Tuesday, April 24, 2012

Miracle Contact


Miracle Contact
Normal Spell Card
Return to the owner's deck, from your hand, field or Graveyard, Fusion Material Monsters that are listed on an "Elemental Hero" Fusion Monster Card that has "Elemental HERO Neos" as Fusion Material Monster, and Special Summon that 1 Fusion Monster from your Extra Deck ignoring the Summoning Conditions it has.

Must I say Finally. This card just invented an entirely new Hero Deck that we couldn't use before. Neos Heroes.

Some awesome comboes include. Turn 2 Convert Contact to drop Air Hummingbird and Aqua Dolphin and draw 2 cards. Normal Summon Stratos to grab Bubbleman. Hero Mask to drop Neos to grave... Stratos becomes Neos in name. Miracle Contact for Storm Neos. Destroy all backrow... Special Summon Bubbleman Overlay for Excalibur... Detach both... Miracle Fusion for Absolute Zero or Great Tornado... 4000+3000+2500... To pull this off though you'd need Convert Contact, Stratos, Hero Mask, and Miracle Contact within a total of 8 cards. 

Other awesome comboes include Convert Contact to drop W/E (It all works)... Summon Prisma to dump Neos or Stratos to search Neos. Miracle Contact for W/E within a 3 card combo 2 of which you actually have to draw into. Being able to Contact fuse from the hand using this card is so very useful. Yeah it puts the monsters back in deck but that's good. Neo Space finally has a purpose Pathfinder is finally useful... It's a LIGHT for Shining...

When this card comes out next Month I'll be playtesting for hours on end on DN just to make this card amazing. I mean it does come out exactly 5 days before the last day of school for Seniors so I'll have ample time for more fun stuff.

Just when you think about this card, Think about Cross Porter and Convert Contact... Hand Destruction to drop two Cross Porter... draw 2 cards add to hand Grand Mole and a Airhummingbird. Convert Contact... drop the Grand Mole and a Flare Scarab from deck... draw 2 cards... you have now draw 4 cards searched 2 cards and used a total of 5 cards from hand... so a overall plus 1... Now you simply drop a Stratos for another plus 1... then you can Miracle Contact for a break even play... and if your opponent has a field they'll probably take over 3000 damage... if you instead of Magma Neos  went for the Air Neos route you depending on if you took damage already can drop a ton of pain on the opponent. Even better how you could follow up with Miracle Fusion or Super Polymerization for GG.

N-Heroes just sounds like a ton of fun I can't wait to build them.
Hand Destruction until further revisions is not simultaneous I'm sorry for my mistake. This of course makes my Hand Destruction play not possible.


3 comments:

  1. Great analysis. But Cross Porter miss timing...

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    Replies
    1. Hand Destruction is all one effect so no Cross Porter will not miss timing yes you can legally use Quickdraw Synchron to dump Cross Porter and get its effect. Hand Destruction has no cost. Which is why it would trigger Dark Worlds if only it said "Discard" instead of "Send"

      So yay for Hand Destruction triggering Cross Porter like a boss. Read Hand Destruction and you'll see the omnipotent "and" clause making the sending and drawing 1 effect and 1 resolution. so after Hand Destruction resolves Cross Porter resolves to search for a Neo-Spacian.

      Delete
  2. 手札から墓地へ送られた時に発動する効果はドローを挟むため、任意効果はタイミングを逃す。

    Exacly what it means.

    ReplyDelete