Monday, January 16, 2012

TCG Wind-ups post ORCS Legal Date

So we all know the Wind-up Loop. Do we all know that Wind-up's can access the loop without main decking Gilasaurus or Marauding Captain and such? In exchange for adding in 1 extra card to start the loop we gain more utility. I'm saying you could do Activate Factory... Summon Magician Special Shark... thats a 3 card combo instead of the 2 card combo's from before. Magician's effect to get Hunter... Factory searches another Shark... Overlay for Zenmaity and Special the new Shark... detach Hunter for Rat... Use Rat for Hunter... Hunter tribute Zenmaity... Rat and Hunter overlay for Zenmaity... detach Hunter for another Rat... Use Rat for Hunter... who tributes Zenmaity then ya make with Shark and Hunter Zenmaity who detaches Hunter one last time for Rat... who gets back Hunter... Hunter tributes Zenmaity... Hunter and Rat overlay for Zenmaines... turn end. You went from 6 cards in hand to 4 cards in hand but you have 2 cards on field... so in net advantage you lost nothing unless they Maxx "c" in which case stop unless they run no Veilers... (In which case you'd try to get as many specials in as possible lol.)

Monsters: 19
1x Wind-up Hunter
3x Wind-up Magician
3x Wind-up Shark
3x Wind-up Rat
3x Wind-up Rabbit
2x Wind-up Kitty
2x Wind-up Honeybee
2x Effect Veiler

Spells: 11
2x Pot of Duality
3x Wind-up Factory
3x Mystical Space Typhoon
1x Heavy Storm
1x Monster Reborn
1x Dark Hole

Traps: 10
1x Solemn  Judgment
2x Solemn Warning
1x Mirror Force
2x Starlight Road
2x Bottomless Trap Hole
2x Dimensional Prison

Extra:
Da Loop components and the Wind-up Xyz's and then anything else ya want.

I'll probably do an Inzektor build later too I'm thankful for all the views and the answers on the poll. Even though it ended in a tie so as a recourse I'm going to take charge of what kind of decks I post this month. 

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