Trap Dustshoot.

Saturday, October 1, 2011

AWA break

This weekend don't expect much from me until sunday afternoon... I'll have pictures from AWA for you all to enjoy!!! Anime Weekend Atlanta..