Sunday, July 29, 2012

Plant Synchro Never Dies

Due to my newfound uncaring for Abyss Rising after thinking for so long that it was the best thing since sliced bread. It's just boring to me now but I guess I can try to explore the set a bit more. Back onto the post. I will not give a deck build but rather why it still can work well.

First though I must tell you all of it's new weaknesses and what it can't deal with.
With the banning of our easy Synchro options and our main non-tuner named Reborn Tengu the deck has to actually plan and create chances to synchro summon at it's most effective. Now with the lack of easy spam siding for the deck is far easier than before and the deck is so much slower that dealing with the sheer speed of Inzektors or Wind-ups or even Chaos Dragon the deck has to slow down even more but with a reduced trap line-up it is very hard to do so.

I've been running the deck with Naturia Cherries and Evil Thorn as my main advantage engines which leads to nutty things and I run 5 ways minimum to steal monsters Tragoedia makes that 7. Mark of the Rose and Creature Swap are extremely powerful this format along with Mind Control you can in one turn turn your opponent's entire field against them in one Swell Foop.

The deck has an uncanny ability to summon Shooting Star Dragon and an extremely difficult time summoning Shooting Quasar Dragon due to the lack of dat Glow-up or Spore comboes into it. Most of my wins with the deck were due to Shooting Star Dragon attacking 2-3 times per turn though 2 is normally enough.

The deck has a very very hard time with Laval's simply because there is nothing you can do about Quasar game 1.

Now then there are many ways to run the deck and even more ways to build it so mine may not be the best example but it has very few losses so far mostly due to inducing many a rage quit due to what seems like lucky top decks when in reality... The deck runs so many good top decks that milling is actually not a good thing for it anymore when the only thing you really need in grave is Dandylion.

Another thing is that the deck has a tendency to rarely god hand. But when it does god hand it means it... one game I drew Debris Dragon, One for One, Super Solar Nutrient, Dandylion, Heavy Storm... that turn went as such... One for One drop Dandy for Naturia Cherries (after a heavy storm of course). Sync for Formula... Summon Debris revive Dandy... sync for Stardust Dragon... get two more Tokens... sync for Shooting Star Dragon. Use Super Solar Nutrient on a token to grab Lonefire Blossom who tributes the other Token for Tytannial Princess of Camelias... They quit...Hand never happened again.

I say make a build of Plant Synchro if you used to enjoy the deck back in the day and just test it out and you'll see that it isn't dead it's just severely crippled but with some rehab it may come out of this okay.

Dear Konami please please please do not bring back Glow-Up Bulb... but Spore did nothing wrong except make a deck able to do ridiculous synchro chains...


No comments:

Post a Comment