Wednesday, November 2, 2011

New Wind-up Monsters TCG and OCG

Alright I'm here today to discuss the new Wind-up Monsters that both TCG and OCG are getting that are actually new and not just finally hitting the shores.
In specific I'm talking about:
OCG:
Wind-up Mouse
Wind-up Honeybee
Wind-up Zenmaighty

TCG:
Wind-up Rabbit
Wind-up Zenmaines

Alright no pictures this time because I don't feel like getting pictures twice when next week or so I have to do the entirety of Order of Chaos...

OCG:
Wind-up Mouse can once while it's face-up summon any "Wind-up" from your Graveyard in face-up defense mode by switching itself to defense. It's level 3 and it has 600/600

Wind-up Honey is the standard Recruiter except it gets any level 4 or lower "Wind-up" from your deck in any position. Level 1 and has 300/300

Wind-up Zenmaighty can once per turn detach a material to special summon any "Wind-up" from your hand or deck. Rank 3 1500/1500

TCG:
Wind-up Rabbit can once during anyone's turn banish any "Wind-up" you control until your Next Standby Phase including itself.  Level 3 1400/900

Wind-up Zenmaines can be a Gantetsu minus the power boost that if not killed in one turn can get revenge on any card even itself lol. Rank 3 1500/2100

So how do these all become greatness and make Wind-up's actually really good...

Honeybee gives Wind-ups what they have needed a recruiter that can trigger Factory on your opponents turn (Rediculous) and it can search itself if necessary. Rat gives wind-up's an easy way to re-use dead Wind-Up's to great effect... personally I love using Rat to get Kitty for a free bounce and 2 monsters along with a factory search. Zenmaighty though is what links the OCG to TCG... Rat plus Rabbit suddenly becomes Another Rat after dropping Rabbit... which makes another Zenmaighty which can do it again... until you no longer have Rat in hand or deck. Add a Magician to this and even with 1 summon of Zenmaighty you can make a full field without any preparation. Rabbit allows you to re-use Wind-ups and have a consistent trigger for Factory during either players turn and also is a Quick Effect... Meaning you can do it as a chain to anything that you can use a Quick-Play spell or Trap card against and Factory never misses timing. Zenmaines gives Wind-ups an easier gantetsu (though double Kitty happens often for me). I have a build that's been doing pretty well on DN recently without a side deck. If I make it to late game it gets really hard to beat Wind-ups due to Rat Loop and just random advantage, but early game is also really good with Honeybee, Rabbit and Factory. They have no beaters aside from Soldier but somehow keep up thanks to Kitty's random advantage.

I believe Wind-up's will eventually rise to a pretty nice spot on the tiers once TCG gets Order of Chaos (which may have even more Wind-up support lol) If Wind-up's get a field/continuous spell that acts like Spring Rewinding except once per turn they may be very very terrifying.

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