Well we are once again here to witness another month of Yami no Duel. This past month has been a huge success for Yami no Duel even more of you loved viewers began to view this site than ever before and have even began to comment more often on the posts leaving me extremely happy. Some of you may have noticed that I put a soft block on commenting on anything older than 7 days by making you all wait for me to review the comment before it is published. I did that so as to filter out those who didn't notice how old some of the posts they were commenting on were.
Moving on, we have welcomed a new Writer to the blog, Spitta!! So now we have a grand total of Three Writers. I the Administrator for the Blog and Head Editor Yuginshin, My Partner in Crime and Discovery Ernest, and now My Friend and somehow I guess Rival Spitta!!! The blog has evolved from it's humble beginnings and its about to cross over into the New World!!! Unbeknownst to the blog there exists even more danger and powerful enemies as the duelist returns to take over the New World! *Insert random opening song here*
Soon my viewers and friends there will be a Return of the Duelist!!! As I begin this month of Card Reviews I am looking forward to meeting this Duelist and writing about him in a thorough article to show the world his true colors. It'll be a struggle but with your support I'm sure we will come out on top. Now then this month has breached 10000 views and beat out Feburary by over 1000 views. Next Month with the Return of the Duelist I'm expecting some earth-shattering results.
Normally I make these addresses fairly long but in interest of the new poll question I'll leave it short. "Do you like the 'State of the Blog Address'?" I'm expecting a flood of replies to the simple Yes or No question.
Also: Not going to be a poll but comment here with what you think: Do you like the month of Decks and Strategies followed with a month of Card Reviews which then is followed by a month of Decks and Strategies? If so then I'll keep the format it just so happens though that April and February were both new set release months so coorelated perfectly. I have no idea about the set after Return of the Duelist though there just has been no information on it. If it follows and comes out 2 months after Return of the Duelist though I cannot change the format of my schedule (JUNE).
BTW Persona 4 episode 25... Damn you!!!!! Why would you give the New Game+ Option!!!! Now I'm waiting for an OVA that may never come... Or you'll just surprise me with an Episode 26 either way you are a douchebag and should die in a fire underwater during a sandstorm in Antartica!!! BTW Lucifer is an epic Persona!!! but I want my Izanagi no Ookami!!!
BTW2: Just downloaded Katawa Shoujo... The only good thing to come out of 4chan since.... I don't know... Thank you Reddit for showing me about such an interesting Visual Novel I can't wait to play it.
Everyone that happens to still be on Spring Break good luck, have fun, and be safe!! I'll be here tomorrow with the first review!!
Saturday, March 31, 2012
Friday, March 30, 2012
The Masked Bubble
Bubblebeat has been doing very very well recently which is to be expected as it's a new take on Hero's which is always a treat. The main premise of the deck is on Bubbleman adding major Xyz Options and with Blade Armor Ninja allowing OTK's with Stratos and Monster Reborn or surprise 4400 hits and with a new Xyz from the new Starter deck they also get a reliable stall option mixed with a Tsukuyomi for another avenue to run over big beaters. Essentially they now have good Offense, Defense, and can take an opponent's strength and destroy him with it through use of Super Polymerization. The deck also can successfully utilize Mask Change and Miracle Fusion for consistant Absolute Zero/Acid wipes. The deck has access to a ton of powerful plays and many control options while minimizing it's weakness to Royal Decree with a trap line-up of less than 10. With it's low monster count but high searchability there's just no point in not running enough spells to overwhelm with a ton of power cards.
The deck's power stems from constant pressure from HERO's that are essentially floaters especially Alius as a Spark makes a searched Alius into a plus 1. Hero Blast even gives you back that Alius for another 1 for 1. The deck just grinds out advantage and waits for the first few negates of the game. In order to push in for major damage with limited ways for the opponent to get out. The deck along with the pressure aims to punish misreads and misplays by the opponent. You set your hand and summon Stratos... if it goes unnegated they cannot stop your Bubbleman without taking a hit. The Xyz is just going to happen. And if they stop the Xyz they risk taking a Miracle Fusion to the face.
Stopping the deck is difficult you just simply must outplay and outread the deck. Making mistakes isn't safe against Bubblebeat so you must be on top of your game at all times and negate the major threats. You see a Stratos try to warning it. Do whatever you can to keep it off the field as they won't set their hand until they have a bubbleman in hand. If they misplay and set their hand first kill the Stratos ASAP any way you can and just deal with the bubbleman. If they leave a lone bubbleman on the field with backrow expect a Acid to hit you so try to avoid setting cards while that bubbleman is on field. End Phase Harpies Feather Duster or on chain Feather Duster hurts... If you can force a Vapor you'll be in good position as 2400 isn't hard to run over as they lose major Super Poly access and Mask Change. But they also gain access to Miracle Fusion which will be a problem so you'd have to be prepared to deal with that.
Essentially to defeat the deck you must take a stance of aggression if you can put them into a bad position they can often not turn it around very easily. They gain from putting the aggression against you. In a speed race though they have to take a defensive stance meaning you can get them to waste big cards early and lower their chances of using that card late game when it counts. You also once again have to outplay them and be a couple steps ahead in the game and remember every card they have activated throughout the duel so to know what they should have left in their deck to combat you with. In otherwords treat them like you would treat any control deck even though they are an aggressive deck as they still don't fight back well against large monsters and in TCG a Large DARK monster can often seal their fate as we don't yet have Escuridao. in OCG you want to be prepared for a Super Polymerization but also press as if the card didn't exist as it's an inevitability.
Good luck and tomorrow there will be a State of the Blog Address before the transition on April 1st to Card Reviews!! And on April 12/14 for the Return of the Duelist Reviews.
The deck's power stems from constant pressure from HERO's that are essentially floaters especially Alius as a Spark makes a searched Alius into a plus 1. Hero Blast even gives you back that Alius for another 1 for 1. The deck just grinds out advantage and waits for the first few negates of the game. In order to push in for major damage with limited ways for the opponent to get out. The deck along with the pressure aims to punish misreads and misplays by the opponent. You set your hand and summon Stratos... if it goes unnegated they cannot stop your Bubbleman without taking a hit. The Xyz is just going to happen. And if they stop the Xyz they risk taking a Miracle Fusion to the face.
Stopping the deck is difficult you just simply must outplay and outread the deck. Making mistakes isn't safe against Bubblebeat so you must be on top of your game at all times and negate the major threats. You see a Stratos try to warning it. Do whatever you can to keep it off the field as they won't set their hand until they have a bubbleman in hand. If they misplay and set their hand first kill the Stratos ASAP any way you can and just deal with the bubbleman. If they leave a lone bubbleman on the field with backrow expect a Acid to hit you so try to avoid setting cards while that bubbleman is on field. End Phase Harpies Feather Duster or on chain Feather Duster hurts... If you can force a Vapor you'll be in good position as 2400 isn't hard to run over as they lose major Super Poly access and Mask Change. But they also gain access to Miracle Fusion which will be a problem so you'd have to be prepared to deal with that.
Essentially to defeat the deck you must take a stance of aggression if you can put them into a bad position they can often not turn it around very easily. They gain from putting the aggression against you. In a speed race though they have to take a defensive stance meaning you can get them to waste big cards early and lower their chances of using that card late game when it counts. You also once again have to outplay them and be a couple steps ahead in the game and remember every card they have activated throughout the duel so to know what they should have left in their deck to combat you with. In otherwords treat them like you would treat any control deck even though they are an aggressive deck as they still don't fight back well against large monsters and in TCG a Large DARK monster can often seal their fate as we don't yet have Escuridao. in OCG you want to be prepared for a Super Polymerization but also press as if the card didn't exist as it's an inevitability.
Good luck and tomorrow there will be a State of the Blog Address before the transition on April 1st to Card Reviews!! And on April 12/14 for the Return of the Duelist Reviews.
Karakuritronic
Alright I just woke up and it's 3 AM so this will be really short and terse.
Monsters: 23
3x Ninishi
3x Nishipachi
2x Nanashick
3x Nisamu
3x Scopen
3x Staplen
3x Boomboxen
3x Card Car "D"
Spells: 17
2x Pot of Duality
1x Pot of Avarice
2x Machine Duplication
3x Iron Call
3x Junk Box
1x Limiter Removal
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Extra:
Level 7 and 8 Synchros
Rank 7, 4, 3 Xyz
Just make sure to include the Karakuri Synchros
Monsters: 23
3x Ninishi
3x Nishipachi
2x Nanashick
3x Nisamu
3x Scopen
3x Staplen
3x Boomboxen
3x Card Car "D"
Spells: 17
2x Pot of Duality
1x Pot of Avarice
2x Machine Duplication
3x Iron Call
3x Junk Box
1x Limiter Removal
2x Mystical Space Typhoon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Extra:
Level 7 and 8 Synchros
Rank 7, 4, 3 Xyz
Just make sure to include the Karakuri Synchros
Wednesday, March 28, 2012
Just scroll down to yesterdays post
Ya see I have nothing to say... I don't feel up to making any posts while I feel terrible thanks to allergies. Sorry guys. If I could get into contact with Spitta that'd be helpful lol.
Tuesday, March 27, 2012
Geargigant X OTK Possibilities
Well I've been thinking of a way to make a deck that spams multiple Rank 4's in one turn and just can't quite figure out how to do it. I've done Sacred, Verz, Water Xyz, Gadget, HERO... and so on but just can't find a deck that can spam them more than once a turn without ultimate offering. Well then damn I guess we'll just have to go back to using ultimate offering... So here's my plan... First off Gadgets are always a good idea. So you now have a 9 Gadget base for Xyz... But you with 9 gadgets can make 3 Geargigant X's... So you can put out 3 Geargigant X use all their effects to pick any 3 Level 4 or lower Machines from your deck to your hand. And have room to summon 2 of them for game... of course isn't Gadget's just spamming a bunch of Xyz better?
Well what about putting out 3 monsters all level 4... Basically 2 Geargiaccel and 1 Tinplate Goldfish should do fine... Goldfish>Accel... Special second Accel... overlay Goldfish and Accel for Geargigant X... Use it's effect to grab another Accel from deck... Special out that Accel... now you can overlay for a second Geargigant X... that's a total of 4600 damage worth right... So we are still off by a good bit... And we've already normal summoned... Well the second Geargigant can add an Accel from grave but Geargigant X isn't a Geargia so you can't summon it out... There must be a better way right? If I told you there might be would be be happy... BTW A single Iron Call lets you make another Geargigant X for 6900 damage... Also advantage wise you didn't lose much... The First Geargia cost you 3 cards from hand The Second Geargia cost you 1 card the Third Geargia cost you 1 card... The First Geargia gave you 1 card... The Second Geargia gave you 1 card the Third Geargia gave you one card... overall you only lose about 1 card worth of advantage but get 3 monsters on the field. so in essence you had used 4 total cards that you actually had to obtain... to make 3 Xyz in one turn... with no real set-up...
1 Geargiaccel and 1 Geargiarsenal and 1 Tinplate Goldfish also works... Same exact combo but use Arsenal to put out the second Accel... Problem is we are missing damage still 1100 that has to happen somehow (This is considering an empty field mind you).
So we have a conundrum... we can take a 4 card combo and put out 6900 damage... thats just not good enough. (If we had a Ultimate Offering or Limiter Removal it'd be too dependent). I want this to be as independent on extra cards as possible. With Limiter Removal though we can do either combo doesn't really matter but instead of using Iron Call for the third one we can just Limiter Removal for 9200 damage total... Or we could use Ultimate Offering and make enough monsters for over 8000 damage... Offering would turn the whole hand into anything we needed.
There are a ton of different ideas I have with Geargia's and I'm hoping to hear from you all about how you can make an OTK using Geargigant X without using a single Gadget monster.
Well what about putting out 3 monsters all level 4... Basically 2 Geargiaccel and 1 Tinplate Goldfish should do fine... Goldfish>Accel... Special second Accel... overlay Goldfish and Accel for Geargigant X... Use it's effect to grab another Accel from deck... Special out that Accel... now you can overlay for a second Geargigant X... that's a total of 4600 damage worth right... So we are still off by a good bit... And we've already normal summoned... Well the second Geargigant can add an Accel from grave but Geargigant X isn't a Geargia so you can't summon it out... There must be a better way right? If I told you there might be would be be happy... BTW A single Iron Call lets you make another Geargigant X for 6900 damage... Also advantage wise you didn't lose much... The First Geargia cost you 3 cards from hand The Second Geargia cost you 1 card the Third Geargia cost you 1 card... The First Geargia gave you 1 card... The Second Geargia gave you 1 card the Third Geargia gave you one card... overall you only lose about 1 card worth of advantage but get 3 monsters on the field. so in essence you had used 4 total cards that you actually had to obtain... to make 3 Xyz in one turn... with no real set-up...
1 Geargiaccel and 1 Geargiarsenal and 1 Tinplate Goldfish also works... Same exact combo but use Arsenal to put out the second Accel... Problem is we are missing damage still 1100 that has to happen somehow (This is considering an empty field mind you).
So we have a conundrum... we can take a 4 card combo and put out 6900 damage... thats just not good enough. (If we had a Ultimate Offering or Limiter Removal it'd be too dependent). I want this to be as independent on extra cards as possible. With Limiter Removal though we can do either combo doesn't really matter but instead of using Iron Call for the third one we can just Limiter Removal for 9200 damage total... Or we could use Ultimate Offering and make enough monsters for over 8000 damage... Offering would turn the whole hand into anything we needed.
There are a ton of different ideas I have with Geargia's and I'm hoping to hear from you all about how you can make an OTK using Geargigant X without using a single Gadget monster.
Monday, March 26, 2012
Tempel Ideas
So Magical Summoner, Tempel can let me summon any level 5 or higher Dark or Light Spellcaster from my Deck... At the cost of using a Spell Card and tributing it... DONE!! As in Read More because I really typed more than I thought I would and it would crowd the front page. And nope this is a Strategy post not a Deck
Sunday, March 25, 2012
Merchant Sworn Spam
So essentially I put Magical Merchant into an all LIGHT scenario and it was hilarious it doesn't deserve the wins it gets just because it is pure luck lol. Photon Veil is the easiest way to search 3 Magical Merchant turn 1 while putting back into the deck a ton of cards that would rather not be in hand...
Saturday, March 24, 2012
New Writer on the Block....
Hello fellow readers and players. I'm a fellow DN (Dueling Network) friend of Yuginshin and my name is Spitta. I have been invited to join the site and blog for you all so I will do my best to bring you the utmost variety of articles that I possibly can while not attempting to bore you to death. Alright so without further ado let's get to my first blog !
Ever had a little fun deck that you wished was more competitive? Well that's how I felt about Psychics. So while stumbling around online, I found a neat little build I that encourage you all to try out (I take no credit for building this deck):
Ever had a little fun deck that you wished was more competitive? Well that's how I felt about Psychics. So while stumbling around online, I found a neat little build I that encourage you all to try out (I take no credit for building this deck):
Friday, March 23, 2012
Stellar Rabbit
So we all know Dino Rabbit and now we know Verz Omega Rabbit. but what about Stellar Rabbit? It's the same set-up as the previous build with Verz but instead of Verz we use Sacred's Xyz makers Pollux, Gredi, and Kaust. to make easy Rank 4's and 5's. While also utilizing Rabbit to make Sacred Omega as number 1 priority... as one turn with that can lead to safe Xyz Summons for the rest of the deck when using Stellars for Xyz Summons. The deck has had some testing and it works quite nicely but DN has lead to some extravagant draws... (All 6 normals within the first 3 turns... with a Rabbit in hand (Turn 1 drew 2 Alexandrite, 1 Dunames, set sangan... sangan dies... get Rabbit... draw Dunames number 2... wins duel like a boss)
Thursday, March 22, 2012
Verz Omega Rabbit!!
Alright so back on subject of real decks. Here is something I think would be quite lovely in the TCG though OCG will have all the cards in the deck by time we get them here lol so heh. It's Essentially Dinoless Rabbit and instead using Verz Heliotrope and Alexandrite Dragon for bigger beaters and for access to both Sacred Omega and Verz Ophion/Bahamut. You don't have the option of laggiaing it up game up but you have the option of an interesting and varied array of Rank 4's and 3's. If you felt like Laggiaing it up you could side deck the cards required for Dino Rabbit. Now a quick note about the build... While building I forgot about Pot of Duality and Gold Sarcophagus lol.So If you can make room for them without compromising the decks basic structure yay lol.
Wednesday, March 21, 2012
Another Theoretical Deck... Gagaga Magician's Magic Book
This is more of a fun build based around the new fun Magical cards full of mostly gimmick plays. The actual cards are quite nice and very semi-broken.
Well you know about a few of them by now but I implore you to look them up on Shriek or Wikia as they are quite good. This build will be more focused on Templo, Lamour, Shario, Junon, Batel... heck essentially all of them lol.
Well you know about a few of them by now but I implore you to look them up on Shriek or Wikia as they are quite good. This build will be more focused on Templo, Lamour, Shario, Junon, Batel... heck essentially all of them lol.
Tuesday, March 20, 2012
Madolce Preemptive Build
As you all should know we have a ton of new archetypes in Return of the Duelist. Heroic, Madolce, Geargia, Book of Magic, OOParts not to mention the older archetypes new support yet to be revealed. Read More for my earlyy take on these fun monsters.
Monday, March 19, 2012
Random Roid Deck GO!!! Jetroid is Awesome
I'm utterly adverse to adding Chain Material so that's automatically out of the question (Hates the card's existence)... This deck actually has won a few games on DN though that was last format so I recently updated it a bit to make it a bit more epic by utilizing Jetroid's interesting ability... If I control Jetroid I don't have to fear Heavy Storm or MST or any of that jazz...
Sunday, March 18, 2012
Geargiano
So in essence I'm going to give you a purely hypothetical decklist for an archetype that is most likely not fully revealed but has confirmed effects... I won't put effects here because that's an issue for next month. I'll just make the deck list because i'm cool like that.
Friday, March 16, 2012
Dborak, King of Heavy Machinery Loop FTK/OTK
So I decided to put the loop in deck form for all to see... This build is solely meant to do the Dborak loop... The Lucky Stripe Exodia Loop works the same so there was no point in testing both (Replace the Flame Swordsman and Alligator's Sword Dragon materials and monsters with Gaia the Dragon Champion/Neos Knight materials and monsters, fit in all 5 Exodia Pieces... and so on)...
Gustaph loop is the same too except more streamlined but cannot run One day of Peace without slight conflict of interest (Unless you abandon the FTK route entirely then the deck becomes very very consistent.)
Gustaph loop is the same too except more streamlined but cannot run One day of Peace without slight conflict of interest (Unless you abandon the FTK route entirely then the deck becomes very very consistent.)
Thursday, March 15, 2012
Tinplate Verz Xyz
So yep I took my Tinplate Xyz deck and combined it with Verz Xyz so as to make a more perfect union. 4 score and a few hours ago I was working on Tinplate Xyz, the battle was intense but in the end we prevailed and have been able to preserve the union by adding in the glue that is the Verz Virus. Essentially we infected the people of Tinplate Xyz and made them unholy demonic beasts with a Hive Mind larger than that of the standard high school.
Wednesday, March 14, 2012
Pure Junk OTK
So i've decided on a Junk OTK 4.0 and I'm quite pleased with it's performance. I'm not even going to put any fanfare here. I'm just gonna post the deck of course also with the standard Read More sign muhahahahahahha.
Tuesday, March 13, 2012
Fiend Control
Well well well I am finally able to post this without that odd feeling of annoyance with no real source until recently but meh... anyway on to the deck!!
The original build ran Necroface and 3 Gold Sarcophagus but I fear that I'll draw it too often... but of course Necroface working once normally ends the game right there. If I were to put those back in I'd drop 1 MST 1 Book of Moon and 1 Fiendish Chain for the Gold Sarcophagus's I'd drop 1 Doomcaliber Knight for the Necroface. But of course another fun card that can be ran in here is Darkness Neosphere but that's not a needed card but it allows for reusal of Escape from the Dark Dimension and in a build centering more on Necroface and Banishing he can be a real asset along with Dimensional Alchemist but I decided to go more Mono-Fiend with this build.
Monsters: 22
2x Tragoedia
1x Gorz, the Emissary of Darkness
3x Tour Guide from the Underworld
1x Sangan
3x Trance Archfiend
3x Battle Fader
2x Maxx "C"
2x Caius, the Shadow Monarch
2x Stygian Street Patrol
3x Doomcaliber Knight
Spells: 8
3x Mystical Space Typhoon
1x Allure of Darkness
1x Book of Moon
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 10
1x Escape from the Dark Dimension
1x Mirror Force
2x Torrential Tribute
1x Solemn Judgment
2x Solemn Warning
3x Fiendish Chain
The original build ran Necroface and 3 Gold Sarcophagus but I fear that I'll draw it too often... but of course Necroface working once normally ends the game right there. If I were to put those back in I'd drop 1 MST 1 Book of Moon and 1 Fiendish Chain for the Gold Sarcophagus's I'd drop 1 Doomcaliber Knight for the Necroface. But of course another fun card that can be ran in here is Darkness Neosphere but that's not a needed card but it allows for reusal of Escape from the Dark Dimension and in a build centering more on Necroface and Banishing he can be a real asset along with Dimensional Alchemist but I decided to go more Mono-Fiend with this build.
Monday, March 12, 2012
Gah... I'm feeling bad today
I would have a post up for you but I've been feeling a little out of it since this morning... I'll have a Fiend deck ready for tomorrow but right now I just need to get some rest see if I'm just really tired. Thank you all for understanding and do you know how hard it is to make a new idea every day? It's very hard...
Sunday, March 11, 2012
Alien Junk OTK
So this post is really late and I apologize but I had a day at the movies with family and saw Safehouse (Great Movie)
So far the deck has tested to be playable but I'm having some trouble making the Alien half work correctly in tandem with the Junk half. So I may do a follow-up post later this month on how the deck has changed. There will be a pure Junk OTK build some time later this month though rest assured.
So far the deck has tested to be playable but I'm having some trouble making the Alien half work correctly in tandem with the Junk half. So I may do a follow-up post later this month on how the deck has changed. There will be a pure Junk OTK build some time later this month though rest assured.
Saturday, March 10, 2012
Gishki ideas
There isn't much change to Gishki Turbo from before but I've been thinking about Preparation of Rites... after one successful Gustkrake you can use Rites to not only retrieve your Aquamirror but also search another Gustkrake. Psychelone is also a very easy summon... and so I've decided to focus on rank 6's and easy summons... meaning only level 6 and below gishki rituals...
Read More for the full decklist it'll be a little rushed so bear with me.
Read More for the full decklist it'll be a little rushed so bear with me.
Friday, March 9, 2012
Morphtronic Synchro
You all would have had a Bouncer deck around 7 PM but that didn't get anywhere as I labored to figure out how to make it work so skipping that for the day I decided to do a Morphtronic Synchro Spam deck... but of course without Karakuri this time.
Read More for the Decklist I guess though I hate typing those things lol
Thursday, March 8, 2012
Fire Style: Junkyard Inferno
So I'm back in business and these posts will be better than the previous ones this month. Today I decided I'll as a treat to all of you give you a Junk OTK deck. There may be others (Has been thinking about an Alien Junk OTK and has also been thinking about a Lightsworn build so heheheh).
So without further ado I'll say Read More so there is always further ado.
So without further ado I'll say Read More so there is always further ado.
Wednesday, March 7, 2012
Dino Rabbit
This time around I won't supply you with a decklist or anything of that sort this is a strategy meeting to explain why Dino Rabbit is just so good right now in TCG land.
First and foremost: The OCG Priority ruling that made retaining your priority for an Ignition effect no longer possible means that cards like Raigeki Break and Effect Veiler and Fiendish Chain or anything that isn't a counter trap are able to stop the Rabbit from going off and when they get Tour Guide it will stop that from going off too (That'll be after the next banlist though). In TCG we don't have that cushion that makes so many decks better and makes ignition effects less god like. Meaning turn 1 Rabbit cannot be stopped without a Solemn Warning, Divine Wrath, Solemn Judgment, etc. Rabbit in general was already a nuisance in OCG but with the ruling not changing in TCG makes the deck extremely powerful much like Wind-up's. A clear way to stop this deck though would be simply any main decked Effect Negation that negates effects that work in the RFG. Imperial Iron Wall is also a choice by stopping Rabbit from activating but that's a niche card and hard to side with. There are many good cards that stop Rabbit... and once Rabbit is in grave it won't be coming back bar a Monster Reborn or a Call of the Haunted. So all in all stopping the Rabbit itself requires a major investment and Gemini Spark can't stop it (This is one of the reasons Hero Beat works well in OCG.)
Next: The deck runs so much powerful negation... It has a Spell Speed 2 Solemn Judgment, and a Spell Speed 2 double use free Divine Wrath. Turn 1 Laggia backed up with Warning and Fiendish Chain or in hand Effect Veiler is often game-ending. As your turn 2 would be a Leviair and a Dolkka/Laggia depending on situation. Once that turn 2 comes to pass the duel is probably over. All of that power though stems from making Laggia as quickly as possible... if you stop that Laggia play you have a good shot at winning as you've set them back majorly. Hence why people began to run Bottomless Trap Hole against Rabbit... as both Sabersaurus and Kabazauls have over 1500... you'd get to banish two copies and your opponent wouldn't have an Xyz. Sure they can Tour Guide later but they are still stuck. Now with 2 Torrential Tribute you can do the same... it won't be banishing but you'll have broader destruction at your fingertips. (Once again with no Ignition priority upon summoning this can kill Rabbit too lol). Another option is to bait the Laggia and make it waste materials on something like a Smashing Ground and then follow up with a Dark Hole or a Torrential... The problem with that is your opponent forces you to waste power cards to get rid of a 2400 beater... just as strong as your Jinzo...
Third: The deck is extremely fast and this ties into the upper portions too. Turn 1 you can make a 1 card Laggia and protect it... Turn 2 you can make Dolkka/Laggia with a Leviair... Turn 3 you control from there on and win... Meaning to slow it down you have 3 choices... stop the Rabbit immediately and in TCG we can barely do that... make the Laggia waste materials and get murdered... make the Laggia waste materials and bait the opponent into making a second one with their huge Leviair play against a face-down Torrential Tribute (They'd lose 2 more Dinosaurs, 2 Tour Guides, Leviair, and a Laggia...). But out of those the only one that is fool-proof is straight on negating the Rabbit play. In OCG you can just destroy or veiler Rabbit and it'll just die. (in OCG Wind-ups get murdered due to having their Zenmaighty negated and have to rely on the loop... Inzektors do well because of the priority thing, yes it makes them more vulnerable but at the same time they don't have to contend with Dino Rabbit as often and with Agents and Junk Doppel mostly out of the picture they can rape).
Finally: This is the most expensive deck we've had in a very long time... I've heard Dolkka is going for 60 right now... so think about it...
(Going by while at YCS ATL prices (rather inflated due to the event))
3x Tour Guide 240-300
3x Rabbit 120-180
1x Dolkka 60
2x Laggia 30
3x Maxx "c" 360
1x Wind-up Zenmaines 120
so that makes it
300+180+60+30+360+120
1030 dollars or so.... at the low end it's around 910 at the lowest probably 800 or so... Thats not to mention I only covered a few of the cards... meaning if you have all the cards to build such an expensive deck you might as well build it. Anyone remember Tele-DAD... This is close to that price minus the SJC prize card Crush Card Virus.
This means that this is a money deck it makes Inzektors look extremely affordable... (Their most expensive card that they have no choice but to run is Hornet at 30ish)
Sams are now extremely cheap in comparison to their old prices... (Budget levels)
Wind-ups's are even cheaper with their need for triple Zenmaighty and triple Rat they are nearly budget
that staggering price is mostly the fault of Tour Guide and Maxx "C"... if both of those cards were at the price of 5 dollars each the deck would be very affordable in comparison to the 400-600 dollars those cards together add to the cost of the deck...
There is no doubt though in the TCG that this deck is a force to be reckoned with and must be approached with caution...
First and foremost: The OCG Priority ruling that made retaining your priority for an Ignition effect no longer possible means that cards like Raigeki Break and Effect Veiler and Fiendish Chain or anything that isn't a counter trap are able to stop the Rabbit from going off and when they get Tour Guide it will stop that from going off too (That'll be after the next banlist though). In TCG we don't have that cushion that makes so many decks better and makes ignition effects less god like. Meaning turn 1 Rabbit cannot be stopped without a Solemn Warning, Divine Wrath, Solemn Judgment, etc. Rabbit in general was already a nuisance in OCG but with the ruling not changing in TCG makes the deck extremely powerful much like Wind-up's. A clear way to stop this deck though would be simply any main decked Effect Negation that negates effects that work in the RFG. Imperial Iron Wall is also a choice by stopping Rabbit from activating but that's a niche card and hard to side with. There are many good cards that stop Rabbit... and once Rabbit is in grave it won't be coming back bar a Monster Reborn or a Call of the Haunted. So all in all stopping the Rabbit itself requires a major investment and Gemini Spark can't stop it (This is one of the reasons Hero Beat works well in OCG.)
Next: The deck runs so much powerful negation... It has a Spell Speed 2 Solemn Judgment, and a Spell Speed 2 double use free Divine Wrath. Turn 1 Laggia backed up with Warning and Fiendish Chain or in hand Effect Veiler is often game-ending. As your turn 2 would be a Leviair and a Dolkka/Laggia depending on situation. Once that turn 2 comes to pass the duel is probably over. All of that power though stems from making Laggia as quickly as possible... if you stop that Laggia play you have a good shot at winning as you've set them back majorly. Hence why people began to run Bottomless Trap Hole against Rabbit... as both Sabersaurus and Kabazauls have over 1500... you'd get to banish two copies and your opponent wouldn't have an Xyz. Sure they can Tour Guide later but they are still stuck. Now with 2 Torrential Tribute you can do the same... it won't be banishing but you'll have broader destruction at your fingertips. (Once again with no Ignition priority upon summoning this can kill Rabbit too lol). Another option is to bait the Laggia and make it waste materials on something like a Smashing Ground and then follow up with a Dark Hole or a Torrential... The problem with that is your opponent forces you to waste power cards to get rid of a 2400 beater... just as strong as your Jinzo...
Third: The deck is extremely fast and this ties into the upper portions too. Turn 1 you can make a 1 card Laggia and protect it... Turn 2 you can make Dolkka/Laggia with a Leviair... Turn 3 you control from there on and win... Meaning to slow it down you have 3 choices... stop the Rabbit immediately and in TCG we can barely do that... make the Laggia waste materials and get murdered... make the Laggia waste materials and bait the opponent into making a second one with their huge Leviair play against a face-down Torrential Tribute (They'd lose 2 more Dinosaurs, 2 Tour Guides, Leviair, and a Laggia...). But out of those the only one that is fool-proof is straight on negating the Rabbit play. In OCG you can just destroy or veiler Rabbit and it'll just die. (in OCG Wind-ups get murdered due to having their Zenmaighty negated and have to rely on the loop... Inzektors do well because of the priority thing, yes it makes them more vulnerable but at the same time they don't have to contend with Dino Rabbit as often and with Agents and Junk Doppel mostly out of the picture they can rape).
Finally: This is the most expensive deck we've had in a very long time... I've heard Dolkka is going for 60 right now... so think about it...
(Going by while at YCS ATL prices (rather inflated due to the event))
3x Tour Guide 240-300
3x Rabbit 120-180
1x Dolkka 60
2x Laggia 30
3x Maxx "c" 360
1x Wind-up Zenmaines 120
so that makes it
300+180+60+30+360+120
1030 dollars or so.... at the low end it's around 910 at the lowest probably 800 or so... Thats not to mention I only covered a few of the cards... meaning if you have all the cards to build such an expensive deck you might as well build it. Anyone remember Tele-DAD... This is close to that price minus the SJC prize card Crush Card Virus.
This means that this is a money deck it makes Inzektors look extremely affordable... (Their most expensive card that they have no choice but to run is Hornet at 30ish)
Sams are now extremely cheap in comparison to their old prices... (Budget levels)
Wind-ups's are even cheaper with their need for triple Zenmaighty and triple Rat they are nearly budget
that staggering price is mostly the fault of Tour Guide and Maxx "C"... if both of those cards were at the price of 5 dollars each the deck would be very affordable in comparison to the 400-600 dollars those cards together add to the cost of the deck...
There is no doubt though in the TCG that this deck is a force to be reckoned with and must be approached with caution...
Tuesday, March 6, 2012
Alright back to basics: Watt Beat
Considering DN decided to go down again I'm back to square one when it comes to deck builds being exact but I'll still put something up.
Anyway you've all seen this deck before but it's been edited slightly for the new format and the top decks.
Monsters: 18
3x Wattgiraffe
3x Wattcobra
3x Wattdragonfly
2x Wattpheasant
2x Thunder King Rai-oh
2x Marshmallon
1x Honest
2x Effect Veiler
Spell: 6
1x Dark Hole
2x Smashing Ground
1x Monster Reborn
2x Wave-Motion Cannon
Traps: 17
2x Torrential Tribute
1x Mirror Force
2x Fiendish Chain
1x Chain Disappearance
2x Divine Wrath
1x The Huge Revolution is Over
2x Magic Cylinder
1x Lumenize
2x Dimensional Prison
1x Solemn Judgment
2x Solemn Warning
Total: 41
This is my soon to be real life build and it works great on DN thanks for sticking with me so long guys. Not much to say about the deck except Chain Disappearance in main... A nice move in OCG but in TCG debatable due to priority nonsense. You may also notice the 6 ways of effect negation... and how they all do it in different ways at different timings. Those are there to deal with dangerous monsters and who likes waiting for Dino Rabbit to have a big field... set a mirror force and a divine wrath... Laggia negates Mirror... Divine Wrath for field wipe? The deck tends to mostly draw spells and traps due to Wattcobra's useful searching ability... Wattpheasant is an instant out to Xyz or any monsters that set something about themselves upon summoning like clearing counters. Or erasing attack boosts and equip cards. Mostly for Xyz... Pheasant attacking directly acts like a mini Galaxy-Eyes Photon Dragon. This deck on a good day wins by turn 4 on any other day turn 8 if it can keep a Watt on the field everyturn... Good day looks like... Cobra and Wave-Motion Cannon... Cobra swings... gets Cobra... 7000... next turn protect Cobra... summon another... both hit directly... 5000... overlay for Sacred Omega or Hope or any other Rank 4 depending on situation... next turn... Cannon hits 3 turns... all you need is 2000 damage... if your opponent has a zenmaines or gantetsu on the field the previous turn you would make Black Corn and get rid of it making you only need a single Watt or a direct attack to win... if you protected your monsters with Magic Cylinder then the duel could possibly be over...
The deck uses the Burn cards as a way to put pressure on the opponent to waste major removal or negation on Watts and waste backrow single target removal on Wave-Motion cannon... I've been debating adding in more Burn but eh doesn't think it's necessary.
Anyway you've all seen this deck before but it's been edited slightly for the new format and the top decks.
Monsters: 18
3x Wattgiraffe
3x Wattcobra
3x Wattdragonfly
2x Wattpheasant
2x Thunder King Rai-oh
2x Marshmallon
1x Honest
2x Effect Veiler
Spell: 6
1x Dark Hole
2x Smashing Ground
1x Monster Reborn
2x Wave-Motion Cannon
Traps: 17
2x Torrential Tribute
1x Mirror Force
2x Fiendish Chain
1x Chain Disappearance
2x Divine Wrath
1x The Huge Revolution is Over
2x Magic Cylinder
1x Lumenize
2x Dimensional Prison
1x Solemn Judgment
2x Solemn Warning
Total: 41
This is my soon to be real life build and it works great on DN thanks for sticking with me so long guys. Not much to say about the deck except Chain Disappearance in main... A nice move in OCG but in TCG debatable due to priority nonsense. You may also notice the 6 ways of effect negation... and how they all do it in different ways at different timings. Those are there to deal with dangerous monsters and who likes waiting for Dino Rabbit to have a big field... set a mirror force and a divine wrath... Laggia negates Mirror... Divine Wrath for field wipe? The deck tends to mostly draw spells and traps due to Wattcobra's useful searching ability... Wattpheasant is an instant out to Xyz or any monsters that set something about themselves upon summoning like clearing counters. Or erasing attack boosts and equip cards. Mostly for Xyz... Pheasant attacking directly acts like a mini Galaxy-Eyes Photon Dragon. This deck on a good day wins by turn 4 on any other day turn 8 if it can keep a Watt on the field everyturn... Good day looks like... Cobra and Wave-Motion Cannon... Cobra swings... gets Cobra... 7000... next turn protect Cobra... summon another... both hit directly... 5000... overlay for Sacred Omega or Hope or any other Rank 4 depending on situation... next turn... Cannon hits 3 turns... all you need is 2000 damage... if your opponent has a zenmaines or gantetsu on the field the previous turn you would make Black Corn and get rid of it making you only need a single Watt or a direct attack to win... if you protected your monsters with Magic Cylinder then the duel could possibly be over...
The deck uses the Burn cards as a way to put pressure on the opponent to waste major removal or negation on Watts and waste backrow single target removal on Wave-Motion cannon... I've been debating adding in more Burn but eh doesn't think it's necessary.
Monday, March 5, 2012
Jinzo?
DN isn't up at the time of this writing so meh I'll have to free ball the decklist.
Monsters: 24
3x Jinzo
3x Jinzo-Returner
2x Cyber Dragon
2x Card Trooper
3x Quickdraw Synchron
2x Junk Synchron
3x Tuningware
1x Dandylion
2x Doppelwarrior
2x Unknown Synchron
Spells: 11
3x Night Shot
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
1x One for One
2x Machine Duplication
1x Pot of Avarice
1x Future Fusion
Traps:
3x Call of the Haunted
2x Torrential Tribute
I have absolutely no idea how this deck is supposed to run aside from... Quickdraw to drop Jinzo-Returner to get Jinzo from grave... but the true goal of the deck is to either Jinzo OTK and if that fails make a Rank 6... or to summon both Jinzo and Drill Warrior which in conjunction with Jinzo is nearly unstoppable... Also just putting a Jinzo in the graveyard for Call of the Haunted seems like a good idea.
All in all without DN I have no idea if this will work out or not.
Thanks for your patience today's post was late due to getting fitted for a Tuxedo and having to stay out even later for my sisters's shopping.
Sunday, March 4, 2012
ESPer Wall
So there won't be a picture again this time doesn't feel like editing it. So I'll just put the list again. Sorry about yesterday I didn't get home until 1 in the morning and didn't wake up until 1 in the afternoon so had nothing to post.
Anyway this is the ESPer Imperial Iron Wall build.
Monsters: 22
3x ESPer Star Sparrow
3x Battle Fader
3x Genex Ally Birdman
1x Plaguespreader Zombie
3x Metaion, the Time Lord
3x Tinplate Goldfish
3x Gishki Beast
3x Gishki Avance
Spells: 6
1x Foolish Burial
3x Pot of Duality
1x Monster Reborn
1x Dark Hole
Traps: 12
1x Solemn Judgment
2x Solemn Warning
3x Imperial Iron Wall
3x Dark Bribe
3x Call of the Haunted
Extra: 15
Whatever you can make a bunch of Rank 4's and a bunch of Level 6 and 7 Synchros...
Anyway this is the ESPer Imperial Iron Wall build.
Monsters: 22
3x ESPer Star Sparrow
3x Battle Fader
3x Genex Ally Birdman
1x Plaguespreader Zombie
3x Metaion, the Time Lord
3x Tinplate Goldfish
3x Gishki Beast
3x Gishki Avance
Spells: 6
1x Foolish Burial
3x Pot of Duality
1x Monster Reborn
1x Dark Hole
Traps: 12
1x Solemn Judgment
2x Solemn Warning
3x Imperial Iron Wall
3x Dark Bribe
3x Call of the Haunted
Extra: 15
Whatever you can make a bunch of Rank 4's and a bunch of Level 6 and 7 Synchros...
Friday, March 2, 2012
Hieroglyphic is Amazing Egyptian OTK
Alrighty somewhat late but w/e there won't be a picture for this one because I don't feel like taking the time to edit it.
Monsters: 20
3x Hieroglyphic Dragon - Nephthedragon
3x Hieroglyphic Dragon - Shiyuudragon
3x Hieroglyphic Dragon - Asetdragon
3x Hieroglyphic Dragon - Tfenidragon
3x Red-Eyes Darkness Metal Dragon
2x Wattmeter-Dragon
3x Card Car "D"
Spells: 11
3x Hieroglyphic Seal of Convocation
2x Wingbeat of the Giant Dragon
1x Mystical Space Typhoon
2x Night Shot
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 9
2x Hieroglyphic Seal of Reflection
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
2x Torrential Tribute
1x Reckless Greed (Filler spot as I was rushing to fill it earlier)
Extra: 15
3x Hieroglyphic Dragon Pharaoh - Atumus
2x Photon Streak Bouncer
2x Gaia Dragoon, the Force of Lightning
1x No. 25 Fullmetal Photoglide Focus Force
2x Gustaph Max, the Super-Dreadnought Railway Gun
5x Other Xyz
The deck works as you'd expect and OTK's rather often and that's normally how I win my games with it. You can also simply just build the deck to only OTK. Card Car "D" is a god send in how it gives me a turn 1 play that isn't summon Aset end with a set Reflection (Loses to any attempt to just summon swing...).
You can also run the non-OTK version of the deck and focus more on control but I'll have a build for that later this month.
Monsters: 20
3x Hieroglyphic Dragon - Nephthedragon
3x Hieroglyphic Dragon - Shiyuudragon
3x Hieroglyphic Dragon - Asetdragon
3x Hieroglyphic Dragon - Tfenidragon
3x Red-Eyes Darkness Metal Dragon
2x Wattmeter-Dragon
3x Card Car "D"
Spells: 11
3x Hieroglyphic Seal of Convocation
2x Wingbeat of the Giant Dragon
1x Mystical Space Typhoon
2x Night Shot
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
Traps: 9
2x Hieroglyphic Seal of Reflection
1x Solemn Judgment
2x Solemn Warning
1x Mirror Force
2x Torrential Tribute
1x Reckless Greed (Filler spot as I was rushing to fill it earlier)
Extra: 15
3x Hieroglyphic Dragon Pharaoh - Atumus
2x Photon Streak Bouncer
2x Gaia Dragoon, the Force of Lightning
1x No. 25 Fullmetal Photoglide Focus Force
2x Gustaph Max, the Super-Dreadnought Railway Gun
5x Other Xyz
The deck works as you'd expect and OTK's rather often and that's normally how I win my games with it. You can also simply just build the deck to only OTK. Card Car "D" is a god send in how it gives me a turn 1 play that isn't summon Aset end with a set Reflection (Loses to any attempt to just summon swing...).
You can also run the non-OTK version of the deck and focus more on control but I'll have a build for that later this month.
Thursday, March 1, 2012
Galactic Evol Xyz
Read more for the text deck list and the rest of the information still trying to keep the front page relatively uncluttered during the beginning of the month...
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