Showing posts with label Vanguard. Show all posts
Showing posts with label Vanguard. Show all posts

Sunday, July 1, 2012

My new Blog

For all Vanguard Players out there I have started a new blog dedicated solely to Cardfight!! Vanguard. Right now the first post has been completed. I shall resume posts on this blog eventually just give me some time alright. The new blog is located at Standupvanguard.blogspot.com and shall be added to my Blog List so you all can see whether it has been updated recently.

On the Yu-Gi-Oh front I've been working on a deck that utilizes Spellbooks for a Control Deck... Madolche Magileine being able to supply me with a nearly infinite supply of monsters is crucial to the low monster count. Along with La Maison the Spellbook Institute I can easily begin to have extremely large amounts of card advantage allowing for me to run more costly spells. So expect a build for it once I've finalized it.

Thursday, May 31, 2012

More Vanguard Pulls

Bought two more Set 6 boxes and pulled:
SP
Circular Saw, Kiriel

RRR
Incandescent Lion Blonde Ezel
 2x Desert Gunner, Shiden
Battle Cupid, Nociel
Cosmo Healer, Ergodiel
Probably 1 or 2 more that I don't remember

RR
Pure Keeper Requiel
Wyvern Guard Guld
Halo Shield Mark
Everything Else was sorta meh

SO once again I got a return but not as much as last time. Enough tradebait to build anything though. As it stands Quest Comics doesn't have a big Vanguard Scene yet and I can't attend their first tournament due to no longer being in town for it until I come to West Georgia for College.

As it stands I have built Gold Paladins, Narukami, Angel Feather, Nova Grappler, Kagero, and Royal Paladin

Gold Paladins as I've played against in the TCG are a force to be reckoned with. Blonde Ezel's ability is amazing the calling part isn't the scary portion what is scary is the sheer numbers it hits. If you do not have a Null Guard you will be taking a hit unless you minus massively pre-trigger. Putting a Little Fighter, Tron behind Blonde Ezel allows for easy 20k swings before Ezels effects. If you have 4 open damage which is very possible thanks to Disaster Mage, Tripp, you can Counterblast Twice if you happen to grab anything with more than 5000 you can force a 10k shield from a Dragonic Overlord... if you grab anything with 8000 or more you can force a 10k shield from Dragonic Overlord The End which doesn't exist in the TCG yet. If you grab a Beaumain or Grade 3 you will have a 20k Vanguard preboost and the rest of his effects. If you grab two... you'll have 30k Vanguard... 5 Rear Guards brings it to 35k... Boost up to 45k... Against Dragonic Overlord your opponent must guard with 35k minimum pre triggers meaning at minimum 4 card investment unless they have a Null Guard.

Disaster Mage, Tripp is an amazing card especially when boosted by Player of the Holy Axe, Nimue. Nimue's Counterblast 1 activates when the card it is boosting hits the Vanguard you can Superior Call the top card of your deck (Superior Call means you can call Any grade you happen to have on the top as long as it is a Gold Paladin.) You can even attack with the card you call out. But the kicker is if the opponent lets this attack hit not only can you unflip a Damage you also can Flip that same Damage again for Nimue's effect. (According to how most card games work if you have an unflipped damage and swing in with a Tripp boosted by Nimue. Due to simultaneous actions being technically impossible in card games as you must do one thing before the other. Nimue and Tripp both activate. Nimue can resolve first if you choose and then Tripp can resolve to unflip the damage. If that isn't the case then wow this is not like many other games at all.) So it'd make it free.

Playing against an incomplete Gold Paladin deck with an incomplete Narukami deck the game itself becomes more of a 50/50 scramble. If they pull off the Superior Ride to Blonde Ezel you will often be too far behind to actually win due to how Control works (unless you get your Full Guards on time.) Narukami though if able to pull off Saishin's ability to kill the Lion Cub you will win if you can get to Vermillion and use it's effect at the correct time.

Dragonic Kaiser, Vermillion should not be used once available but saved for when it truly will hurt your opponent (When their hands are too low to adequately replace the Rearguards). To hold off on not using Vermillion you can use Desert Gunner, Shiden and Raien to seal their Intercepts and pick them off with Shiden while hitting the Vanguard unhindered with Vermillion to make them use hand. (If they have to use 2 cards to guard and 1 card to replace the Rearguard they do not plus what soever the next turn. Once your chance comes though after they have replaced the Rearguards you say to your opponent "I will take on all of you at once, Vermillion Thunderbolt!!!" If they survive the turn follow up with riding to Thunder Break Dragon to retire their final Intercepts and then end him with a 25k swing at the Vanguard. If you used Vermillion at a time when they have to block for the Vanguard and have low hand you will no matter what have game so you can freely declare Final Turn of course then you say "Break the Dark Clouds, Barbaric Thunder Break!!"

Of course that won't happen too often so w/e. Angel Feather are a different beast altogether Double Heal actually happens there lol.

So this was my first informative post on Vanguard. Royal Paladin and Kagero players watchout for Extra Booster 3 this July

Friday, May 25, 2012

Vanguard Booster Set 6 Pulls

Has nothing to do with Yu-gi-oh but not everything I post has to be Yu-Gi-Oh does it?

Anyway from my Breaker of Limits box I was able to grab

Dragonic Kaiser Vermillion
Incandescent Lion Blonde Ezel
Beast Deity Azure Dragon
Dragonic Deathscythe
Sleygal Dagger
Death Seaker Thanatos
Pure Keeper Requiel
Love Machine Gun Nociel

3 Triple Rare
5 Double Rare

Pretty much everybox of Vanguard I've seen opened got you your money back every single time if you were to immediately sell every card inside. No SP cards but that's not a problem if I did get one though I'd immediately Ebay that mess and buy another box lol.

From my experience a 5 card pack of vanguard is often far better of a purchase than a 9 card pack of Yu-Gi-Oh and around the same as a 13 card pack of Magic the Gathering. Considering it's 30 packs a box for Vanguard at 5 cards a pack that's 150 cards... out of 150 cards around 7+ of them are going to be above standard Rare status. Which is amazing. I've bought single packs and pulled amazing quite often it's just really well done ratios.

Compared to buying a pack of Yu-Gi-Oh where you throw away nearly everything most times Vanguard normally due to how it does Archetypes (Clans) nearly every card you pull is worthwhile to someone. You happen to pull the trigger they needed in your pack... They trade you the trigger you needed and everyone comes out on top without wasting 20 cents online and paying shipping upwards of 2 dollars.

Or hey you pull a Null Guard well you can actually trade that for any other clans Null Guard most times because they are all worth around the same. So if you have a community of players there is absolutely no such thing as a bad box and every box bought helps out the entire community.

In Yu-Gi-Oh though you buy a box and most of what you bought is thrown away. You keep anything of value hoping to find that 1 or 2 cards to make your money back. In Vanguard if you sell everything you pull you will nearly make your money back every time without scaling and selling packs. But of course in Vanguard instead of selling everything just trade off what you can for what you need as anything for one clan is normally worth nearly the same as something in another clan of the same rarity.

So I'm looking forward to purchasing a second box of Set 6. This is the first of many posts that will be related to Vanguard at some point. Tomorrow will probably wind up a being a decklist or just more Vanguard posting which is so much fun for me to do. In the Fall we will be trying to bring up a new vanguard community in Carrollton GA at Quest Comics. If any of you magically go to school at West GA or live in Carrolton GA please stop by Quest Comics and try out Cardfight! Vanguard.
BTW I graduated from High School today if anyone cares. Also I've been testing that Thunder Plus deck and it works amazingly for a fun deck. It's somewhat slow to start up but once it starts it can put out Xyz Summons every turn. And Ally Genex Triforce is too good... Bring back any LIGHT so that you can make Xyz easier the next turn.

Stand up Vanguard!!
Signing out, Breaker of Limits, Yuginshin