Monday, April 9, 2012

Decks that receive a major boost from REDU revealed line-up

EDIT: Loses sleep time to re-edit the post because I'm a good person who actually cares about the quality of my posts.

1. Dark Magician Decks
2. Earth decks
3. Rock-Stun
4. Spell Counter Casters
5. Spellcasters
6. Fortune Ladies (Massive boost... If I can get Ernest to post his deck on here you'll all see)
7. Geargia
8. Madolce
9. Heroic
10. Photon and Level 8 Xyz
11. OOparts
12. Empty Jar (OOParts Colossal Head) I thought Morphing Jar was level 3 sorry.
13. Gadgets
14. Machina Gadgets
15. Gagaga
16. Final Countdown
Read More for the analysis of a few less obvious ones (And for the Edits)

1.Dark Magician Decks
These received a boost in the form of Temper the Magical Summoner, Necronomicon Book of Spells, Madolce Majoleine, Magical Heirophant Hairon... giving them a way to freely summon Dark Magician, a Monster that pluses before you Magical Dimension it or use Magician's Circle and is always around just in case... A rank 7 Xyz backrow wipe all benefit Dark Magician. Madolce Majoleine's ability to search itself and return to the deck upon destruction make it an interesting engine for Spellcasters in general, in conjunction with Magical Dimension allows one to maintain advantage much like Stratos and Alius except all in one. Temper the Magical Summoner can freely special summon any DARK or LIGHT Level 5 or higher Spellcaster from your deck at will. You can either summon Dark Magician Girl or Dark Magician from your deck at will. Necronomicon Book of Spells is essentially a premature burial for Spellcasters, the Banishing of one caster is a boon to some builds but mostly can be ignored, the main draw is that you can grab ANY Spellcaster in your graveyard for essentially free and its searchable while triggering your Temper. Hairon is along with Big Eye a Rank 7 Dark Magician can make both of which can end games on their own. Hairon can essentially be considered two Harpies Feather Duster's on legs while Big Eye is a permanent Change of Heart with a large body. I've personally been able to put out two Dark Magicians quite consistently for these Xyz monsters.

2. Earth decks
Earth Spirit God Grand Soil, Giant God of the Snow Capped Mountain, and Knight of the Sandcloud... They have their own Dark Armed Dragon that swarms, and an Xyz that is a Shura for the graveyard plus a Mira all in one, and finally their own mini Armageddon Knight. Earth Spirit God Grand Soil allows you to special summon a monster from either grave which can be a major game ending play and all for having Exactly 5 Earth's in grave... Also like DAD you can play more than one in a turn. Using Level 8 Earths or other monsters in your grave that are LEvel 8 you can easily put out Rank 8 Xyz to destroy an opponent. Giant God of the Snow Capped Mountain can in Earth decks stop your opponents backrow and force an opponent to respond to it, if there is no response they will lose access to a backrow card... And on your next swing if you run something over you plus massively by being able to summon ANY Earth monster from your Graveyard. Knight of the Sandcloud, would enable you to fix your graveyard for Earth Spirit God Grand Soil or even Block Golem if you ran a Rock based build, His main goal is to as expected thin out Earth monsters though in retrospect he's quite useless.


3.Rock Stun
Earth Spirit God Grand Soil, Block Golem, Rockthrow Area... They now have a Field Spell that protects their monsters from being murdered... A Rescue Rabbit for the graveyard that lets you use your Koa'ki Meiru's again... and a boss monster that can revive even an opponents monster for a surprise victory. Once again Earth Spirit God Grand Soil serves the same purpose here but instead of being used for a quick victory can alternatively be used to further your own goals with your negation. It can Special Summon any monster from Any graveyard afterall. Technically it can summon Koa'ki Meiru Wall or Sandman exclusively to protect itself from being destroyed. Block Golem does as written previously, Allows you to spam monsters out of your graveyard as long as they are level 4 or less and Rock, Rock monsters find the graveyard very easily and being able to be revived from the graveyard is massive, The monsters even gain their effects back after your turn ends or can be used for an Xyz Summon like in Summoning Giant God of the Snow Capped Mountain... you know what that means? If it kills something you can revive your Block Golem and use its effect again for another Rank 4 or lower Xyz monster, pretty good for Rock Stun right? Rockthrow Area is the last card Rock Stun really benefits from that deserves mention. Essentially with Rockthrow Area you can thin your deck of one Rock monster when a Rock monster you control would be destroyed to save that monster once per turn. Meaning you can quickly set-up for your graveyard plays you just gained with Block Golem and Earth Spirit God Grand Soil (Who is a Beast-Warrior for other kinds of Koa'ki Meiru based decks).

4. Spell Counter Casters
Necronomicon Book of Spells, Grimoire Book of Spells, Magical Schrivener Batel, Hygromanteia Book of Spells, Torah Book of Spells, Alchemic Magician, etc all help out with spell counter generation. I can't really go into detail with this one because it's self-explanatory... Necronomicon is a spell card that can revive your spell counter monsters, Grimoire lets you search another Book of Spells giving you more Spell Counters... Alchemic MAgician gives you a spell card every turn.


6. Fortune Ladies
Fortune Ladies benefit most from Necronomicon Book of Spells in that they can now freely banish Water or Dark to revive either... Necronomicon to banish Water to Special summon Dark who becomes level 9 a hefty sum of 3600 ATK while setting up Water for a Fortunes Future letting you draw 2 and putting Water in grave.... Then Dark if it can destroy a monster successfully can revive Water letting you draw 2 more cards and giving you another 1200 swing. With access to D.D.R, Fortunes Future, and Lavalval Chain the deck has gained a lot. Fortune Lady Wind even has purpose as a MST on legs and in optimal situations a Feather Duster in a normal summon.



13. Gadgets
Gadgets in particular gain from Gear-Giganto X as it allows Gadgets the power to search non-Gadget Machines... meaning Gadgets can now add straight to their hand Card-Car D lol but in all seriousness they can Search Jumbo Drill so that their Ultimate Offering now can make Rank 5's or they can even search a Machine Emperor the only way in the entire game to search Wisel/Grannel/Skiel to your hand as a plus 1.

14. Machina
Machina Fortress works really nicely with Geargia as they like Gadgets search and replace themselves constantly. Fortress even has nearly perfect synergy with Geargiano MK-II who can revive the monster Fortress discarded for his summon. Gear-Giganto X can even search Machina Gearframe and if you hadn't summoned yet you could put a ton of damage on board for cheap.

16. Final Countdown
Attack Invulnerability makes the deck more annoying as an extra 3 Waboku lol. Attack Invulnerability can either Safe Zone a monster temporarily or stop all damage to your life points by battle. Final Countdown will most likely be using the latter. With 3 Waboku, 3 Attack Invulnerability, 3 Thunder of Ruler, 3 Threatening Roar and 3 Frozen Soul they have 15 Trap cards that can keep them from taking damage for a turn... 3 One day of Peace, 3 Zero Gardna, 3 Battle Fader and 3 Swift Scarecrow, They have 12 Spell and Monster cards that can also keep from from taking damage for a turn... 27 Turns worth of survival... leaving room for Speed like 3 Card Car D, 3 Final Countdown, 3 Upstart Goblin, 3 Gold Sarcophagus, 1x Neo Spacian - Air Hummingbird/Golden Butterfly... Deck is nearly retarded Royal Decree does stop it short 8 turns of protection..


Well for whats avaliable on Shriek thats quite an extensive list if you take out all the repeats thats still 12 or so decks that get boosts. X-Saber technically gets a boost too so do a ton of other archetypes. In my Defense I had nothing better to post once again. but tomorrow expect that delicious fortune lady deck.

I edited all of the post Read More and only left in things I could actually explain in detail. now I can get some sleep (Do not expect me to go back a fix posts that are lacking in content often. This was just a product of my own silent rage.


14 comments:

  1. If you have nothing to post, please don't post rubbish

    ReplyDelete
    Replies
    1. I'd love to but I feel terrible not posting anything whatsoever. I feel like I owe it to my viewers to at least give them something somewhat interesting to read. and if this is rubbish then you haven't seen my other posts where I post absolutely nothing related to the game at all... Hell I did a post about my boredom. If you don't want me to post anything when I don't have anything to post you wouldn't have a single review this month until REDU yet alone a decklist or even a post from me. Yu-Gi-Oh is very very stagnant right before a set release alright and I'm very stressed if you don't like the subject matter then thats fine with me. I could happily make comments impossible, I could just not post anything ever? anyway if you don't like my policy of trying to make my viewers happy, I could just stop asking for input, I could just close the blog. I'm not doing this for my health. I'm doing this because I think I have something worthwhile to say if you didn't want to read the post then don't read it (Hence the Read More option). At least I post something.

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    2. The hell? That was a really useful and informative read, I'd like to read more like that than anything because it helps me know what kind of stuff to look out for getting card-wise to support upcoming archetypes. Don't be put off by one troll who's having a bad day and keep up the excellent blog.

      - Pete

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    3. Yeah. Keep up the posts, I enjoyed reading them! :)

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  2. i have a Magical/Fortune deck i am testing out as well. User:Jaymiechan on the YGO wiki.

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  3. Screw you, Colossal Head does NOT help Empty Jar AT ALL.

    - A Very Morphing Jar

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    Replies
    1. Yeah, Since When is A Very Morphing Jar a level 3?
      But it helps me. Thanks for the tip

      - A Very Morphing Jar 2

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  4. Its ok, Morphing Jar. We all make mistakes.

    - A/D Changer

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    Replies
    1. True!

      - Book of Taiyou

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    2. Its best that we work together to obtain victory for our master.

      - Book of Eclipse

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    3. This is not Reddit... but I misremembered Morphing Jar was level 2 and not 3. Sorry I hadn't seen the card in a rather long time. How the hell did you all do this kind of chain post? I'm assuming it was just one person at this point.

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    4. This is what happens when a deck works well together.

      - A Feather of the Phoenix

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  5. I'm gonna have to disable comments on this post because its getting somewhat annoying now where is that disable button...

    ReplyDelete