Tuesday, October 25, 2011

Duelist Pack Yuma Review 5 Number 61: Volcasaurus Short Review

No. 61 Volcasaurus
FIRE
Rank 5
Dinosaur/Xyz/Effect
2 Level 5 monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy the target, then inflict damage to your opponent equal to that monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.

REVIEW: This card is great in that it's essentially a weaker Adreus that has the potential to end games on it's own without ever attacking... But of course I don't really need to explain much about this card... it's quite simple the most fun way to use it... Late game opponent drops BLS and you live... Armored Ninja Earth>Armored Ninja Flame>Volcasaurus for gg. Or something similar using The Tricky and Gusto Grif. This card is just a really good Rank 5 and for OCG players the only other generic Rank 5 that isn't Tiras. I personally like this card just because it doesn't even need hands to kill you lol. Yep a shorter review than Freezerdon... but I mean what can one really say about this card except that it's just really good.

Now that that's over... after looking at the YCS Coverage... Debunk and Maxx "C" are really good right now... meaning many things... First off many decks can now main Maxx "C" due to how much special summoning goes on in every deck that often wins YCS's... Debunk as a counter-measure can negate important things that Maxx "C" can draw and your Tengu and your Glow-up Bulb and your Sangan play oh and did I mention every single Dark World monster in the game? So you know what I think is going to come back to mainstream play? D.Fissure will be back but not how you'd think... I'm expecting it to be splashed into Gravekeepers, Synchro Monsters (Yep it interferes with everything but as a 1-2 of tech doesn't change much considering it's MST bait and disruption in one.), I also expect it to be included into Agent builds.

With the possibility of D.Fissure coming back to counter Synchro Monsters what does that mean for Dark Worlds? BTW D.Fissure stops anything that has to send something to the graveyard for a cost or activates in the graveyard... because well those cards would never reach the graveyard so the cost cannot be paid and the effect cannot activate if not in the graveyard. But on a more plausible note... Dark World possibly could have actually did better if it ran Skill Drain as that does nothing to stop your cards aside from Fabled Raven and puts a hard stopping on Synchro Monsters and Agents among other decks. But Dark World are new so those using it probably didn't have a polished side deck or main deck yet.

No comments:

Post a Comment