Monday, February 14, 2011

Giant Psychic Removal Synchro REDUX



With immense help from Volkmar (Please tell me I got the name right) of pojo I have created a rather nice Psychic build without any of the FTK or OTK pieces (Can be sided in if you wanted lol)










3|Exvc|Psycho Witch of Stillness
1|Exvc|Psycho Wizard of Silence
2|Exvc|Psi-Girl
1|Exvc|Mental Seeker
3|Tdgs|Psychic Commander
1|Tdgs|Mind Master
3|Csoc|Overdrive Teleporter (Volkmar)
3|Exvc|Taciturn Psycho Priest
2|Ioc|Gigantes

1|Tdgs|Emergency Teleport
2|Exvc|Psycho Feel Zone (Volkmar)
2|Sdp|Mystical Space Typhoon
1|Mrl|Giant Trunade
1|Drev|Miracle Synchro Fusion (Volkmar)
1|Sdk|Monster Reborn
1|Sdk|Dark Hole
3|Ysds|Book of Moon

1|Tdgs|Mind Over Matter
2|Drev|Solemn Warning
1|Cp01|Solemn Judgment
2|Cp04|Bottomless Trap Hole
1|Csoc|Psychic Trigger (Volkmar)
1|Mrd|Mirror Force
1|Sd4|Torrential Tribute

1|Wjmp|Tech Genus Hyper Librarian
1|Exvc|Mental Over Daemon
1|Tdgs|Thought Ruler Archfiend
1|Tdgs|Magical Android
1|Drev|Psychic Nightmare
1|Csoc|Psychic Lifetrancer
1|Dp08|Armory Arm
1|Drev|Ultimate Axon Kicker (Volkmar)

40 cards of awesomeness. If you have any fixes please comment every little while I may redo a deck I've already done and I'll be sure to cite your ideas.

Note: Psychic Feel Zone bypasses Mental Over Daemon making it perfect for the deck now. Overdrive and Commander for Mental Over Daemon and then you remove psychics until Mental Over Daemon dies.

Note: Miracle Synchro Fusion is too easy... if you happen to have a dead Psychic Synchro or a pointless living Lifetrancer or something use it for Axon Kicker and destroy lives.

1 comment:

  1. You missed out the first A but it's close enough =). Some people just get it utterly wrong to the point i'm like "I'm sorry who are you talking to?" =P

    But anyway, it looks pretty solid, the Gigantes in an age of people setting everything ever and ending, will be sure to punish a lot of Decks.

    Some interesting choices there, I can't really dispute them, except maybe Mind Over Matter (just maybe, see how it works, although if it doesn't try running a second trigger).

    Another thing I was thinking of doing is trying out Forbidden Lances. Maybe just one or two. The reason being, even though it doesn't matter if your Overdrive Teleporter get's Bottomlessed or TTed, it's still nice to be able to keep him around as it opens up a window to performing two Synchro Summons off of him as opposed to one.

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