Thursday, December 1, 2011

Order of Chaos ugh breaking promises Review 4 UPDATED and DONE!!

I'll try to do all the monsters today but if I can't I'll try to finish them up at school. But I think for simplicities sake... I'm going to BS this review. I'll do Card Names and the Review on said card... When I get to school I'll add in the effects, stats, and images of the cards. Sorry to be such a butt on this I'm gonna try to stop playing Skyrim for the rest of the week and give ya'll some kind of legit post. Check back here at around 4 PM EST and there will be pictures and stats and so on. Go on Shriek or the Wikia or Manjoume Thunder or even Pojo for the effects and such until tomorrow afternoon. Read More!! Updated almost finished the monster Line-up Pictures and stats should be finished soon. FINISHED!!!!

FIRST:
Predicting Monk Cho-Len
FIRE
Level 4
Spellcaster/Effect
Once per turn, you can activate this effect by declaring 1 Card Type (Magic or Trap), and selecting 1 set card in your opponent's Magic and Trap Cards Zone. Confirm the selected card, and if it is of the declared Type, the selected card cannot be activated during this turn.
1800/200
REVIEW: This card is quite good and like Milla but less limited in use while being more susceptible to traps. I'm wondering about how good Beatdown Casters is looking right now. This card is also a target for rekindling. Past that though this card can easily be construed as lack luster as it won't really impact the meta whatsoever but that's just the general nature of yugioh sets recently... One or two cards actually change the Meta a little and one Archetype becomes Tier 2 or 1 immediately.

NEXT:
Familiar-Possessed - Dharc
DARK
Level 4
Spellcaster/Effect
You can Special Summon this card from your hand or deck by sending 1 "Dharc the Dark Charmer" and 1 DARK Monster you control to the Graveyard. When this card is Special Summoned this way, you can add 1 Level 3 or Level 4 LIGHT Spellcaster-Type monster from your deck to your hand. Also, if this card that was Special Summoned this way attacks a Defense Position Monster, and its ATK exceeds that monster's DEF, inflict the Difference as Battle Damage to your opponent's Life Points.
REVIEW: Finally the Dark but male Charmer gets his own possession. But unlike his female friends he can upon being special summoned correctly add any Level 3 or 4 LIGHT Spellcaster meaning Lyna, or Milla, or Crusader of Endymion and so on to your hand.


NEXT:
Darksword, the Head Soldier of the Dark Underworld
DARK
Level 4
Warrior/Effect
Once per turn, activate this effect by removing 1 DARK Monster in your Graveyard from play and selecting 1 Level 4 or higher LIGHT Monster your opponent controls. Equip the selected card treated as Equip Card to this card. Also, if this card on the field would be destroyed, you can destroy a monster equipped to this card by this effect instead.
1800/1500

REVIEW: Nope he isn't a Dark World but he is really good side deck material for Dark based decks against LIGHT based decks... Meaning some of this, leeching the light and the light imprisoning mirror are enough to fully block off Agents from hurting you at all. Darksword could easily equip your opponents Kristya to himself    and allow you to special summon. Along with that when he has a monster equipped to him he cannot be destroyed as he can just destroy the equipped monster instead.




NEXT:
Trans Daemon
DARK
Level 4
Fiend/Effect
Once per turn, you can discard 1 Demon-Type monster from your hand and have this card gain 500 ATK until the End Phase. When this card on the field is destroyed and sent to the Graveyard, you can select 1 of your removed from play Demon-Type Monster and add it to your hand.
1500/500
REVIEW: At the cost of discarding a Fiend you get a 2000 ATK monster for the turn but his main use is that he can return a banished fiend to your hand upon his own destruction... WAIT read him wrong it seems the discard isn't a cost meaning he can trigger Dark Worlds... meaning he has his own niche in Dark World... and wait for it... yep Fableds and because he is a DARK yum Fabled Daemon Chaos. 2000 beater and a Goldd is pretty nice though... in other words a poor man's Fabled Raven lol.



 NEXT:
Divine Dragon Apocalypse
DARK
Level 4
Dragon/Effect
Once per turn, activate this effect by discarding 1 card from your hand. Select 1 Dragon-Type Monster in your Graveyard and add it to your hand.
1000/1500

REVIEW: Divine Dragon Ragnarok's more awesome brother. He can legitimately cheat yugioh with White Stone of Legend... It's a cost to discard a card... meaning you can drop the White Stone to search Blue-Eyes and return the stone to your hand... But you don't have to return the stone of course... if you have a Red-Eyes Darkness Metal in your graveyard or a Dark Flare Dragon you get that instead. So essentially Chaos Dragons seems nice right now... Imagine a skeleton like this. 2x Summoner Monk, 2x Divine Dragon Apocalypse, 2x Armageddon Knight, 3x Eclipse Wyvern, 3x Red-Eyes Darkness Metal Dragon, 2x Dark Flare Dragon, 2x Light Pulsar Dragon, 1x Black Luster Soldier - Envoy of the Beginning, 1x Dark Armed Dragon, ...

NEXT:
Darkstorm Dragon
DARK
Level 8
Dragon/Effect
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can send 1 face-up Magic or Trap Card you control to the Graveyard to destroy all Magic and Trap Cards on the field.

REVIEW: Gemini Curveball thrown by Konami... It's not that this card is bad it's that it's too much work... It didna have to be a wee sassenach gemini I ken 'bout ye but Konami is unkenning to make this soothlander card. Gotta love that Old Scottish dialect. I mean this card can be good if put in the right deck but being a Gemini it lost all the appeal I would have had for it...



 NEXT:
The Turtle that once will be called God
WATER
Level 5
Aqua/Effect
While this card is face-up on the field, neither player, can Special Summon monster(s) with 1800 ATK or less.
1800/0
REVIEW: Um WHAT!!! Why is this Level 5... Shoulda made it the same level as the other epic Turtle... As they together lock out all monsters. And this Meta that'd be a great lock for WATER to have access to considering the lack of monster removal decks run these days that aren't monsters themselves.





NEXT:
Twin Photon Lizard
LIGHT
Level 6
Dragon/Fusion/Effect
2x "Photon" Monster
Activate by Releasing this card. If all Fusion Material Monsters of this Released card are in your Graveyard, Special Summon them from your Graveyard.
2400/1000

REVIEW: Card is nuts only problem is you can't use Dragon's Mirror to summon it to any effect because you'd banish the materials... But being Level 6 eventually there will be a Electrum loop with it lol Konami has a bad tendency to make abusable things when they try their hardest not to...




NEXT:
CNo. 39, Aspiring Emperor Hope Ray
LIGHT
Rank 4
Warrior/Xyz/Effect
3x Level 4 LIGHT Monster
This card can be Xyz Summoned by placing a "No.39 Aspiring Emperor, Hope" you control under this card. If your Life Points are 1000 or less, you can activate this effect by removing 1 of this card's Xyz Material Monster. Until the End Phase of this turn, this card gains 500 ATK, and 1 monster your opponent controls loses 1000 ATK.
2500/2000
REVIEW: Lovely card though the requirement to use the effect is steep with the right combo in Offering Gadgets it's possible to have 2 of these on the field together... with no opponent interaction... You simply need to summon 16 Gadgets... in other words You'd need a way to return the monsters on your field to the Extra deck if you can find a card that can do that you can pay yourself down to Self-Destruct Button levels on your own... Personally this card has won me duels I should have lost multiple times... One time I was down to like 200 Lifepoints against a friend who wanted to win very badly he had 4000 due to his own Solemn Judgment... I top deck into a way to Summon Hope... and everytime I summon Hope Ray I must say Chaos Xyz Change!! Lowered the Chaos Sorcerer to 0 and attacked over it for game... Other times Hope Ray has also won me games I forget the many occasions but I don't take him out my extra deck just in case he can be summoned to capitalize on their early game Solemn Judgment for a cheap win. Did I tell you guys that I lost to noob who summoned this and happened to have Unicorn King Spear in his hand... (I of course wasn't using a real deck (I think it was a Gagaga/Dark Magician/Girl Deck))

NEXT:
Armored Ninja Blade Heart
WIND
Rank 4
Warrior/Xyz/Effect
2x Level 4 Warrior-Type Monsters
Once per turn, activate by removing 1 Xyz Material Monster from this card and selecting 1 "Ninja" monster you control. During this turn, the selected monster can attack twice per Battle Phase.
2200/1000

REVIEW: This card is amazing... Hero's now have a go to Xyz for Damage purposes, Ninja's have a Half Life play off of Gold Ninja with this.. And Ninja Hero's can abuse this is some awkward ways. A double attacking 2200 is nothing to scoff at... and Yes with Megamorph he can OTK your opponent given you have 4401 or Less Life than your opponent. But Imagine... Gold Ninja>Hanzo to search Ebisu... Make this... Detach Gold or Hanzo to attack twice and equip it with United We Stand swing for 6000... YUM... Next turn if they can't kill the Ninja you can swing for game thanks to Ebisu with no backrow interference... Assuming you have nothing else to play... BTW anything with Ninja in it's name that can be Special Summoned can be summoned by Silver Ninja... Meaning Blade Heart is a legal target and so is Crimson Shadow (both pointless but nice to point out).

NEXT:
No. 12 Armored Ninja Crimson Shadow
EARTH
Rank 5
Warrior/Xyz/Effect
2x Level 5 Monsters
Once per turn, activate by removing 1 Xyz Material Monster from this card. During this turn, "Ninja" monster you control cannot be destroyed by battle or card effects. This effect can be activated during your opponent's turn.
2400/1700

REVIEW: for a Generic 5 this card is pretty good... It's weaker than Adreus and Tyrus and most other Rank 5's yet it can make all of your Ninja invulnerable to all forms of destruction... During either players turn as a Quick Effect meaning it can be activated in chain to nearly anything yum opponent can't kill Ninja's for a turn means you'll just get to play more cards.

NEXT:
No. 96 Black Mist
DARK
Rank 2
Fiend/Xyz/Effect
3x Level 2 Monster
When an attack is declared that has this card battle with an opponent's monster, you can activate this effect once by removing 1 Xyz Material Monster from this card. Halve that opponent monster's ATK and increase this card's ATK by the same amount.
100/1000

REVIEW: for 3 Shine Balls this card isn't that bad. It's hard to kill in battle but at the same time Gantetsu is far better and lets you keep a Shine Ball...





NEXT:
Mainspring Carrier Zenmaighty
WATER
Rank 3
Machine/Xyz/Effect
2x Level 3 Monster
Once per turn, you can remove 1 Xyz Material Monster from this card to Special Summon 1 "Mainspring" Monster from your hand or deck. Also, when a face-up "Mainspring" monster on the field is destroyed and sent to the Graveyard, you can remove 1 Xyz Material Monster from this card to select that monster and return it to your hand.
1500/1500

REVIEW: I reviewed this already... Broken dumb dumb Mouse Abuse dumb dumb 4 Xyz field in one turn off of one card... dumb dumb dumb... 1800+1800+1800+2100 seems fair to me 7500 damage in exchange for having a Level 3 Wind-up like Rabbit live for 1 turn Normal the Mouse get back any other Level 3 Wind-up loop till you can't anymore... and end with 4 Xyz in exchange for a normal summon... Not to mention Wind-up's have ways of replacing Wind-ups on field with ones in hand...

NEXT:
Evolkaiser Sorde
FIRE
Rank 6
Dragon/Xyz/Effect
2x Level 6 Dinosaur-Type Monster
While this card has a Xyz Material Monster, it cannot be destroyed by card effects. When your opponent successfully Special Summons a monster, you can remove 1 Xyz Material Monster from this card and destroy that monster.
2600/1000
REVIEW: Lovely card well balanced and cannot die as a Rank 6 that's worth it. Only problem is that it can't stop Stardust... who is weaker than it anyway... But it does straight up destroy any special summoned monster you want it to, on a 2600 body that's not that bad at all.


NEXT:
Inzecter Exabeetle
DARK
Rank 6
Insect/Xyz/Effect
2x Level 6 Monster
When this card is Xyz Summoned successfully, you can select 1 monster in your or your opponent's Graveyard and equip it treated as an equip card to this card. The ATK and DEF of this card are increased by half of the ATK and DEF of the equipped monster respectively. Also, once per turn, you can remove 1 of this card's Xyz Material Monster to select each 1 face-up card on your and your opponent's field and send them to the Graveyard.
1000/1000

REVIEW: Um Konami... What are you smoking... So I can now instead of making Sorde make this... and equip anything I want to it... and then send any card from both sides of the field to the graveyard. It's a good card of course it's just that it can trigger Inzecters for even more dumb pluses... Equip a Gigamantis to it and wonder how strong it gets... 2400 Original plus 1200 yum... send that Gigamantis and an opponents card you go back down to 1000 but get to summon back any Inzecter from your grave except that Mantis meaning Damsel... who can get back Hornet... who can cheat Yugioh until the duel ends... Dumb Dumb Dumb.

And that's the monster line-up picutres, stats and effects should be coming in tomorrow, I just have to get some sleep for school in the morning. I will update this so check back around 4 or 5 PM EST

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