Wednesday, December 21, 2011

Spellcasters 1.1

So my spell caster deck from my last post has been a terrorizing force on DN. It takes some skill to play (and loads of math for those tmepest magician finishes) but it's a very satisfying way to win. Here's the lates version with some peculiar tech.

Monsters 21
3 Alchemist of Black Spells
3 Breaker the Magical Warrior
2 Summoner Monk
3 Magical Exemplar
1 Effect Veiler
3 Genex Ally Birdman
2 Night's End Sorcerer
1 Disenchanter
2 Genex Blastfan
1 Blast Magician

Spells 19
3 Spell Power Grasp
3 Magical Citadel Endymion
2 Swords of Revealing Light
1 Miracle Synchro Fusion
1 Foolish Burial
1 Dark Hole
1 Heavy Storm
1 Monster Reborn
1 Book of Moon
1 Pot of Duality
1 Allure of Darkness
2 Arcane Barrier
1 Mind control

I dropped the traps, they were seeming a tad unreliable. You'll also notice a "blast from the past in blast magician. Not only does he hold unlimited counters for tempest anf arcanite to abuse but he also has a nack for sliping through bottomless and clearing away any thing from chump blockers to Krystia. Mind control pave's the way for some early wins and the epic Disenchanter lock is still intact though I may move it to the sideboard for when the opponent boards out those useless space typhoons.

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