Wednesday, April 27, 2011

Generation Force Bulk Review 5 and 6 Finally

So after a lot of ups and downs this week I have finally gotten around to making this post. As I am starting it 2 hours early I will do both 5 and 6 today meaning a whopping 20 cards.  OH and did I mention this set has some of my favorite card art. Summoner Sembel is soooooooo CUUUUUUTEEEEE!!!!

But anyway we need to get down to business shouldn't we before I start deck-building using the cutest cards I can find lol.

EDIT: Taking a break at 8 I'll put up the next 10 my hands and arms are crapping out on me

Double Up Chance
Quick-Play Magic
When the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.


Review: So yeah wow seems suckish but it's a hilarious card if you think about it... Swing with Hope negate Hope play this... swing for 5000 over No.17 Revise Dragon FTW was beastly. (Yugioh ZeXal ep 2)














NEXT:
Thunder Shot
Magic Card
Inflict 400 Damage for each monster your opponent controls to your opponent's Life Points.


Review: LOL really another card like this... sigh... well it counts Tokens... Ojama's? Ojama Trio>Revival Gift>Thunder Shot> Double Lava Golem> Magic Cylinder gg? lol (6 card OTK if they attack I miss Ring of Destruction lol)






















Next:
Bug Load
Quick-Play Magic
Both Players can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster you control.


Review: Card is beastly. It's basically a quick-play Marauding Captain... Think of it this way... Summon Stratos> search Alius set 2 end> Opponent sets Gravekeeper's Spy and 2 Backrow> End Phase> Activate Bug Load and summon Alius> your turn...


Honestly that was a bad example... good example is Normal Summon D-Hero Doom Lord> RFG random monster> Play this and summon out anything even another Doom Lord> Exceed for Leviael> take the monster you rfg'd...


OH and Exceeds come out like hot cakes now don't they lol.






Next:
Virus Mail
Continuous Magic
Once per turn, activate by selecting 1 face-up Level 4 or lower monster you control. During this turn, the selected monster can attack your oponent directly. At the end of the Battle Phase, that monster is sent to the Graveyard.


Review: so yeah it's sorta meh... I mean it only allows for one direct attack and then this card stops working... yeah nooooo look closer see that "Continuous" sign yeah now think about it again... Once per turn you can attack directly with any Level 4 or lower you control... Seems underwhelming but ya... Sangan poke directly end of battle phase search... Super Bugman poke for 3000... Compulse him and summon again... ya painful isn't it.... NOTE: You can do the same thing next turn.... Even more fun is poking directly with something like Gravekeeper's Recruiter... then searching out valley. OR guess what... Grannel> Direct for 4000... half your life turn 2... Grannel dies but who cares twas free... And such yep any level 4 or lower...


NEXT:
Cracking
Continuous Magic
When a Monster Card(s) is sent from the field to the Graveyard by a card effect, the original owner of that monster takes 800 Damage. This effect can only be used once per turn.


Review: This card shouldn't have said once per turn... it's still playable just not nearly as good and even then wasn't that great. Note: it is triggered by Divine Wrath or Oppression on a already summoned monster. If only it said more than once per turn...
















NEXT:
Future Glow
Continuous Magic Card
Activate by removing from play 1 Psychic-Type monster in your Graveyard. While thi card is on the field, all face-up Psychic-Type monster you control gain 200 ATK x the Level of the monster removed from play for the activation of this card.


Review: LOL at the card art... but anyway wow a Psychic Solidarity for RFG Psychic... Except this one can boost your Psychics to ungodly amounts... Remove a Mental Over Daemon for a 1800 Boost to all Psychic's you control... Note: Nothing is stopping you from using the RFG'd Psychic for Psycho Feel Zone lol... So many OTKs... Literally this is turn 1: Set Psycho Witch and what ever backrows... opponent murders witch... turn 2: summon out Taciturn Psycho Priest... discard in hand Mind Master to RFG said Mind Master... Sac Psycho Priest for Overdrive Teleporter... Revive Mind Master... Pay 2000 for Psychic Commander and Taciturn Psycho Priest... use the priest to discard any psychic to RFG the same psychic... use Mind Master and sac Taciturn lol (super long play when I could make it faster) Summon out Psychic Snail and the RFG'd Psychic hopefully another Taciturn... Tune for Hyper Psychic Blaster ... Activate the Snail so the Blaster can attack twice. Tune for Magical Android... (Already an OTK but they probably and a defense mode monster lol pwnt) play this and RFG Teleporter (1200 Boost gg) (Could have stopped at the Blaster and Snail and Glow'd for game...)




NEXT:
Vylon Filament
Equip Magic Card
Equip only to a "Vairon" monster. If the equipped monster attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard, you can add 1 "Vairon" Magic Card from your Deck to your hand.


Review: Wow... So Vylons get their own Ancient Gear-esque effect... see this card is fun because it can get ANY "Vairon" Magic Card from your Deck to your hand... It's an If effect so guess what you can do... Equip this is a Vylon... Tune with said Vylon search for ANY "Vairon" Magic Card including "Vairon Component" but that's about it... and all the Vairon Equips do that... but it's fun to stop Prisons and such...


I'll do some fun Deck builds soon won't I muhahahaha.


Next:
Garudos' Quill Pen
Magic Card
Select 2 WIND monster in your Graveyard and return them to your Deck, and select 1 card on the field and return it to its owner's hand.


Review: OMG... Really Konami... Okay think about what this means for TCG not OCG... Reborn Tengu return 2 to the deck... Bounce ANYTHING (1 CARD) meaning you can Bounce guess what A Wind monster while Divine Wind of Mist Valley is up... Special Summon any level 4 Wind from your deck... sigh fun times... I have hope for Wind Decks soon. I think I'll make Gusta Wind Tengu OCG/TCG Brokeshit or something.














Next:
Star Changer
Quick-Play Magic
Activate by selecting 1 face-up monster on the field and 1 of the following effects: ● Increase the Level of the selected monster by 1. ● Decrease the Level of the selected monster by 1.


Review: lol this card... ya seriously they did that... You Will only ever use this to augment Synchro/Exceed Summons that is all... NEXT On a side note: it looks like Dragon Balls just a little bit.


















Next:
Connected Attack of the Demon God
Magic Card
Activate by selecting 1 face-up Exceeds Monster you control, and removing all of its Exceeds Material Monster(s). During this turn, the selected monster can attack twice per Battle Phase.


Review: Lol really Konami the obligatory attack twice but pointless stuff again... Ya don't run this unless you find it actually works outside of a Sealed Format (Which Yugioh Needs I would personally love it)










Next A really stupid card to promote Exceeds...
Resonance Device
Magic Card
Activate by selecting 2 monster you control with the same Type and Attribute. Until the End Phase, the Level of 1 of the selected monster becomes the same Level as the Level of the other selected monster.


Review: Dumb card Konami even nerfed it from what it could have been... Why the same Type and Attribute part I will never no because it's just dumb... All it really does it give Blackwings access to dumb levels like 8 and 9 with ease. Now if there was a card that made any monster you control a Formula Synchron style Exceed Material that would be beastly Imagine Exceeding on your opponent's turn for a surprise Hope/ Tyrus. Card sucks though seriously it's bad and it's rare...




And Yes I Ride new Summon Types hard lol


Next:
Peeping Goblin
Magic Card
Look at the top 3 cards on your opponent's deck. Select 1 card of them and put it under your opponent's deck, and return the remaining cards in any order you like to the top of your opponent's deck.


Review: Why couldn't this card be continuous and Once per turn for a small fee... Would make some strategies viable. Honestly this card isn't too bad but I mean honestly if you are playing this card and your opponent has no useful hand cards your opponent will for sure lose the duel that's about it and Raiza does it better lol. (Note: if this was a trap it'd be a Duality Counter lol)


Art is pretty freaking creepy though lol






Next: Another really stupid lolkonami card
Danger Due to Unpreparedness
Trap Card
Activate when your opponent gains Life Points. Select 1 monster your opponent controls and destroy it.


Review: no point in reviewing this shitty card... I wouldn't even wipe myself with this... The best this card can do it Upstart Goblin>Pop 1 monster... But isn't freaking Soul Taker 10000000x better where your opponent gains life and you kill something instead of being super situational...




















Next:
Explosive Bomb - Bomb Urchin
Continuous Trap Card
Activate when your opponent activates a Trap Card. During your Standby Phase, if your opponent controls a face-up Trap Card, inflict 1000 Damage to your opponent's Life Points. This card is sent to the Graveyard during your 3nd End Phase after activation.


Review: wow really Konami... Why couldn't it keep it's Anime effect? Where it does the 1000 regardless of opponent still controlling a trap... Honestly this card isn't too bad... Royal Oppressed... k now your opponent is taking 1000 a turn until they kill this card or take 3000 damage which lessens their negates by 4. But honestly... that one card that deals 1000 when someone activates a Trap is better...










Next:
Damage Vaccine Omega MAX
Trap Card
Activate only when you take Damage from Battle or by a card effect. Gain as much Life Points as you took Damage.


Review: dumb... but still it's not complete shit... It's a Rainbow Life that doesn't last the entire turn but has no cost.
























Next:
Bright Future
Trap Card
Activate by selecting 2 of your removed from play Psychic-Type monster. Return the selected monster to your Graveyard, and draw 1 card.


Review: Sigh another Psychic Path that refills your grave instead of putting them in hand... Psycho Feel Zone is better in my opinion.
























Next:
Past Image
Trap Card
Activate only if you control a face-up Psychic-Type monster by selecting 1 monster your opponent controls. The selected monster is removed from play. During the next Standby Phase, the monster that was removed from play by this effect is returned to your opponent's field in the same Battle Position it was.


Review: A Destiny Hero - Doom Lord for Psychics (You can still attack though making it dangerously beastly and it can be used on your opponents turn to disrupt their plays) and makes Leviael even more viablely broken for Psychics... You already have Taciturn Shenanigans leading to Leviael reviving any thing Taciturn removed level 4 or lower... Card is good and the name is beast so is the art.








Next:
Quickening of the Flame Swirl
Counter Trap Card
Activate by sending 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. Also, when this card is in your Graveyard, by removing from play 2 Pyro-Type monster, add this card to your hand.


Review: Lavals/Flamvell are now broke as shit... see what this does is give them an essentially free Seven Tools of the Bandit that is recurrable. Oh and don't they have a Laval that when summoned special summons the RFG's Lavals?!?!?!?! Not to mention some of them being level 3... ya I'm stopping there lol.














Next:
Uniform Nomenclature's Treaty of Alliance
Trap Card
Activate only if you control 2 or more Non-Token monster with the same name. Apply 1 of the following effects according to the number of monster with the same name:
● 2 Monster: Destroy 1 Magic or Trap Card your opponent controls.
● 3 Monster: Destroy all Magic and Trap Cards your opponent controls.


Review: WOWOWOWOWOWOWOWOWOWOWOW GG... so 2 non-token monsters with the same name for a MST and 3 for a Harpies Feather Duster... Not hard at all in the right deck oh this also works with Shine Balls... Naturia Cherries loves the extra MST... So I am now challenging you all to give me a decklist that spams this card as I'm too lazy to make one... Oh and don't forget Mokey Mokey King lol King Dies get 3 Mokey Mokey activate this tribute all 3 for THE GOD DRAGON OF RA!!!!!!! pay all but 100 Become one with RA and attack directly for 7900 unopposed lol then play Sparks and win the duel... Someone build a decklist that can do this please and post it here I will give you proper credit and build said decklist to the cheapest of my ability and duel people with it just for fun.


Next:
Emperor's Surge
Trap Card
Activate by removing 1 Exceeds Material Monster you control. Until the End Phase, face-up Exceeds Monster you control cannot be destroyed by card effects.


Review: Standard Exceed pushing being done the wrong way by Konami not doing Block Bans. This card is alright. I mean it makes any Exceed into Tyrus in exchange for a Material... I expect you'd be best of using this on an Exceed that has little need for it's Materials or to use it as a kind of Forbidden Lance for Exceeds or something.


It's also obvious from the art and name that Yuma will use this soon.










Alrighty I'll do the final 5 tomorrow along with a few Decks I've been thinking off (No YVD ever again so ya no actual testing yet until I feel like proxying more stuff.)

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