You've all been waiting for it but this is my first review in a while so be prepared for it to be a little different and some of these cards I actually tested others I threw out as unusable... The reason I won't be reviewing Verz is because I can't figure out how to make them into a deck... Inverz support is not Verz support but Verz support is Inverz support... Inverz are the bigger Archetype so it's hard to do. Read more for the full reviews and pictures of the new DT cards... Not commenting on Reprints because when this comes in TCG it will probably be in a Hidden Arsenal with DT 14 or 12. But the reprints are greatness though especially for OCG players.
READ MORE!!!!!!!
First Card:
Gemknight Sanyx
EARTH
Level 4
Pyro/Gemini
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gemknight" card from your deck to your hand.
1800/900
REVIEW: This card is amazing for Gemknights... If you aren't a fan of Topaz, Rubys, or Aquamarine you can skip those now. This along with Amber and Iolite are godsends for the archetype... Gemini Spark is now fully viable in this deck. Also with a card I'm reviewing tomorrow, Gem-Knight Zirconia which changes how this deck plays on it's own. If you ever get to Second Summon this card... everytime you kills something other than a token you get a free Gem-Knight Fusion or any other Gem-Knight card. Card is necessary in Gemini Knights. will give a build for that at a later date.
NEXT CARD:
Laval Phlogis
FIRE
Level 4
Pyro/Effect
When this card is sent to the Graveyard, all face-up "Laval" monster you control gain 300 ATK.
1700/800
REVIEW: This card is useful in the terms that you can send two of these with the new Laval support card I'll be reviewing tomorrow and give all your Laval monsters a 600 Boost. Otherwise though it's lackluster in that it doesn't have 200 Defense... So in a Rekindling based build it is terrible... If it had 200 Defense it would be greatness and I'd love it. Note: This card works when sent as an Xyz Material because it's worded like Dandylion... So you can essentially make a few interesting plays with it... Gold Sarcophagus banishing this... Summon Laval Cannoneer to Special this... Overlay for Lavalval Chain and use it's effect to send a Laval from your deck to the graveyard... Namely Tender of the Laval Volcano which can then send 2 more of itself and one more of these to the graveyard... making your Chain a 3000 Attack Monster at the cost of Cannoneer and Gold Sarcophagus (The boost is permanent btw).
NEXT CARD:
Gishki Avance
WATER
Level 4
Spellcaster/Effect
Once per turn, you can select 1 "Ritua" monster in your deck and place it on top of your deck.
1500/800
REVIEW: This card is really good for a standard Gishki build due to setting up plays and it makes Gishki Diviner good. You can set it up now so that turn 1 you drop this... and place Gishki Beast on top... GAME!!! (Seriously thats game over lol) It sets up your next turn of Gishki Beast which if this died can bring this back... so it can reuse it's effect... (Correct me if i'm wrong) and set up more stuff on top... While you gingerly Overlay the two or Ritual Summon with them...
NEXT CARD:
Gusta Grif
WIND
Level 2
Winged Beast/Effect
If this card is sent from the hand to the Graveyard, you can Special Summon 1 "Gusta" monster from your deck. The effect of "Gusta Griff" can only be used once per turn.
800/300
REVIEW: This card is a godsend for Gusta... Just recently I was testing a Gusta build online and this card won me the game... Due to the "IF" in it's effect this card can be discarded for Costs or Sent to the graveyard for a cost and still work as in treat this card like a Magic: the Gathering card...IT will never miss it's timing!! I'm thinking about making Quickdraw Gusta lol... Actually That's a nearly pure wind deck lol... Add in Junk Synchron and you can easily run Dark Simorgh... add in Cross Porter and Glow-Moss and you can summon BLS lol Quickdraw is such a stupid card... Lightning Vortex dropping this to kill off a Trishula and a Dandylion Token... Special Summon Gusta Gulldos from the deck... Normal Summon Caam and sync for Daigusto Eguls and swing for 150 overkill is nice.
NEXT CARD:
Sacred Sheratan
LIGHT
Level 3
Beast/Effect
When this card is successfully Normal Summoned, you can add 1 "Sacred" Monster from your deck to your hand.
700/1900
REVIEW: This card is amazing, It's a Sacred Esca that can be Normal Summoned and is a Beast monster... which with it's low attack doesn't mean much but it opens up some Synchro possibilities. It's a Stratos you can run 3 of... That if you get to put in Defense makes it an annoying 1900 wall... Or just set a Lumenize (Photonize) behind it and chuckle silently.
NEXT CARD
Sacred Dabaran
LIGHT
Level 3
Beast-Warrior/Effect
When this card is Normal Summoned, you can Special Summon 1 Level 3 "Sacred" Monster from your hand.
1300/800
REVIEW: This card is amazing but useless lol. IT can Special Summon either Dabaran or Sheratan and make a Rank 3... IF it Special Summons Sheratan you don't get Sheratan's effect unlike Esca with Spica. But this card becomes a 2100 beater with Horn of the Phantom Beast... Note: As it stands you can either make a Rank 3 Sacred Deck, A Rank 5 Sacred deck or A Rank 4 Sacred deck... it's best to just run 3 Sheratan in the Rank 5 or 4 build for consistency but Dabaran just doesn't merit much unless you are going to build a T.G. Variant (Which can be broken possibly).
NEXT CARD
Sacred Gredi
LIGHT
Level 4
Spellcaster/Effect
When this card is successfully Normal Summoned, you can Special Summon 1 Level 4 "Sacred" monster from your hand.
1600/1400
REVIEW: This card is good due to being a Light Spellcaster... It also has the Dabaran effect. But the only card it Special Summons other than itself like Sheratan is useless when Special Summoned... it's a 1600 beater when necessary but otherwise rather useless outside of easy Rank 4...
NEXT CARD:
Sacred Pollux
LIGHT
Level 4
Warrior/Effect
During the turn this card is successfully Normal Summoned, you can Normal Summon 1 "Sacred" monster in addition to your normal summon or set.
1700/600
REVIEW: Honestly this card is great but it's best summons are Spica, Esca, and Sheratan as they all work off of Normal Summons. (Esca also works from Special Summons. No real explanation is needed here though it gets Warrior and Light support...
NEXT CARD
Sacred Eska
LIGHT
Level 5
Machine/Effect
When this card is successfully Normal or Special Summoned, you can add 1 "Sacred" monster from your deck to your hand.
2100/1400
REVIEW: This card is the backbone of the Rank 5 set-up with Sacred because when summoned by any means short of Flip Summon it can be a Stratos in Machine form that gets LIGHT support... Greatness. This card is just evil in that if it isn't negated you win if it is negated you win... This card alone makes it worth it to run 2 Call of the Haunted in Sacreds mostly due to it being essentially a Sacred Crane that always works but gives you a search to thin your deck instead of a draw. Meaning having the Spica combo is pretty easy between this and Sheratan.
FINAL CARD:
Sacred Spica
LIGHT
Level 5
Fairy/Effect
When this card is successfully Normal Summoned, you can Special Summon 1 Level 5 "Sacred" Monster from your hand.
2300/1600
REVIEW: This card is key in making Eska scary... Pollux>Spica>Eska>Pleadies... +0, -1, +1, -1... thats a minus 1 in advantage but you get the most broken Rank 5 Synchro to date in terms of effect not requirements... Will review that tomorrow. This card doesn't need much more explanation except it's a Fairy.
Will Review the rest tomorrow expect a huge review tomorrow as that's the weekend... I'm still avaliable for testing tomorrow at 5. I'll be testing Verz and some other ideas I've had using the new cards.
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