Thursday, April 28, 2011

Final Generation Force Bulk Review and Decks

Will be updated at around 10-11ish hopefully depends on how the PSOBB runs go. (Yes I'm still a little depressed from what happened earlier this week but I'm getting over it bit by bit)


And the updating begins first the reviews and once again Read More to save space on the front page as I love the Read More function it's so boss. (Yes I do overuse it) And thanks for being so kind to me about missing days. I love you all.





United Front
Counter Trap Card
Activate only if you control 2 or more monster with the same Level. Negate the activation of a Trap Card and destroy it.


Review: Wow this card is awesome. I really really like this card... Summoner Sembel pulls out anything level 2 (ANYTHING) from the hand... Now you can Seven Tool's anything... This card is pretty terrifying in Gravekeepers. Now they don't have to pay life points unless they want to for Seven Tools... Flip Spy... This card is now Live unless they searched Recruiter. But decks that rely on Exceeding also benefit. If Yugioh had Block Bans this card would be an instant include in most decks due to the fact that only Zexal era cards would be legal aside from reprints in that situation (I wish it was true). Card isn't bad though I'd run it just because I hate backrows (I already run Seven Tools, 2x MST and 2x Dust Tornado...).

Next:
Spell of Pentagram
Trap Card
Activate by selecting 1 monster your opponent controls. Your opponent cannot Release the selected monster, nor use it as Synchro Material Monster.


Review: Sigh this card is pure mercy just like Shadow Spell and Spellbinding Circle... you are better off just killing the monster... because now said monster cannot be used for anything but it's effect and ATTACKING!!! yeah it doesn't stop much...


Art: I doubt it will keep that art in TCG but if it does that would be epicly awesome. I wonder if you can legally use a card that no longer has the original card art... (Cut out the Japanese card art and take off the Cardboard and paste it over the tcg card art.)...
Next:
Tyrant's Overindulgence
Continuous Trap Card
Activate by Releasing 1 monster you control. While this card is on the field, neither player can Special Summon Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.


Review: I like this card... at the cost of one monster you shut down all higher than 5 Synchro Summons and some other things... Unlike the Grave of the Super Ancient Organism no one can Special Summon any Level 6 or higher... Only drawback is that it dies if you have 3+ cards in hand... That's not too hard though if you keep setting stuff. Cards pretty good not broken or godlike but pretty good.





Next:
Regulation Training
Trap Card
Activate by selecting 1  face-up Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a different Level.

Review: I love this card... it's also a great card against LSS... They summon Kageki> Special Kagemusha... Play this... it's basically a Battle of the Elements that focuses on levels and you choose what card survives... I like this card it will help me win... Especially against stuff like any deck that still Synchro Summons... Of course though you also lose cards but if you don't have much on the field you still plus... Or if your opponent decides to Start a Saber Swarm... and puts alot of crap on the field while your only monster is like a level 3 (fish) before they drop your hand play this... They lose their field... (ALL OF IT except that lone Airbellum that can't kill your Big Jaws)... Or guess what... Exceed's don't have Levels... Summon Hope and use this card with wild abandon... (Exceeds are unaffected by any card that checks monster levels as they have Ranks not Levels).

Next:
Thunder Bottle
Continuous Trap Card
Each time you declare an attack with a monster you control, place 1 Thunder Counter on this card. By sending this card with 4 or more Thunder Counter to the Graveyard, destroy all monsters your opponent controls.

Review: Watts just got random support lol... this also counts attacking twice... or even declaring the attack and using Hope's effect... After attacking 4 times this card becomes Raigeki which is rather nice and it's a great bait to play... Your opponent will start stopping attacks that are worthless or playing less monsters or waste Backrow removal on this... Fish once again have fun with this card too... random pokes begin to add up to a field wipe... It seems the Katakana on this card's name is the same as Raigeki aside from the last two katakana (Order is switched) (サンダー・ボルト(Sanda Boruto)) (サンダー・ボトル(Sanda Botoru))

Next and last because it seems I can't count:
Gravel Cane
Trap Card
Activate by selecting each 1 Magic or Trap card you and your opponent controls. Return the selected cards to their owner's hand.

Review: Um this card is Grand Mole for the Backrow if it can bounce it self because in theory it should be able to select itself to bounce... Card is beastly if that's the case and sucky if not.
Art looks cool though.





Decks:
TK Shot VS PK Fire (MVC3 and Super Smash Brothers Reference)
(Purely ideas untested but if possible I should be able to test at the sneak on Saturday)

Monsters: 17
1x Mind Master
3x Overdrive Teleporter
3x Taciturn Psycho Priest
3x Psycho Witch of Stillness
2x Psi-Girl
3x Psychic Commander
2x Space-Time Police

Spells: 11
2x Future Glow
2x Psycho Feel Zone
1x Miracle Synchro Fusion
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
1x Emergency Teleport

Traps: 12
1x Torrential Tribute
1x Mirror Force
1x Solemn Judgment
2x Solemn Warning
1x Brain Hazard
2x Mind Over Matter
1x Psychic Trigger
1x Bright Future
2x Past Image

Yes I re-did the RFG Psychic deck. and this one seems a bit more fit for the format... It has numerous forms of disruption especially Past Image and Mind Over Matter. It has enough monsters to get the job done and with how searchable they all are it isn't too bad. Try it I know I will on Saturday.

GraGraGra Gravekeeper's
Monsters: 13
3x Gravekeeper's Commandant
3x Gravekeeper's Spy
3x Gravekeeper's Descendant
3x Gravekeeper's Recruiter
Spells: 14
3x Wonder Wand
1x Book of Moon
3x Necrovalley
2x Mystical Space Typhoon
2x Gravekeeper's Stele
2x Royal Tribute
1x Dark Hole
Traps: 13
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment
2x Dimensional Prison
2x Dust Tornado
2x Regulation Training
1x Torrential Tribute
1x Royal Oppression
2x Bottomless Trap Hole

Duel Terminal Decks will be up one by one the coming days starting with Gusta.

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