Saturday, October 8, 2011

Duel Terminal 13 Review Final Part

Alright guys here is the end of it!!! Marukaite Chikyuu Marukaite Chikyuu Marukaite Chikyuu Boku Hetalia!!!

Well I'll just say press the read more button to see the entire post but after testing... Verz are terrible right now... They have no actual theme except for hating on everything and being bad at all of it... They have a stronger Exiled Force... and a Exiled Force for Spells and Traps that's even stronger... They have a High Level Killer... They have a bouncer... They have a Xyz Enabler... They have the strongest Dark Level 4 Normal Monster in the game... And yet have no central theme... Its hard to just build them.... I'd splash a few cards here and there in other decks but there is not a way to make a working Verz deck right now there just isn't an synergy... (Actually I just tested them again as I reviewed them realizing that they are far from terrible and I've murdered a lot with them...)
First Card
VerzHeliolopeDT13-JP-DNPR-DT.pngVerz Heliolope        
DARK

Level 4
Rock
1950/650

Review: Strictly speaking in a technical sense this card is better than Gene-Warped Werewolf but worse than Alexandrite Dragon... The latter of which won't be in OCG for at least a year muhahahahahaa!!! Other than that it's the strongest Normal Summon in the entire Verz Archetype.

Next Card
Verz Zahhak
DARK
Level 4 
Dragon/Effect
When this face-up card on the field is destroyed by your opponent and sent to the Graveyard, select 1 face-up Level 5 or higher Special Summoned monster on the field and destroy it.
1850/850

Review: This card is actually useful... Only problem is that it must be face-up but with a respectable stat of 1850 it gets by most everything it's own level except Doomcaliber Knight and Thunder King Rai-Oh. It's effect is the best part... It can kill anything Synchro Summoned, or Special Summoned sans a Stardust... Opponent plays JD and nukes... JD dies... Opponent runs over this at all while having a target for destruction on the field you are happy... Only problem is that it says destroy and not send... if it said send it would be great... But at the same time Verz cards are happy in a D.Prison based deck because they don't give a crap and have Dark Flash to help out with Special Summon murder. If Verz get a good card in Order of Chaos or Galactic Overlord they may be able to become a nearly viable Archetype.

Next Card:
Verz Kaitos
DARK 
Level 4
Sea-Serpent/Effect
Activate by Releasing this card. Select 1 Magic or Trap Card your opponent controls and destroy it.

1750/1050

Review: According to the wikia you can murder Skill Drain with this card I guess that's cool. It also is a monster that is respectable on its own and generates a little fear. In most situations Breaker or Lyla are better due to baiting out removal... Kaitos on the other hand if you retain priority can destroy anything it wants... if your opponent has two S/T set and one is a Bottomless they won't want to activate it... So you can kill one S/T for free... if your opponent is an idiot he will Bottomless anyway (unless its the last DARK you need for something). It's pretty cool... As I review these I'm starting to change my mind a little... In the right build stacked full of Control they are actually pretty cool and their trap justifies running a lower monster count due to their trap making them Gladiator Beasts... 

Next Card
Verz Olanta
DARK
Level 4
Pyro/Effect
Activate by Releasing this card. Select 1 face-up monster your opponent controls and destroy it.
1650/1250

Review: This card is quite hilarious... It is basically Exiled Force but in a DARK and Pyro shell with better stats... So yeah Konami loves that Power Creep... Only Drawback compared to Exiled Force is that it only works on Face-up Monsters which isn't that bad this format... Only sets are really just Ryko or tutors... This card still doesn't have much going for it but it's useful considering in TCGland we can retain our priority to activate ignition effects as Chain Link 1. In OCGland this card is terrible and so is Kaitos... 

Next Card:
Verz Mandrago
DARK
Level 4
Plant/Effect
If your opponent controls more monster(s) than you, you can Special Summon this card from your hand.
1550/1450

Review: This card is great for Verz because your opponent will almost always control more monsters than you. It can lead to almost free Rank 4's. Verz's problem now is hand advantage we have none... If Verz had a card that netted Pluses that'd be great. Note: This is a Plant meaning Dark Plants just got a bit stronger... Special Mandrago, Normal Lonefire, Special Tomato Overlay for Verz Nightmare/ Steelswarm Roach... opponent Dark Holes... Your turn 2 drop DAD and win... 

Next Card:
Verz Frais
DARK
Level 4
Winged Beast/Effect
Flip: Select 1 face-up card your opponent controls and return it to the owner's hand.
1150/1850

Review: This card is great!!! It's a better Wall of Illusions and it's Winged Beast... In Verz no one will side in Nobleman because this is the only card you'll ever set... I just tested Verz and it ripped apart a Piper build... Just murdered it... card by card... If Verz had a card like Dark Factory of Mass Production just for Verz and Steelswarm that'd be epic!!! Back to this card... It's only drawback is that the card must be face-up... so you can't use it for game-ending pushes against Ryko's much like Olanta... though in my duel just now... I literally knew the only way to win decisively was with Shock Ruler (took no damage just one Solemn Warning). So I went slow for 3 turns to drop a Shock Ruler... which stopped DAD from murdering my field along with all of his plays... Then I stopped Spells the next turn and finally flipped Frais and stopped Traps for game knowing he didn't have Fader or Trag or he would have used them earlier.

Next Card:
Evigishki Levianima
WATER
Level 8
Aqua/Ritual/Effect
This card can only be Ritual Summoned with a "Ritua" Ritual Magic Card. When this card declares an attack, draw 1 card from your deck and both players confirm it. If the confirmed card is a "Ritua" monster, confirm 1 random card in your opponent's hand.
2700/1500

Review: This card is actually really good for Gishki mostly because it makes Trade-In viable at 3 in Gishki along with Soul Ogre and many many ways to search them both or return both to hand... And at the cost of 4000 Life you can summon one of these with nothing but a Ritual Spell I'm reviewing later on in this post. This card also when it declares an attack you get to draw... it doesn't care if the card is still on the field... it doesn't care if Hope negates it... It doesn't care about anything except that it got to declare the attack... also if the drawn card is a Gishki you can look at a random card in your opponent's hand... suddenly your Mind Crush is fully live... (Just won me a game because my opponent forgot Soul Ogre's effect... (Turn 2 I summoned Levianima, Soul Ogre, Beast and Abyss...) and then proceeded to ruin everything)

Next Card:
Gemknight Zirconia
EARTH
Level 8
Rock/Fusion
"Gemknight" Monster + Rock-Type Monster

2900/2500

Review: This card may have along with Sanyx made Gem-Knights competitive... This means... Gem Armadillo and Gem Turtle can be used for a Fusion Summon... It also means that Obisidian can fuse with anything in the deck now... This card single-handedly wins games... Due to it's murderous Attack Stat and it's nearly free summon... Think about it... Have a Gemknight in hand... Summon Gem Armadillo search Obsidian play either Pyroxene Fusion or Gem-Knight Fusion... or Polymerization... or Super Polymerization (Only useful in side deck for HERO's or Agents turn 1 Gantetsu lol (2 of each Generic Gemknight Fusion (The non-specific ones) and 1 of each HERO Fusion and some other stuff lol like the Machine and Pyro Fusions or any other fusion that takes Thunder/Rock/Pyro/Aqua lol... and make sure there are 2 Gaia lol the HERO match-up post side deck with this deck is fun... Super Poly and Gemini Spark everything and sweep...)

Next Card:
Lavalval Chain
FIRE
Rank 4
Sea-Serpent/Xyz/Effect
2x Level 4 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster from this card to select and activate 1 of the following effects:● Select 1 card in your deck and sent it to the Graveyard. ● Select 1 Monster Card in your Deck and place it on top of your deck.
1800/1000

Review: This card in particular looks disgustingly horrible at first glance but at second glance it's great for Laval and is great for Gishki... It's weak as crap but meh... First off you could selectively mill any 1 card in your deck.. Or you could choose your next draw by placing a Monster on top... which can make your next turn or draw effect game-ending... But this card is only useful in that niche... otherwise terrible... the next card though is great. Note: if Gishki Chain decided to Airknight Parshath (Only a few people will understand this) a Laval Loli you'd get this monstrosity that sorta looks almost cool...

Next Card:
Daigusto Emeral
WIND
Rank 4
Rock/Xyz/Effect
2x Level 4 Monster
Once per turn, you can remove 1 of this card's Exceeds Material Monster from this card to select and activate 1 of the following effects:● Select 3 Monster in your Graveyard and shuffle them back to your deck. Afterwards, draw 1 card. ● Select 1 Non-Effect Monster in your Graveyard and Special Summon it.
1800/800

Review: This card is great for any deck that can run it and needs the effect... Essentially overlay your last Tengu and a 4 for this... put back all 3 Tengu and draw 1... OR... Summoner Monk>Gemknight Sanyx>Daigusto Emeral>Gemknight Sanyx>Gem-Knight Fusion from grave>Gemknight Zirconia to kill a Stardust or just swing for almost half life and set Pyroxene Fusion and chuckle... Another combo is Gem Armadillo and then using Gem-Knight Fusion with an in hand Obsidian and Gem-Knight anything that counts as Normal while in grave... Summon out Zirconia... Then Overlay for Emeral... Then summon that same Gemknight you just summoned lol... Then swing for 6400... Then either Fuse again for anything or just sit there... I'd probably run like 1 Machine in the deck (Symphonic Warrior Piaano... He can allow you to make any of the big 3 Fusions no matter what Gem-Knight you have and with Sanyx he can make Blaze Fenix which makes the play I made up before an OTK in some situations.)

Next Card:
Sacred Hyades
LIGHT

Rank 3
Beast-Warrior/Xyz/Effect
2x Level 3 LIGHT Monster
Once per turn, you can activate this effect by removing 1 Exceeds Material Monster from this card. Change all monster your opponent controls to face-up Defense Position.
1900/1100

Review: You may be wondering why I'm about to call this card broken... Well I'll tell you now... Dabaran is a Beast/Beast-Warrior (It's different in some places)... Sheratan is a Beast... T.G. Warwolf is Level 3 and a Beast-Warrior, T.G. Rush Rhino is level 4 and a Beast-Warrior... Reborn Tengu is Level 4 and a Beast-Warrior... You see what I'm getting at... Horn of the Phantom Beast... and this card's effect makes that more effective when it's equipped to your weaker monsters... or when it's a wall you have to get over... Oh did anyone mention... TRAGEDY (look it up)!!! lol... This is also LIGHT and a Xyz so it has no Level lol... Honest + Photonize + Horn of the Phantom Beast in the same deck means attacking a monster is never safe... and you'll never have enough MST's lol...

Next Card
Sacred Pleiades
LIGHT
Rank 5
Warrior/Xyz/Effect
2x Level 5 LIGHT Monsters
Once per turn, you can remove 1 of this card Exceeds Material Monster from this card to select and return 1 card on the field to its owner's hand. This effect can be activated during your opponent's turn.
2500/1500

Review: When you first look at this card... your first thought is... oh Brionac for free just once per turn... Then you continue reading... "This effect can be activated during your opponent's turn" This is the one card that at Spell Speed 2... Is next to unstoppable... Opponent can't summon a monster bigger than it without killing it outright before hand... two of these out at once is almost as bad as double Shi En... except this card... Can Bounce... ANYTHING!!! Normal Rabbit drop two Vanilla Xyz Dorks... He'll just bounce one to hand and watch you cry... or he'll wait for your Utopia and bounce it at Attack Declaration... yummy card... Bounce Gantetsu for free... Bounce your own Treasure Map lol and plus 1. It's a nutty card that is a free summon for Sacreds... about as easy as Shi En was...

Next Card
Verz Nightmare
DARK
Rank 4
Fiend/Xyz/Effect
2x Level 4 DARK Monster
When an opponent's monster is Special Summoned, you can remove 1 Exceeds Material Monster from this card to change that Special Summoned monster to face-down Defense Position.
950/1950

Review: This card is pretty good considering... It places the monster in face-down Defense Position meaning it can be NOC'd and no longer is useful to the opponent who now must technically summon it again before it gets run over... and this monsters high defense means most non-Special Summons won't touch it at all.

Next Card:
Verz Bahamut
DARK
Rank 4
Dragon/Xyz/Effect
2x Level 4 "Verz" Monster
Once per turn, you can activate this effect by removing 1 Exceeds Material Monster from this card and selecting 1 face-up monster your opponent controls. Discard 1 "Verz" monster from your hand and gain control over the selected monster.
2350/1350

Note: all Verz are Inverz but Inverz are not Verz... as in All Verz are Steelswarm but Steelswarm are not Verz. Review: This card is amazing if you can pull off the effect in a Verz deck you can take some really sick things... Last Duel I took a Utopia and swung for almost game... (Lucky Bastard topped a Dark Hole (In a 60 card deck)...) This specifies face-up but meh that's not a problem if it's face-down you aren't worried about it lol... worst it could be is Ryko... which Divine Wrath takes care of... But this card can do some nutty things to your opponent the only problem is that once you've used the effect you probably no longer have monsters in hand. Otherwise this card is great and I'm so happy it's so restrictive or else it would be broken.

Next Card:
Sweltering Heat Transmission Field
Normal Spell
Send 2 "Laval" Monster from your Deck to your Graveyard.


Review: Card is nuts in Laval... it takes the place of Laval Miller... It also makes any Laval that depends on the Graveyard that much better... Not much else to say I mean honestly it makes Phlogis useful... it makes Tender and Burning Lake broken... It makes Rekindling automatically live... It's just a good card.



Next Card:
Gishki's Duplicate Soul Mirror
Ritual Spell
This card is used to Ritual Summon a "Ritua" Ritual Monster. You must pay Life Points equal to the Level of the Monster you are trying to Ritual Summon x 500.

Review: This card is great for Gishki... IT allows them to make a 3000 Life Gustkrake... meaning you now have 3-6-9 total Gishki Ritual Spells... meaning depending on your build you can make them constantly... Note this card is searchable... but it doesn't replace it self... It's great but running just 1-2 is perfectly fine any more than that is dead after the first two at the maximum... 

Next Card:
Star Stigma of the Sacred
Continuous Spell 
When a "Sacred" Exceeds Monster is successfully Special Summoned to your field, you can draw 1 card. This effect can only be used once per turn.

Review: This card would be great if it didn't say once per turn but these should in theory stack. So if you play 2 or more your Xyz's are mostly free... Otherwise though this card isn't as good... but sometimes it can be helpful it just sucks to have it  MST'ed before you get the Xyz.


Next Card:
Doublet Fusion
Trap Card
Remove from play Fusion Material Monsters in your Graveyard listed on a "Gemknight" Fusion Monster Card, and Fusion Summon that 1 Fusion Monster from the Extra Deck. The Monster Special Summoned by this effect is destroyed during the End Phase.

Review: If this was a Spell Card... and didn't have that last line of text... It would be broken beyond... and Gem-Knights would become HERO lol. It can be a nice little surprise for your opponent though... Banishing Obsidian and Gem Armadillo for Zirconia to stop an attack is fun...  I guess... Not much to really review here...

Next Card:
Gusta's Dust
Trap Card
During the turn you activated this card, when a "Gusta" monster you control declares an attack, your opponent cannot activate the effects of Magic, Trap or Effect Monster Cards.

Review: Ugh terrible... This card is a trap card that gives a Gusta attack declaration a more powerful Wattgiraffe effect... This can be useful for an OTK with Gusta's though if one is found lol... I had to re-read it though this can be useful in some situations sorta just sorta.

Last Card:
Invasive Corrosion Infection
Continuous Trap Card
Once per turn, you can activate this effect by returning 1 "Verz" monster from your hand or face-up on your side of the field to the deck. Add 1 "Verz" monster from your Deck to your hand.

Review: I wish this card included your opponents turn... otherwise this card would be great and it would have been great even like this last format... this is just a bad format for it... too slow... 


Finally I'm finished... See you all soon... I'll probably not post much more than a deck I've been working on tomorrow...

2 comments:

  1. Nice reviews bro. Love reading them and your own evaluation regarding each cards is sweet! Keep those posts coming. :D

    ReplyDelete
  2. Thanks man I try my hardest. Right now though I'm going to delve a bit more into the Verz Archetype with a decklist and analysis of my picks. I won't have another Major Review until probably when Order of Chaos comes out. or Duelist Pack Yuma is fully revealed (Unless it already is).

    ReplyDelete