Showing posts with label Decks. Show all posts
Showing posts with label Decks. Show all posts

Wednesday, September 19, 2012

Orichalcos Trolldeck summons Coat of Arms!!

I made someone get mad at me today... he won round one with HERO's... I had no Rai-oh to deal with the nonsense. round 2 I never see Orichalcos or Rai-oh... Game is close he had 1400 and I had 2500... He had 1 set card Stardust Dragon and Blade Armor Ninja... I return my Thunderbird... Summon Magileine to search Magileine... Monster Reborn!! Targetting my in grave Breaker... Overlay!! Number 69: Heraldic God, Coat of Arms!!... Coat of Arms to copy Blade Armor Ninja... Lightning Vortex discarding Magileine... negates with stardust... swings over blade armor and directly for game... after 2 games of not saying anything about me using OCG cards and Orichalcos on DN (All will be OCG legal next month anyway). He says "ppe -- that use cards that arnt out ye are gay". then quit before we can do round 3...

The fun deck i'm talking about me using this troll powerhouse full of sheer troll monsters.

Monsters: 15
3x Breaker, the Magical Warrior
3x Evilswarm Thunderbird
3x Madolche Magileine
1x Neo-Spacian Grand Mole
3x Thunder King Rai-Oh
2x Tragoedia

Spells: 12
1x Dark Hole
2x Lightning Vortex
1x Monster Reborn
2x Mystical Space Typhoon
3x Terraforming
3x The Seal of Orichalcos

Traps: 13
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
1x Cursed Seal of the Forbidden Spell
2x Dimensional Prison
2x Mirror Force
1x Solemn Judgment
2x Solemn Warning
2x Torrential Tribute

Extra: 15
3x Coat of Arms
12x Everything Else

So this card makes all your beaters actual beaters... It's even more fun when Thunderbird dodges every single card while becomes 2450 ATK. Cursed Seal lets me negate that 1 problem spell and lets me pitch extra Orichalcos...

This will be the last decklist and tomorrow will be the last post... I'm not gonna open up comments until the tomorrow post...

Thursday, September 6, 2012

Junk OTK 5 is a failure

I hate Quasar.dek with Synchron Explorer and Road Warrior because I didn't think it up... so not counting that... also not counting the far more fun Plant Synchro... this deck just lost all power...

I've tried to revive it every format... with Spore coming back along with Reasoning it got a boost in power but is still overly susceptible to the double torrential and double mirror force coupled with a higher use of Starlight Road due to said traps... I've been running it with Triple MST and Double Night Beam and it occasionally sacks a few games but it just isn't able to do it often enough when all the top decks available now can run so much more disruption... Wind-up's can set a full backrow almost... Geargia will set a full backrow...

So the decks boosts...
+ Spore
+ Double Reasoning
+ Double Debris

Decks loses overtime...
- Glow-up Bulb
- Triple Debris
- Double Pot of Avarice
- Double Dandylion
- Triple Formula
- Triple Librarian

Those loses hurt far more than the boosts help. Because I wouldn't have to run Junk at all if we had 3 Debris and 2 Dandylion and a Glow-up simply because it'd be a broken OTK in itself...

I've sacked about 3 games with it over a two day period recently added in Ryko's and more backrow hate so as to actually get my plays off. The Ryko's don't do enough anymore and the backrow hate must be drawn to work but when I draw it i'm missing key combo pieces...

I'll have to regress back to Plant Synchro at this rate... I may eventually find a way to make this really good but Plant Synchro is calling me.

Tuesday, September 4, 2012

Deck to Troll the Meta

You see I hate Anti-Meta but I love beating Meta-decks with cards that they personally hate to play against.

Top cards that annoy Meta-Decks to no end:
Madolche Magileine
Marshmallon
Evilswarm Thunderbird
Lava Golem
Ceasefire
Magic Cylinder

So put all of those into a deck and suddenly you have if you can draw one... infinite monsters and enough Burn to actually win the game without attacking once. Feels like a mix between Madolche and Chain Burn minus the Chain parts lol.

Here's the build btw. I could change the deck up a bit and make it Good Stuff Control.dek but that's boring lol.

3x Madolche Magileine
3x Evilswarm Thunderbird
2x Lava Golem
3x Marshmallon
3x Silver Sentinel (Trolls Backrow Hate)

1x Book of Moon
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Swords of Revealing Light
2x Pot of Duality

2x Solemn Warning
1x Solemn Judgment
2x Mirror Force
2x Torrential Tribute
3x Magic Cylinder
1x Ceasefire
2x Dark Bribe
2x Bottomless Trap Hole
1x Starlight Road

Deck simply trolls everyone really bad.

Cards that are just for fun or burn trolling...
Lava Golem
Silver Sentinel
Marshmallon
Swords of Revealing Light
Magic Cylinder
Ceasefire

so those can all be replaced with better cards lol. I may have a non-burn troll deck in the future but this is more fun lol.

Sunday, July 29, 2012

Plant Synchro Never Dies

Due to my newfound uncaring for Abyss Rising after thinking for so long that it was the best thing since sliced bread. It's just boring to me now but I guess I can try to explore the set a bit more. Back onto the post. I will not give a deck build but rather why it still can work well.

First though I must tell you all of it's new weaknesses and what it can't deal with.
With the banning of our easy Synchro options and our main non-tuner named Reborn Tengu the deck has to actually plan and create chances to synchro summon at it's most effective. Now with the lack of easy spam siding for the deck is far easier than before and the deck is so much slower that dealing with the sheer speed of Inzektors or Wind-ups or even Chaos Dragon the deck has to slow down even more but with a reduced trap line-up it is very hard to do so.

I've been running the deck with Naturia Cherries and Evil Thorn as my main advantage engines which leads to nutty things and I run 5 ways minimum to steal monsters Tragoedia makes that 7. Mark of the Rose and Creature Swap are extremely powerful this format along with Mind Control you can in one turn turn your opponent's entire field against them in one Swell Foop.

The deck has an uncanny ability to summon Shooting Star Dragon and an extremely difficult time summoning Shooting Quasar Dragon due to the lack of dat Glow-up or Spore comboes into it. Most of my wins with the deck were due to Shooting Star Dragon attacking 2-3 times per turn though 2 is normally enough.

The deck has a very very hard time with Laval's simply because there is nothing you can do about Quasar game 1.

Now then there are many ways to run the deck and even more ways to build it so mine may not be the best example but it has very few losses so far mostly due to inducing many a rage quit due to what seems like lucky top decks when in reality... The deck runs so many good top decks that milling is actually not a good thing for it anymore when the only thing you really need in grave is Dandylion.

Another thing is that the deck has a tendency to rarely god hand. But when it does god hand it means it... one game I drew Debris Dragon, One for One, Super Solar Nutrient, Dandylion, Heavy Storm... that turn went as such... One for One drop Dandy for Naturia Cherries (after a heavy storm of course). Sync for Formula... Summon Debris revive Dandy... sync for Stardust Dragon... get two more Tokens... sync for Shooting Star Dragon. Use Super Solar Nutrient on a token to grab Lonefire Blossom who tributes the other Token for Tytannial Princess of Camelias... They quit...Hand never happened again.

I say make a build of Plant Synchro if you used to enjoy the deck back in the day and just test it out and you'll see that it isn't dead it's just severely crippled but with some rehab it may come out of this okay.

Dear Konami please please please do not bring back Glow-Up Bulb... but Spore did nothing wrong except make a deck able to do ridiculous synchro chains...


Monday, May 28, 2012

I'll be back in about a week

I have family and friends to visit and college things to get done so i can be enrolled. It should mostly be done this week. I'll be back with information on everything I want to post.

I graduated

Meaning I had no post yesterday due to a party... I have no post today due to well damn.

Thursday, May 24, 2012

Thunder Plus

This would be a Thunder Seahorse Mother and Father build. I'm sure many of you have seen somewhere on your DN travels a deck that use Oka Thunder and Oto Thunder for mass xyz summons.

Well this deck takes that concept to it's maximum. We all know how Recycling Batteries is broken right... Do we all know Batteryman AAA's effect? Do we all understand why Genex Ally Birdman is so good? If you answered yes to all those questions then you understand the premise of the deck...

Without Further Ado well aside from the common Read More sign here is the deck...

Wednesday, May 23, 2012

Sorry for the wait

I've been doing real life stuff such as prepping for graduation and all that jazz. So I haven't been around to make blog posts. I do have a new Atlantean Megalo build to share with you all. It's pretty good considering but as it stands little more than a skeleton at this point as the build has far too many failings to be considered ready. I bet some of you have a way to make it beastly... Though if necessary I'll just run it with frogs and be awesome... Imagining it now... Megalo drops Marksman and Ronintoadin... Normal Swap Frog drop Treeborn Frog... Tribute Swap Frog for attacking twice and equip Depthscale - Kraken to Megalo... swing in for 2800 twice... sounds nice right?!?

Here's the deck pre-frog idea I just had a second ago.
Monsters: 19
3x Mermail - Megalo Abyss
3x Atlantean Marksman
3x Atlantean Draco-Cavalryman
3x Atlantean Armsman
3x Deep Sea Diva
2x Atlantean Pointman
2x Abyss Soldier

Spells: 16
2x Moray of Greed
2x Terraforming
2x Depthscale - Kraken
3x Forgotten Metropolis of Lemuria
1x Monster Reborn
2x Mystical Space Typhoon
2x Salvage
1x Heavy Storm

Traps: 5
1x Depthstrom
1x Solemn Judgment
2x Torrential Tribute
1x Mirror Force

Extra: 15
15x Xyz/Synchro of any level you think you'll be summoning.

The build is far from complete as mentioned before but after testing this works best so far.

Monday, May 21, 2012

Atlantean Mermen Part Four

There were supposed to be tests going on here and duel logs and such but it completely skipped my mind. I went on a date with a friend almost crashed the car lucky me no scratches on said car and no one has to know. I learned how to use the headlights..

In light of all this I have no duel logs to speak of aside from random unrated games... against absolute noobs meaning they meant nothing. The deck ran rather smoothly and Lemuria stays active all turn adjusting levels as it doesn't say currently control in the most recent translation.

Most duels end with Gaio-Abyss and Ptolemy 7. Surfacing would be good if i had more targets. as it stands Bubble Bringer is a necessity lol.

Sunday, May 20, 2012

Atlantean Mermen Beats Part Three

I tested this build against Chaos Dragons... and got bodied so badly... It wasn't even the decks fault... I just drew absolutely no monsters. So most of my hand was dead. The deck'd be fine if I had access to more cards. Lo and Behold random DN update so time to rebuild and we shall have to include an extra day of testing so this will be a 6 part process. Now instead of the deck being purely Atlantean it'll be purely Mermail as they seem to have more of an engine built in for advantage gain and not just opponent advantage loss.

So I'll have a build here for this new version called Lumeria XYZ
Monsters: 17
3x Mermail - Abyssgunde
3x Mermail - Abysshilde
3x Mermail - Abyssspike
3x Mermail - Abyssturge
3x Mermail - Megaloabyss
2x Atlantean Marksman

Spells: 15
2x Depthscale - Kraken
3x Forgotten Metropolis of Lemuria
1x Monster Reborn
3x Pot of Duality
1x Dark Hole
1x Heavy Storm
2x Mystical Space Typhoon
2x Salvage

Traps: 8
2x Depthsquall
1x Depthstrom
1x Solemn Judgment
2x Solemn Warning
2x Aquamirror Cycle

EXTRA: 15
15x Xyz monsters from 3 - 10

I'll do a log tomorrow yay.


Atlantean Beats Part Two

This time a sample deck list with no explanation.
Monster: 21
3x Deep Sea Diva
3x Atlantean Armsman
3x Atlantean Marksman
3x Atlantean Pointman
3x Atlantean Dragoon
1x Poseidra, The Atlantean Dragon Lord
2x Abyss Soldier
3x Mermail - Abysspike

Spells: 14
3x Pot of Duality
1x Dark Hole
2x Moray of Greed
2x Salvage
2x Atlantean Roar
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon

Traps: 5
2x Spiritual Water Art - Aoi
2x Torrential Tribute
1x Mirror Force

no extra yet this is a sample. testing tomorrow hopefully with results here.

Friday, May 18, 2012

Atlantean Beats Part One!!

Well the Atlanteans are quite a nice archetype. Most of them have an effect that activates when sent to the graveyard as the cost to activate a WATER monsters effect.

Cards that work well with that effect are:
Abyss Soldier
Mermail - Abysspike
Mermail - Abyssturgeon
Poseidra, The Atlantean Dragon Lord
Mermail - Megaloabyss
Genex Undine (Yes they work went sent from Deck as a cost too)

There are far more that work with them but these are some of the most advantageous.

I won't be covering most of the Mermail support or Abyss Rising support because those aren't on DN yet so we will still to Abysspike and Genex Undine.

So we have one that can destroy face-downs when used for WATER effects. One for face-up's and one for Searching.

That is a full toolbox of effects and this isn't including the cards that aren't on DN yet from the new set.

Out of those Abysspike and Undine are the only ones that let you search. Undine is the only one that is a pure plus 2. Abysspike is a plus 1 Abyss Soldier is a pseudo plus 1. Poseidra if used at the right time can be up to a plus 6.

So without even going into detail with effects using only the reasoning listed here the deck takes shape.

Then for further support with spamming to sync/xyz or summon poseidra you'd run the now searchable Deep Sea Diva in 3's to use with Marksman or Armsman for Xyz or Synchro Options.

If you can manage to summon a Brionac you can plus infinitely yes infinitely... Dragoon + any continuous lets you pitch Dragoon to get back that continuous to hand hopefully one with an effect when played. but meh not really an infinite but a loop but who cares about logistics.

So tomorrow we will see a starting base decklist for these cards and further thoughts.

Thursday, May 17, 2012

Smoke Grenade Gearfried... something like that

Well I won't do any kind of fanfare for this decklist I'll just post it and move on now that I have a purpose in blogging again I won't feel so dumb. Abyss Rising finally has had some spoilers on to its content and it is looking really scary good. The last 2 cards from the Structure Deck have been revealed and I'll do a full review on those soon. One of them changes the way you'll be playing Sea-Serpents and the other well does essentially the same lol. Not to mention there is a better Poseidra in Abyss Rising with a more useful effect yet alone an entire new Umi which fixes all of A Legendary Oceans faults... Not only does it still provide to 200 boost but it also boosts the levels of all your on field WATER monsters by the total number of WATER monsters you control. Meaning if you control 3 Level 3 monsters... they all gain 3 levels making for easy Rank 6 Xyz summons. Isn't there a new sea serpent support card that can do that for free?!?!? YES... Hmm all this new Field Spell needs is a Searcher and it'll be really really good. So far WATER decks are looking quite good as they don't rely on a single archetype to exist but a multitude along with singular support cards that actually work really well in tandem with each other. I can see Water decks making their own Cookie-Cutter. They just generate so much advantage. Well anyway back to the actual post.

Monsters: 7
3x Gearfried the Iron Knight
2x Summoner Monk
2x Cardcar D

Spells: 23
3x Hidden Armory
2x Fairy of the Spring
3x Smoke Grenade of the Thief
3x Fusion Sword Murasame Blade
1x Reinforcement of the Army
2x The Warrior Returning Alive
3x Pot of Duality
2x Release Restraint Wave
2x Mystical Space Typhoon
2x Smashing Ground

Traps: 10
3x Blast with Chain
1x Solemn Judgment
2x Solemn Warning
2x Dimensional Prison
2x Torrential Tribute

Wednesday, May 16, 2012

N-HERO's and Rock Stun OOParts

I'll be needing a bit more room this time so you have to read more. Also the last request I am fulfilling will be Gearfried Smoke Grenade. I'll just leave this Read More sign here.

Tuesday, May 15, 2012

Archfiend

After some testing and soul searching this is my Archfiend build.

Monsters: 18
3x Terrorking Archfiend
3x Desrook Archfiend
2x Mist Archfiend
3x Stygian Street Patrol
3x Tour Guide from the Underworld
1x Sangan
1x Gorz, the Emissary of Darkness
2x Tragoedia

Spells: 11
3x Pot of Duality
1x Heavy Storm
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Falling Down

Traps: 11
1x Solemn Judgment
1x Mirror Force
1x Torrential Tribute
2x Compulsory Evacuation Device
2x Call of the Haunted
2x Solemn Warning
1x Chain Disappearance

Extra: Up to you!!!!

No further info should be needed but the deck does run quite well as a whole and the Falling Down's actually give it some kind of play against most decks as it has a hard time dealing with most anything in Tier 2 or 1.

I'll have the Neos HERO deck tomorrow and I'll have the Rock OOParts Thursday along with the deck that was requested earlier today.

Monday, May 14, 2012

Heroic OTK and Warrior Weenie

Well the Heroic OTK didn't go over too well. I tried the build I saw earlier and thought it'd be relatively bad... I was correct... Then I built a Bubble Beat esque deck meant to do the same thing but using either Stratos and Double E- Call or Stratos and Double Warrior Returning Alive to set up the two xyz summons.

Heroic OTK
Monsters: 6
1x Stratos
3x Bubbleman
2x Summoner Monk

Spells: 28
1x Monster Reborn
3x E - Emergency Call
1x Reinforcement of the Army
3x Miracle Fusion
3x Mystical Space Typhoon
3x Heroic Chance
3x Night Shot
3x Warrior Returning Alive
1x Dark Hole
1x Heavy Storm
3x Nobleman of Crossout

Traps: 6
3x Copy Knight
1x Solemn Judgment
2x Dark Bribe

Extra: 15
2x Heroic Champion Excalibur
2x Blade Armor Ninja
2x Utopia
1x Utopia Ray
8x Other Xyz or Fusions

Weenie Bushido
Monsters: 18
3x The Immortal Bushi
3x Junk Synchron
3x Little-Trooper
3x Doppel Warrior
3x Hayabusa Knight
3x Mataza the Zapper

Spells: 14
3x Pot of Duality
3x Solidarity
1x Reinforcement of the Army
1x Dark Hole
1x Monster Reborn
2x Mage Power
3x Mystical Space Typhoon

Traps: 8
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
2x Torrential Tribute
2x Compulsory Evacuation Device

Extra: 15
15x Any Rank 3 or below Warrior Xyz or Any Warrior Synchro monsters.


Because you all suggested the decks I assume you know how they work. The Weenie Build is a bit more fun based as evidenced by the addition of Mage Power and the Double Attackers. Though Mataza with a Mage Power and Solidarity can end games on its own if it gets to swing in. The deck still has the Junk Warrior comboes just with Solidarity they are better lol. I'm terribly bad with Warrior decks just saying never built one since I first started playing

Remember any and all requests from here on out will be put on queue in order of my actual desire to do finish them. And yes most of the posts will be around this time due to life and such.

Sunday, May 13, 2012

In the Meantime

This is what I want from you guys. I want deck ideas. Ask for a deck and you will receive a deck built to the best of my ability and also tested to run correctly and well enough to be quite playable. Just give me any specifics about the deck and any specific limitations in what I can use to build it please. I'll build anything Advanced Format legal.

EDIT: I'll be doing them in this order.
Heroic and Warrior Weenie Rush
Archfiends
Neos Hero with Cross Porter (I like this actually)
OOParts Rock Stun

If you have anymore deck ideas put them as comments in the next post I make please. So I can keep up. I'll be doing these as long as there is no card to review.

Saturday, May 12, 2012

White Weenie Rush

Well after a day of waiting I can now use Miracle Contact... and as I feared it still doesn't make Neo-Spacian's competitive... I've tested it against noobs even and it just doesn't quite work how I planned. It'll probably require further testing and building to make it run successfully. As it stands Prisma doesn't do much for the deck and Future Fusion drops everything to grave yet without an available Miracle Contact it's mostly pointless. You only have three Miracle Contact so even with triple Upstart only a 50% chance to see it turn 1 in your opening hand.

Anyway the deck I give you today is simply a Junk Warrior One-Turn Kill deck that actually functions as a deck that plays Yu-Gi-Oh quite competently as I didn't expect. I may have actually posted this before but due to my lack of other things to give you thanks to me still working on Miracle Contact and Blue-Eyes Control (A deck that simply summons a Blue-Eyes White Dragon and protects it while swinging with a 3000 beater). I'm sorry about my lack of posts last night I was deleting old or bad or even blank decks on DN while revamping or finishing ones I personally like or deem playable. I honestly want all my builds to be good but it doesn't always work out that way.

Thanks to Ernest's reconnaissance and planting of Cardfight! Vanguard at his local card shop where I'll be attending this Fall. I can say with confidence that I will be able to have Tournament Reports for Cardfight Vanguard in a few months. I hope for the same to happen with Mt:G but that depends on whether I find something I want to build. I'll probably wait until Return to Ravnica Block and M13 before starting back in earnest. (Which coincidentally both come out by the time I am a student of the nearby University along with Cardfight Set's 3,4 and 7 most likely)

Read More for the Decklist with no fancy picture because nature is calling and I don't have time for such frivolities while holding in such a beast.

Thursday, May 10, 2012

Tiger Beats

You all remember the card Flame Tiger correct? The Level 4 FIRE Beast from GAOV... the one that in exchange for your normal draw when you have no monsters. You can Special him from the grave. But when he leaves the field again he is banished...

Well This is a deck that is meant to take advantage of all his stats. Before I post the deck here is the Guide to building and using said deck..http://www.pojo.biz/board/showthread.php?t=1038675&highlight=Tiger+Beat. My Build is meant more for fun than anything hence the Generation Force and Xyz Soul lol.

Anyway onto my build you can figure out how it works and its plays from the thread above.
Monsters: 15
3x Flamvell Firedog
3x Flame Tiger
3x Chain Dog
3x King Tiger Wanghu
3x Ape Fighter

Spells: 11
1x Heavy Storm
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
3x Pot of Duality
1x Book of Moon
2x Generation Force

Traps:
1x Xyz Reborn
2x Xyz Soul
3x Horn of the Phantom Beast
2x Bottomless Trap Hole
2x Torrential Tribute
1x Mirror Force
1x Solemn Judgment
2x Solemn Warning

The deck revolves around constantly having monsters available for Rank 4 Xyz options. 

In other news I've been on DN recently and had a rather good time. Wan-Chan Exodia won 2 games... Geargia won about 4-5 games... Fusion Masked Bubble Beat won about 3 games. not too bad only lost about 3 times so it evens out.  Pure Geargia lost twice to Sams in a match (I couldn't do anything in that build they had too much both times (My Geargiakuri build would have performed better)). Wan-Chan Exodia lost once to Scraps (He was able to make Shock Ruler so I had no defenses and couldn't draw extra cards.) I seriously need to start building side decks... So many matches would be won if I knew how to build and utilize a side deck... not playing IRL hurts that skill more than it should.

I don't quite know what to give u guys tomorrow lol I'll think of something while I wait for the new Structure to be fully revealed (5 guaranteed days of posts if that happens lol). Once DN gets Thunder Seahorse and Miracle Contact I'll be able to do those as well. Seahorse lets me build so much more fun stuff.


Tuesday, May 8, 2012

Fusion HERO Gate awesomeness

Well I was planning on giving you a Beastdown deck but eh that didn't work out very well... Unifolia is a good card but just relatively useless as it has no good targets as Beasts are heavily undermanned... If Unifolia covered Beast-Warrior and Winged Beast it'd be great. Or at least if alpacaribou protected beast monsters it'd be broken.

Onto to actual topic of Hero Fusion Gate Bubble Beat OTK/Spam Zero...