Thursday, October 20, 2011

Magic Drain NOSTALGIA!! Short Review

To some of you this card isn't Nostalgic but to me I personally used to use this back when I wasn't very good at the game and it worked really well. This format with all the spell cards used it gained back some of it's use.

It can be a bother to your opponents big plays or their set up even more so than Solemn Warning. Turn 1 opponent tries to use Duality... negate it... opponent must now either discard a spell or not use Duality... thing is if they don't discard a spell they can't special summon regardless or play another Duality... but it also hurts your opponents hand... it also can help murder Dark World... This along with 2 Mind Crush and Dustshoot in a deck is quite fun you'll even be able to tell when your opponent has no spells other than the one. MST at 3 makes this card even more fun... Set this, Starlight Road, and an actual trap and chuckle as your opponent tries to MST... now they either can't hit what they want or they lose an extra spell in hand in order to hit something randomly. It's like Dark Bribe but never good for your opponent and only for spells. Personally I'd run this in a deck like Agents where your opponent can't afford to lose valuable spells as those are often the only way out of Hyperion and Kristya murder. Against Agents this card is really useful because they run Duality and occasionally Cards from the Sky (If you negate that you probably won). This also messes up Blackwings late game they have small hand and go for Burial to put back Vayu and suddenly they can no longer do that. This card is just really nice against a lot of decks and it forces your opponent to either minus themselves to keep their spell or take the 1 for 1 on the chin (assuming they didn't pay a cost).

Next I'll probably do the rest of Yuma. Oh and I've been working on Inzecters and Ninja's... they are both really really good. Ninja's more so than Inzecters. Oh and whats the general consensus on Light Pulsar Dragon? Does it work like Machina Fortress in that it can discard itself and DARK to summon itself? If so I'm going to buy like a box of that structure when it comes out here lol. ( In my theory Light Pulsar sends REDMD and itself to summon itself... Normal a level 1-2 Tuner sync for 7 or 8 bring back REDMD who can bring back Pulsar. If you summoned Stardust then it gets fun... Opponent must kill Pulsar before killing REDMD or Stardust or else he gets himself stuck in a loop... but if he kills Pulsar REDMD will just revive it. Stardust will negate a destruction effect so it's just rediculous... if Stardust gets run over REDMD will bring it back... that was splashed into my Junk OTK and it got broken) so back to that question what is the general consensus on Light Pulsar Dragon?

EDIT: Well then it seems I was proven wrong on Duality being negated whether it's restrictions apply... But of course if you negate the Special Summon of a monster then you can't Duality. Ah well that was a bad example to being with because I really had nothing to say about this card. I haven't tested it or anything no time between testing new decks and for my actually important reviews. These recent posts are mostly just filler.

4 comments:

  1. actually you can play another duality and special summon if its negated. Its kind of like how you use warning on a monarch, they are never considered to have been used so they dont get their effect

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  2. Magic Drain negates the activation of it

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  3. light pulsar cant discard itself to summon itself.

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  4. dude this is from October before the cards were released... Meaning there were no rulings and this was back when Light Pulsar Dragon's translation still said "If" also it was a reasonable assumption. Regardless 4 month old post is 4 months old

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