Thursday, April 7, 2011

Johnzo

Well yes the deck is called Johnzo... It can be made wayy better but this the preliminary build.


3|Db1|Jinzo
3|Exvcsp|Reborn Tengu
3|Een|Hydrogeddon
1|Ptdn|Dark Armed Dragon
1|Crms|Blackwing - Gale the Whirlwind
1|Sdj|Sangan
1|Csoc|Plaguespreader Zombie
2|Rgbt|Deep Sea Diva
1|Dp11|Black Feather - Zephyros of the Elite
1|Jump|Dandylion
1|Stbl|Glow-Up Bulb
1|Dlg1|Gorz the Emissary of Darkness
2|Pgd|Spirit Reaper

2|Sdp|Mystical Space Typhoon
1|Ysds|Enemy Controller
1|Sye|Dark Hole
1|Sdy|Monster Reborn
1|Pgd|Book of Moon
1|Een|Pot of Avarice
1|Mrl|Giant Trunade

2|Lod|Bottomless Trap Hole
1|Mrd|Solemn Judgment
1|Mrd|Mirror Force
1|Sd4|Torrential Tribute
3|Exvc|Psychic Shockwave
2|Mrd|Seven Tools of the Bandit
1|Dpct|Starlight Road

The point of the deck is to set Psychic Shockwave and play cards that force your opponent to use traps. Like Hydrogeddon, Gale, and Spirit Reaper along with Tuners and such. Reborn Tengu is good Trib fodder incase you draw Jinzo and is just a good beater and late enough in the game it may trigger Psychic Shockwave. Once you get Jinzo out your main problem will be a well timed Dark Hole or BRD so Starlight Road is teched just for that situation.

3 comments:

  1. You do realize that once Jinzo is out on the field, you'll be unable to activate Starlight Road, right?

    ReplyDelete
  2. lol nope I wasn't thinking straight lol. not editing though too much work

    ReplyDelete
  3. if only spell canceller was level 6 dark

    ReplyDelete