Well I was planning on giving you a Beastdown deck but eh that didn't work out very well... Unifolia is a good card but just relatively useless as it has no good targets as Beasts are heavily undermanned... If Unifolia covered Beast-Warrior and Winged Beast it'd be great. Or at least if alpacaribou protected beast monsters it'd be broken.
Onto to actual topic of Hero Fusion Gate Bubble Beat OTK/Spam Zero...
Tuesday, May 8, 2012
Monday, May 7, 2012
Whoops
Sorry for the lack of posts... yesterday the internet was down from a severe thunderstorm... and today I had Senior Honor's Night to attend... I got an Accounting Award and a AP Computer Science Award... I also am graduating with Honors. I am on the "A" Honor Roll and am quite prepared to take my AP Computer Science AP Test tomorrow morning. In otherwords I have to study. I'll be back tomorrow with how it went and a blog post showing off some random idea that I fancy... Possibly a Beast-Down deck if that is what you all like.
Saturday, May 5, 2012
Miracle Contact in Context
We've been talking about this card for a long time now and how it will impact Hero Decks somehow... well truth be told it doesn't really add anything to the deck. It just spawns a new kind of Hero build. And both Hero Builds are ran differently.
In testing I've realized that anytime a Miracle Contact would work wonders so would a Miracle Fusion and running both just clogs the deck. So I'm thinking that when building N-Heroes one must remember that you do not have enough space to do everything you want to do. You can make do with a single Neos, and a set of 5-6 Neo-Spacians, Stratos, and some Prisma. That's the easy part... then we get to the Spells and suddenly all hell breaks lose. You have choices to make here. First E - Emergency Call and ROTA you want to run these in multiples but you also want to run Convert Contact and Pot of Avarice and 2-3 Pot of Duality... Then you want to run 2-3 Miracle Contact and still you haven't put in your Super Poly's yet if you run them. Then you have to put in your staples like Dark Hole, Monster Reborn, Book of Moon and so on. Then because of Divine Neos you have to run Future Fusion... and if you want to run Miracle Fusion you end up with something like this...
In testing I've realized that anytime a Miracle Contact would work wonders so would a Miracle Fusion and running both just clogs the deck. So I'm thinking that when building N-Heroes one must remember that you do not have enough space to do everything you want to do. You can make do with a single Neos, and a set of 5-6 Neo-Spacians, Stratos, and some Prisma. That's the easy part... then we get to the Spells and suddenly all hell breaks lose. You have choices to make here. First E - Emergency Call and ROTA you want to run these in multiples but you also want to run Convert Contact and Pot of Avarice and 2-3 Pot of Duality... Then you want to run 2-3 Miracle Contact and still you haven't put in your Super Poly's yet if you run them. Then you have to put in your staples like Dark Hole, Monster Reborn, Book of Moon and so on. Then because of Divine Neos you have to run Future Fusion... and if you want to run Miracle Fusion you end up with something like this...
Friday, May 4, 2012
Theoretical N-Heroes
This is a Theoretical deck as it hasn't been tested as Miracle Contact is not on DN as of yet (Doesn't even come out for a few weeks so not that big of a deal). Well without further ado here is the deck!!!
Monsters: 14
1x Elemental Hero Stratos
2x Elemental Hero Neos
3x Elemental Hero Prisma
2x Neo Space Pathfinder
1x Neo-Spacian Grand Mole
2x Neo-Spacian Air hummingbird
1x Neo-Spacian Aqua Dolphin
2x Neo-Spacian Flare Scarab
Spells: 20
1x Wrath of Neos
2x Neo Space
3x E - Emergency Call
1x Reinforcement of the Army
2x Miracle Fusion
2x Miracle Contact
2x Super Polymerization
2x Night Beam
2x Convert Contact
1x Monster Reborn
1x Dark Hole
1x Future Fusion
Traps: 6
2x Raigeki Break
2x Solemn Warning
1x Solemn Judgment
1x Fiendish Chain
Extra Deck: 15
1x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Grand Neos
1x Elemental Hero Flare Neos
1x Elemental Hero Magma Neos
1x Elemental Hero Storm Neos
1x Elemental Hero Absolute Zero
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
1x Elemental Hero Escuridao
2x Elemental Hero the Shining
1x Elemental Hero Nova Master
1x Vision Hero Trinity
1x Vision Hero Adoration
The deck runs as one would expect... Turn 1 Convert Contact to drop w/e... Summon Stratos grab Prisma... Then next turn you would Prisma to drop Neos or a Spacian depending on what you need... Then you can either Miracle Fusion or Miracle Contact depending on cards... if you Miracle Contact and can follow up with Neo Space you can have an extremely powerful Magma Neos who by itself is 3400... throw in Neo Space and it jumps up another 900 to 4300... If you have backrow or other monsters it steadily increases... Once it dies though everything gets bounced... Thanks to Convert Contact and Prisma Miracle Fusion is quite easily done for any attribute for the most part... Super Poly covers the rest admirably while also letting you drop useless spacians...
The fact that you simply run Grand Mole makes the deck a threat. And I believe this deck can actually impact the game... Another way to run it would be to make it Purely for Storm Neos freeing up room for Bubblebeat or Hero Beat pieces giving either more explosiveness or more control while also letting you have room for Xyz monsters of all kinds.
This is a theoretical deck though so I don't expect this to be the final product once I've been able to test how it runs.
Monsters: 14
1x Elemental Hero Stratos
2x Elemental Hero Neos
3x Elemental Hero Prisma
2x Neo Space Pathfinder
1x Neo-Spacian Grand Mole
2x Neo-Spacian Air hummingbird
1x Neo-Spacian Aqua Dolphin
2x Neo-Spacian Flare Scarab
Spells: 20
1x Wrath of Neos
2x Neo Space
3x E - Emergency Call
1x Reinforcement of the Army
2x Miracle Fusion
2x Miracle Contact
2x Super Polymerization
2x Night Beam
2x Convert Contact
1x Monster Reborn
1x Dark Hole
1x Future Fusion
Traps: 6
2x Raigeki Break
2x Solemn Warning
1x Solemn Judgment
1x Fiendish Chain
Extra Deck: 15
1x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Grand Neos
1x Elemental Hero Flare Neos
1x Elemental Hero Magma Neos
1x Elemental Hero Storm Neos
1x Elemental Hero Absolute Zero
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
1x Elemental Hero Escuridao
2x Elemental Hero the Shining
1x Elemental Hero Nova Master
1x Vision Hero Trinity
1x Vision Hero Adoration
The deck runs as one would expect... Turn 1 Convert Contact to drop w/e... Summon Stratos grab Prisma... Then next turn you would Prisma to drop Neos or a Spacian depending on what you need... Then you can either Miracle Fusion or Miracle Contact depending on cards... if you Miracle Contact and can follow up with Neo Space you can have an extremely powerful Magma Neos who by itself is 3400... throw in Neo Space and it jumps up another 900 to 4300... If you have backrow or other monsters it steadily increases... Once it dies though everything gets bounced... Thanks to Convert Contact and Prisma Miracle Fusion is quite easily done for any attribute for the most part... Super Poly covers the rest admirably while also letting you drop useless spacians...
The fact that you simply run Grand Mole makes the deck a threat. And I believe this deck can actually impact the game... Another way to run it would be to make it Purely for Storm Neos freeing up room for Bubblebeat or Hero Beat pieces giving either more explosiveness or more control while also letting you have room for Xyz monsters of all kinds.
This is a theoretical deck though so I don't expect this to be the final product once I've been able to test how it runs.
Thursday, May 3, 2012
Wan-Chan Exodia
I guess you've been waiting for me to make something like this eh? Well right now the deck is testing rather well. It's not meant to play against anything that can hit your hand but meh thats how all Exodia decks are. After the break I have the deck list... press the Read More Button...
Wednesday, May 2, 2012
Tinplate Machina Gadgets
This time I won't be giving a decklist of my own but rather a copy pasta from Shriek. With an analysis of how it performed when I tested it on DN.
1st place
Player: Chariot 「チャリオット」
Deck: Machiners Gadget 「マシンガジェ」
22 Monster
3x Yellow Gadget 「イエロー・ガジェット」
3x Green Gadget 「グリーン・ガジェット」
3x Tinplate Goldfish 「ブリキンギョ」
3x Red Gadget 「レッド・ガジェット」
3x Machiners Fortress 「マシンナーズ・フォートレス」
1x Machiners Canon 「マシンナーズ・カノン」
3x Machiners Gearframe 「マシンナーズ・ギアフレーム」
3x Effect Veiler 「エフェクト・ヴェーラー」
9 Magic
1x Heavy Storm 「大嵐」
3x Pot of Greederosity 「強欲で謙虚な壺」
1x Monster Reborn 「死者蘇生」
1x Pot of Avarice 「貪欲な壺」
1x Dark Hole 「ブラック・ホール」
1x Mystical Space Typhoon 「サイクロン」
1x Book of Moon 「月の書」
9 Trap
2x Torrential Tribute 「激流葬」
2x Raigeki Break 「サンダー・ブレイク」
2x Ultimate Offering 「血の代償」
2x Solemn Warning 「神の警告」
1x Solemn Judgment 「神の宣告」
Side
3x Increasing G 「増殖するG」
1x Envoy of Hades Gorz 「冥府の使者ゴーズ」
2x Tragoedia 「トラゴエディア」
2x Mystical Space Typhoon 「サイクロン」
1x Mirror Force 「聖なるバリア-ミラーフォース-」
1x The Transmigration Prophecy 「転生の予言」
2x Mind Crush 「マインドクラッシュ」
3x Shadow-Imprisoning Mirror 「暗闇を吸い込むマジック・ミラー」
Extra
1x Ally of Justice Catastor 「A・O・J カタストル」
1x Scrap Dragon 「スクラップ・ドラゴン」
1x Eviritua Merrowgeist 「イビリチュア・メロウガイスト」
1x Inverz Roach 「インヴェルズ・ローチ」
1x Verz Ouroboros 「ヴェルズ・ウロボロス」
1x Kachi Kochi Dragon 「カチコチドラゴン」
2x Gear-Gigant Cross 「ギアギガント X」
1x Reverb Djinn Maestroke 「交響魔人マエストローク」
1x Daigusta Emeral 「ダイガスタ・エメラル」
1x No. 16, Ruler of Color - Shock Ruler 「No.16 色の支配者ショック・ルーラー」
1x No. 39, Aspiring King Hope 「No.39 希望皇ホープ」
1x No. 50, The Black Corn 「No.50 ブラック・コーン号」
1x Fairy King Alverd 「妖精王 アルヴェルド」
1x No. 11, Big Eye 「No.11 ビッグ・アイ」
1st place
Player: Chariot 「チャリオット」
Deck: Machiners Gadget 「マシンガジェ」
22 Monster
3x Yellow Gadget 「イエロー・ガジェット」
3x Green Gadget 「グリーン・ガジェット」
3x Tinplate Goldfish 「ブリキンギョ」
3x Red Gadget 「レッド・ガジェット」
3x Machiners Fortress 「マシンナーズ・フォートレス」
1x Machiners Canon 「マシンナーズ・カノン」
3x Machiners Gearframe 「マシンナーズ・ギアフレーム」
3x Effect Veiler 「エフェクト・ヴェーラー」
9 Magic
1x Heavy Storm 「大嵐」
3x Pot of Greederosity 「強欲で謙虚な壺」
1x Monster Reborn 「死者蘇生」
1x Pot of Avarice 「貪欲な壺」
1x Dark Hole 「ブラック・ホール」
1x Mystical Space Typhoon 「サイクロン」
1x Book of Moon 「月の書」
9 Trap
2x Torrential Tribute 「激流葬」
2x Raigeki Break 「サンダー・ブレイク」
2x Ultimate Offering 「血の代償」
2x Solemn Warning 「神の警告」
1x Solemn Judgment 「神の宣告」
Side
3x Increasing G 「増殖するG」
1x Envoy of Hades Gorz 「冥府の使者ゴーズ」
2x Tragoedia 「トラゴエディア」
2x Mystical Space Typhoon 「サイクロン」
1x Mirror Force 「聖なるバリア-ミラーフォース-」
1x The Transmigration Prophecy 「転生の予言」
2x Mind Crush 「マインドクラッシュ」
3x Shadow-Imprisoning Mirror 「暗闇を吸い込むマジック・ミラー」
Extra
1x Ally of Justice Catastor 「A・O・J カタストル」
1x Scrap Dragon 「スクラップ・ドラゴン」
1x Eviritua Merrowgeist 「イビリチュア・メロウガイスト」
1x Inverz Roach 「インヴェルズ・ローチ」
1x Verz Ouroboros 「ヴェルズ・ウロボロス」
1x Kachi Kochi Dragon 「カチコチドラゴン」
2x Gear-Gigant Cross 「ギアギガント X」
1x Reverb Djinn Maestroke 「交響魔人マエストローク」
1x Daigusta Emeral 「ダイガスタ・エメラル」
1x No. 16, Ruler of Color - Shock Ruler 「No.16 色の支配者ショック・ルーラー」
1x No. 39, Aspiring King Hope 「No.39 希望皇ホープ」
1x No. 50, The Black Corn 「No.50 ブラック・コーン号」
1x Fairy King Alverd 「妖精王 アルヴェルド」
1x No. 11, Big Eye 「No.11 ビッグ・アイ」
This deck is quite nasty. As you may have guessed the choice play is tinplate + a gadget making you lose 2 cards in hand... but still a minus 0... Then the gadget activates... +1... Overlay for a minus 1... still 0... Geargigant Cross effect grab a Machina Gearframe. +1... Next turn if Cross lives just grab w/e you want... then Gearframe and yadda yadda... if you have extra crap in hand you can drop Fortresses and such. If you have Ultimate Offering its GG.
I tried this deck out myself and my common plays rarely needed to stem from Tinplate as I never drew it lol.The decks strength comes mostly from it being Gadgets so that nothing is a real minus. Veiler doesn't even minus you in card advantage because your gadgets made up for it. Geargigant X is the main reason this deck got the new blast of life. Being able to search Gearframe, Tinplate, Gadgets, or anything else you happen to have thats a Level 4 or lower machine is amazing. You can even run Granel in here as a tech card.
The deck does not need Cardcar D for advantage or consistency it outputs enough on its own. This is perhaps the most fun I've had with Gadgets in a good while. Still though it isn't as fun as Geargia.
I planned to give you a updated Gem-Knight deck but realized Block Golem and Gransoil don't really add much but gimmicks to the deck. Block Golem does let you use your dead Rocks for Xyz or more Fusions but it still isn't really necessary to the deck and hasn't boosted the win percentage any. Probably just a problem steming from the Tier 1 Dilemma.
I'll see you all tomorrow hopefully BTW thanks a lot guys because I needed to make a blog post I had to put off cleaning my room for the day. So tomorrow the blog post may be extremely late or extremely early depending on how desperate I am.
Tuesday, May 1, 2012
Geargia The Fun Build
Back with a Vengeance dang it Lets GOOOO!!! Well not really but I'll treat you with not forcing you to press Read More one more time.
Monsters: 19
1x Gransoil The Broken Beast (I made that name up)
3x Geargiaccel
3x Geargiano MK-II
3x Geargiarsenal
1x Geargiano
2x Effect Veiler
2x Cardcar D
1x Meklord Emperor Granel
Spells: 12
3x Pot of Duality
2x Iron Call
1x Pot of Avarice
1x Dark Hole
1x Limiter Removal
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
Traps: 9
2x Torrential Tribute
1x Solemn Judgment
2x Raigeki Break
1x Mirror Force
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
Extra Deck: 15
2x Geargiganto X
2x Utopia
1x Maestroke
1x Daigusto Emeral
1x Kachi Kochi Dragon
1x Utopia Ray
1x Black Corn
1x Vairon Disigma
1x Leviair
1x Leviathan Dragon
1x Zenmaines
2x Snowpeak Giant
Well the deck works like I've described many times before. Snowpeak Giant gives extra advantage in a winning situation as a win more card. The Golems and Geargiganto X's most duels if I don't win early literally search through all my machines. One time my last machine was a single Cardcar. Gransoil is easy to summon if drawn early enough because it is easy to have the right grave early game so I only run 1. Cardcar D is obvious as is Duality. If I don't start with an Armor I can Duality into an Arsenal and just sit on a 1700 beater. MK-II and Accel provide so much replay for Armor and all my Xyz and Arsenals. one time I revived the same Armor about 5 times in a duel. The deck just garners so many pluses throughout that overextending doesn't hurt much at all. Granel just provides an easy win after the swarm. As it ruins their Dark Hole comeback severely.
The deck just fears Inzektors majorly as their destruction is free or even a plus so you get nothing from them wasting cards to stop a Armor.
A good idea to run in the deck would be a set of Spys and a Guard just to be a douche and confuse the shit out of your opponent.
Well thats all for now thanks for my return lol
Monsters: 19
1x Gransoil The Broken Beast (I made that name up)
3x Geargiaccel
3x Geargiano MK-II
3x Geargiarsenal
1x Geargiano
2x Effect Veiler
2x Cardcar D
1x Meklord Emperor Granel
Spells: 12
3x Pot of Duality
2x Iron Call
1x Pot of Avarice
1x Dark Hole
1x Limiter Removal
1x Monster Reborn
1x Heavy Storm
2x Mystical Space Typhoon
Traps: 9
2x Torrential Tribute
1x Solemn Judgment
2x Raigeki Break
1x Mirror Force
2x Bottomless Trap Hole
1x Compulsory Evacuation Device
Extra Deck: 15
2x Geargiganto X
2x Utopia
1x Maestroke
1x Daigusto Emeral
1x Kachi Kochi Dragon
1x Utopia Ray
1x Black Corn
1x Vairon Disigma
1x Leviair
1x Leviathan Dragon
1x Zenmaines
2x Snowpeak Giant
Well the deck works like I've described many times before. Snowpeak Giant gives extra advantage in a winning situation as a win more card. The Golems and Geargiganto X's most duels if I don't win early literally search through all my machines. One time my last machine was a single Cardcar. Gransoil is easy to summon if drawn early enough because it is easy to have the right grave early game so I only run 1. Cardcar D is obvious as is Duality. If I don't start with an Armor I can Duality into an Arsenal and just sit on a 1700 beater. MK-II and Accel provide so much replay for Armor and all my Xyz and Arsenals. one time I revived the same Armor about 5 times in a duel. The deck just garners so many pluses throughout that overextending doesn't hurt much at all. Granel just provides an easy win after the swarm. As it ruins their Dark Hole comeback severely.
The deck just fears Inzektors majorly as their destruction is free or even a plus so you get nothing from them wasting cards to stop a Armor.
A good idea to run in the deck would be a set of Spys and a Guard just to be a douche and confuse the shit out of your opponent.
Well thats all for now thanks for my return lol
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