Monday, November 28, 2011

Order of Chaos Review 3.2

Starting with Inzecters then moving on to Wind-ups, Evols, and Ninja. Read More to see the 10+ monster review (I think)

Thursday, November 24, 2011

Order of Chaos Review 3 small due to Skyrim

Inzecter Review plus random monsters in order...

FIRST:
Inzecter Hornet
Dark
Level 3
Insect/Effect
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. Also, by sending this equipped card that is treated as an Equip Card to the Graveyard, select 1 card on the field and destroy it.
500/200
REVIEW:
This card is dumb stupid retarded... look on shriek there are already Inzecter decks murdering. This card can single handedly nuke your opponents field while generating OTK's and infinite advantage.

NEXT:

Inzecter Ameise
Dark
Level 3
Insect/Effect
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. While this card treated as an Equip Card is equipped, the equipped monster has its Level increased by 3, and its ATK and DEF are increased by the ATK and DEF of this card respectively. If the equipped monster would be destroyed, you can destroy this card instead.
200/600
REVIEW:
terrible and useless inzecter but i digress can be good as it makes your inzecters avoid destruction and trigger their effects.

NEXT:
Inzecter Centipede
DARK
Level 3
Insect/Effect
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can add 1 "Inzecter" card from your deck to your hand. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3.
1600/1200

REVIEW: Godly with Hornet a instant plus 2. no more needs be said.

NEXT:
Inzecter Damsel
DARK
Level 3
Insect/Effect
Once per turn, you can treat 1 "Inzecter" monster in your hand or your Graveyard as Equip Card and equip it to this card. If an Equip Card equipped to this card is sent to the Graveyard, you can Special Summon 1 "Inzecter" Monster other than "Inzecter Damsel" from your Deck. Also, while this card is equipped to a monster, the equipped monster has its Level increased by 3.
1000/1800

REVIEW: Broken card turns into a plus 2 with hornet that can roll into another plus 2 with centipede... just too good...

will finish inzecters at a later (tomorrow date)

Wednesday, November 23, 2011

welp this is what happens

I get Skyrim and get hooked on it for two days... To make up for my broken promises on thanksgiving I'll do all the Inzecters and as many monsters as I can in a time frame of 2 hours. (Honestly these reviews would be so easy if I could just put a card name and the review but I am forced to do a picture, the effect, stats and review it's quite annoying to do that for every card... I am looking forward to reviewing the set but I'm just ugh tired.

Sunday, November 20, 2011

tomorrow will be review number 3

not doing it today because I quite frankly don't really feel like it because you all know how broken Inzecter's are. Don't worry I'm not going anywhere I'm just not up to it today.

Friday, November 18, 2011

Order of Chaos Review 2.1

Alright sorry sorry I didn't mean to mess up like that I got sidetracked testing the new cards from the new Dragon Structure deck... it's quite amazing btw...

NEXT:
ORCS-JP008 Photon Slasher Photon Slasher
LIGHT
Level 4
Warrior/Effect
This card cannot be Normal Summoned or Set. If you control no monsters, you can Special Summon this card. If you control a monster other than this card, this card cannot attack.
2100/0

REVIEW: I like this card because it's a Level 4 Turn 1 Cyber Dragon but it's drawback is annoying... BUUUUT I believe Skill Drain and Forbidden Chalice can negate that effect so this along with Photon Crusher in a Skill Drain Photon build can be quite intimidating.

NEXT:
ORCS-JP009 Photon Crusher
Photon Crusher
LIGHT
Level 4
Warrior/Effect
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
2000/0

REVIEW: I really like this card too it's a weaker Goblin Attack Force but it's LIGHT and can change position the very next turn instead of waiting for an extra turn. Skill Drain once again makes this card scary (Note: This and the Slasher are both Warrior's so there are somethings Warriors have good synergy with... Stratos and Alius anyone?!?!?)

NEXT:
ORCS-JP010 Photon Leo
Photon Leo
LIGHT
Level 6
Beast/Effect
Activate when this card is successfully Normal Summoned. Shuffle all cards in your opponent's hand back to the deck. Afterwards, your opponent draws a same number of cards.
2100/1100

Review: UGH this card is good in the sense that when you summon it you can force a Reload on your opponent but that isn't always good and that this takes a full tribute to even pull off it isn't worth it.

NEXT:
ORCS-JP011 Photon Circler
Photon Circler
LIGHT
Level 4
Spellcaster/Effect
Battle Damage to your Life Points from a battle involving this card is halved.
1000/1000

REVIEW: This card is really bad in general it just has no real use.


NEXT:
ORCS-JP012 Reverse Buster
Reverse Buster
LIGHT
Level 4
Fiend/Effect
This card can only attack face-down Monster. If this card attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step. If this card attacks a face-down Defense Position Monster, skip Damage Calculation and destroy that monster immediately.
1500/0

REVIEW: This card would be a ton better if it could attack without there being a face-down target. Past that it stops Flip effects fully and utterly as it activates pre-calculation so the monster is never flipped.

NEXT:
ORCS-JP013 Armored Ninja Aqua
Armored Ninja Aqua
WATER
Level 4
Warrior/Effect
Activate this effect by removing from play this card in your Graveyard, when an opponent's monster attacks directly and there is another "Ninja" monster in your Graveyard. Negate the attack of that 1 monster.
800/1600

REVIEW: This card is pretty good as a nice little block but eh Necro Gardna is completely better. So is Freeze Lock...

NEXT:
ORCS-JP014 Armored Ninja Air
Armored Ninja Air
WIND
Level 4
Warrior/Effect
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Decrease the Level of the selected monster by 1.
1400/1400

REVIEW:  This card works clearly with Armored Ninja Earth to make easy Rank 4's but with them it's a minus later on in this set we have Ninja's that do the same but better...

NEXT:
ORCS-JP015 Armored Ninja Flame
Armored Ninja Flame
FIRE
Level 4
Warrior/Effect
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, you can activate this effect by selecting 1 "Ninja" monster you control. Increase the Level of the selected monster by 1.
1700/1000

REVIEW: Once again wtih Earth this card can make easy Rank 5 Xyz but this doesn't really get beat out by other Ninja's in the set is nice. Cyber Dragon though with Flame is easier lol.

NEXT:
ORCS-JP016 Armored Ninja Earth
Armored Ninja Earth
EARTH
Level 5
Warrior/Effect
If your opponent controls a monster(s), and you control no monster, you can Special Summon this card from your hand.
1600/1200

REVIEW: Cyber Dragon is so much better... Except it isn't a Ninja lol But the stats of this card and the other Armored Ninja is too terrible to make them good...

Finally finished thanks for reading and putting up with me!! I'll probably do Inzecters tonight if I can get the grumption to do it...

Order of Chaos review 2

Sorry for the delay after my birthday party ended I fell asleep lol. Without much further ado we have our Photon's and Armored Ninja!!!


Tuesday, November 15, 2011

Order of Chaos Review Part 1

Finally my waiting was useful so that's 2 good things the day before my birthday. First I get accepted into Temple University's Japan Campus and I get to review Order of Chaos!! Once again from card 1 to card 80 I can't wait to type these reviews I'll get pictures too just I'm doing a big DL right now so ya... oh and DN doesn't have the cards yet so I can't test em right now. Without Further ado press Read More so I can make this front page not as ugly.

Sunday, November 13, 2011

Meganiums and Poor Relations Oh MY

Completely unrelated to Yugioh because I'm slightly annoyed with that game right now and the lack of Order of Chaos Full Spoiler (It comes out this week so it better get a spoiler soon).

Well my Pokemon Gold Meganium Only run has gone rather well I hit level 50 by time I went to the Mahogany Town Gym so it was really easy... So by time I get to the Elite Four I should be level 60 with a terrible moveset... (Cut, Swagger, Razor Leaf, Synthesis) Only problem is Ho-Oh... even at level 40 it will be hard... A single well placed Fire Attack will murder me and Razor Leaf will deal near to no damage... Best chance is early swagger and bombard with Cut... I also decided to make a fun challenge out of Pokemon White... I hacked it so that I could get a Victini with V-Create but I cut Experience Gains by half I'm also going to do that as a Victini Only run... Meaning Victini is going to need a really good moveset... So far it's (V-Create, Confusion, Incinerate,  Quick Attack). I'm going to need some really good type-coverage for this game... the Fire Psychic typing though should cover a few gyms relatively easily and Victini can learn tons of good moves... I'm doing it with Victini right now though because I want to see how easy it is when you have tons of moves at your disposal to make up for Level Differences...  What are your thoughts on a Joltik and it's evolution Only Run with Half Experience and No Items except TM's/HM's? (Its quite possibly impossible just because Joltik is a Bug and Electric and there are many Gyms that kill those types (Ground Gym anyone...) I'm going to try it soon.

On the topic of Poor Relations I have just finished Marion Chesney's Poor Relation Series... I'm almost finished up to the most recent book Georgia Byng's Molly Moon series... I finished Harry Potter twice through and more than twice most books... I'm waiting for the next book in the Cat Royal series by Julia Golding to come to my doorstep... I'm also waiting for the next Xanth novel by Piers Anthony to come out... Aside from that though does anyone have any book recommendations in the vein of Romantic Science Fiction or Romantic Fantasy or especially Victorian setting Romance novels (Nothing with too much vulgarity please)?

So as you can tell I'm quite bored and making up Challenges in RPG's is somewhat fun for me though along with watching anime and reading books... as it stands I'm redownloading all 200 episodes of Sailor Moon and then I'm going to download the movies and put them all on my External HD... Then I'll redownload all of the original Yu-Gi-Oh and finish the series and store them as well... 1 TB is an immense help.

On the Yu-Gi-Oh front though I'm patiently waiting for the Order of Chaos full Spoiler (Assuming patiently means checking shriek every few hours and their partners). I'm also trying my hardest to think of a stable deck I can run on DN that isn't mainstream... I was thinking Laval Quasar but then I realized that depends on my draw and DN doesn't care about actual probability. My Ninja or Inzecter decks normally do well though (Who doesn't love Inzecters and their random OTK's or Ninja's and their Random Galaxy Eyes/Dark Horus/Light Pulsar/REDMD) So far I'm thinking about extrapolating my Lavalval deck and making it slightly more Hero oriented as in Chain can now place Stratos on top of my deck if I can't draw it turn 1. It would also allow access to Super Polymerization along with Ninjitsu Art of Super Transformation (half the monsters in my deck can suddenly steal an opponents monster so I can make a bigger one!!!) Miracle Fusion would also be a possibility and with Lavalval Chain I can reliably run Dandylion and Debris Dragon as well... it's gonna be a mish mash of a deck though so I'm gonna try to fit it all in. Debris also can make an easy Rank 4 with Gold Ninja so eh it's an idea.

Saturday, November 12, 2011

Copying Ryu Kuze: Updates

Next posts will be for:
- Cardfight!! Vanguard deck analysis Dimensional Police
- Gagaga Back Redux
- Order of Chaos full set review (The day it gets spoilt,)
- An Analysis of my reading habits and what I like and an appeal for other similar titles.
- Results of my Pokemon Gold: Grass Starter Only Run (It's hard because Meganium is terrible and most gyms murder it... so far beat Gym 4 with a Level 38 Meganium due to them never using Hypnosis for a free Dream Eater murder.
- Ninja Engine and it's uses outside of Ninja's.

The Random seeming posts up there will probably take up the same post... BTW my Birthday is on the 16th of November I'll be turning 17. I may be Judging the next Regional in GA on the 4th of December.

Thursday, November 10, 2011

Laval Quasar is broken

Well here it is... Essentially the combo is to use Sweltering Heat Transmission Field to drop Laval Magma Cannoneer and the Tender to fill the grave with 3 Tender and 2 Magma... You then use Rekindling to make Librarian and Laval Twinslayer and then special summon Boost Warrior or use Searing Fire Wall to summon out 1 token... Note regardless you haven't summoned yet and you drew 3 cards minimum if one of those was rekindling you can make a Trish as well lol. That's turn 1 and unbeatable...
BTE do you all like this format for decks or would you rather have a list or both? Read More for something fun

Wednesday, November 9, 2011

Photon Drain!!!

 You may be wondering how in the world Photon's and Skill Drain go together... then you look at Photon Crusher and Photon Sabre Tiger both are 2000 beaters under Skill Drain and both are LIGHT for Lumenize. So for the Side deck you can run Gozen Match as the entire deck is LIGHT's.
Photon Crusher and Photon Sabre Tiger are the stars of the deck.

Been Playing Vanguard and doing important things

Sorry I've been pretty preocupied so tonight expect a blogpost on Yugimonz.

Sunday, November 6, 2011

Been sick recently

But I have somewhat of a post today!!. First off I finally got a win against a player not teaching me how to play on Cardfight Capital on BYOND it was a Shadow Paladin Mirror Match I used Phantom Blaster Dragon's Counter Blast 3 times... and it finally paid off in the end. On DN I've been tinkering with Twin Photon Lizard... and realized that building an OTK around it was possible but you are better off just teching a copy of Polymerization or two into a standard Photon Control build. More on that later. Other than that though not much today except my cold feels like it near over... though eating Holloween Candy isn't helping and it caused my cold in the first place... I get colds after eating too much candy or sweets...

Saturday, November 5, 2011

Sneak Report Really Short one...

So I was at my sneak after my SAT had to walk 20 minutes lol. I entered twice (you aren't supposed to be allowed to do that) and pulled horribly... everyone else pulled nuts... we saw an Ulti and Ultra Laggia... and the guy who pulled the ultra also got a Rescue Rabbit... We also saw a Ghost Galaxy Eyes... and I'm the person who pulled Latinum and before that Space Time Police (All I pulled recently were the bad Ultra's in sets...) I thought we were gonna play Sealed Pack but my Local got that wrong too and we were stuck playing our Sneaks like always (Like a Tourney except more expensive to win the mat)... We were supposed to do Sealed Pack and Open Dueling according to the Operations Documents... Well past that nothing exciting happened...

Thursday, November 3, 2011

True Advantage

Well I have a short theory post here today. Mostly about the existence of advantage. Ya see I've been thinking about why in some duels although you have card advantage and life lead you often are far from actually having the advantage. In Yu-gi-oh though we often say things like "I had card advantage" or "Field Presence" we often don't notice that though you have more overall options than the opponent often your options are sub par to the options the opponent has.

Imagine summoning Stratos who is a floater. Upon summoning you lose 1 in hand advantage but gain 1 in Field Presence but then gain 1 in hand advantage so you plus 1 in total card advantage. but the card you added is often not useful until later and gives your opponent knowledge of 1 card in your hand. So essentially unless that card becomes a plus of it's own it actually is dead weight it's card advantage but not Workable Card Advantage.

Workable Card Advantage could be described as extra cards you happen to obtain through the course of a duel that can upon obtaining be used to generate more Card Advantage over your opponent. A good example of this is Tour Guide of the Underworld. Upon summoning you lose 1 in hand advantage but gain 2 in Field Presence so it's a plus 1. If you searched Sangan its instantly an extra Plus 1 in Workable Card Advantage. You may be wondering how it's an extra plus 1 but if you think about it for a minute what does your opponent have to do in order to nullify sangan? all options aside from Dimensional Prison and battle are a minus (battle is a 1 for 1 trade which isn't good for the opponent when often the card Sangan searches can generate Workable Card Advantage)

Throughout the duel though often times if you focus on gaining the advantage in terms of just cards and not cards that can be effectively used for a plus within a turn of obtaining them. Of course this though isn't quite true either.

Card Advantage and Workable Card Advantage bear no power upon True Advantage. If you have a hand of 6 cards and a field of T.G. Hyper Librarian and Formula Synchron... and your opponent activates Mind Control on T.G Hyper Librarian... you are suddenly forced to Synchro Summon to make your opponents play into a Minus 1 for them but no one said your opponent didn't want you to do that. Now you can no longer Black Rose their field during the end of their Main Phase to destroy their set cards so they set 2 Backrow and Summon Tour Guide of the Underworld to search Sangan and Overlay for Number 17: Leviathan Dragon while one of their sets is Call of the Haunted. they now have a 2500 monster and 2 backrow but only 2 cards in hand. The opponent has a Level 7 Synchro Monster and a full hand. Once you attack that Synchro Monster though your opponent no longer can make that Synchro or Librarian or Formula Synchron until they draw a Pot of Avarice. even though they have card advantage by 1 card and hand advantage by 4 you have the True Advantage.

Keeping with the above scenario the opponent takes their turn and draws to 7  And summons Debris Dragon to revive Dandylion and sync for 7 to get rid of your field... well now you can use Call of the Haunted to bring back your Sangan who will promply die... so they have a 6 card hand and some tokens while you have a 3 card hand and no field. They no longer can Normal Summon so at best they will Monster Reborn or just set a trap or two and end... Suddenly they have 5 cards in hand and you on your draw have 4... But you haven't used any power plays while they have Nuked the field with their 1 Debris, Drew with their one Librarian and one Formula and one Glow-up Bulb/Spore and Dandylion. But you can still make big plays especially in this situation you can just summon Reborn Tengu and now you are automatically in the lead as Tengu replaces itself upon dying...

As you can see just because someone has the Advantage over you in terms of cards or field presence they don't necessarily have the True Advantage in the situation you could easily within a 4 card hand have an out to most dangerous situations while they with their large hand have already used most of their best cards and are less of a threat once those cards are dealt with. But this isn't necessarily a concrete truth it's quite easy for Card Advantage to be True Advantage if the Extra Cards are Workable Card Advantage and can change the flow of the duel. Well that's just something I've been thinking about the most important parts of the post relate to Workable Card Advantage.

Wednesday, November 2, 2011

New Wind-up Monsters TCG and OCG

Alright I'm here today to discuss the new Wind-up Monsters that both TCG and OCG are getting that are actually new and not just finally hitting the shores.
In specific I'm talking about:
OCG:
Wind-up Mouse
Wind-up Honeybee
Wind-up Zenmaighty

TCG:
Wind-up Rabbit
Wind-up Zenmaines

Alright no pictures this time because I don't feel like getting pictures twice when next week or so I have to do the entirety of Order of Chaos...

OCG:
Wind-up Mouse can once while it's face-up summon any "Wind-up" from your Graveyard in face-up defense mode by switching itself to defense. It's level 3 and it has 600/600

Wind-up Honey is the standard Recruiter except it gets any level 4 or lower "Wind-up" from your deck in any position. Level 1 and has 300/300

Wind-up Zenmaighty can once per turn detach a material to special summon any "Wind-up" from your hand or deck. Rank 3 1500/1500

TCG:
Wind-up Rabbit can once during anyone's turn banish any "Wind-up" you control until your Next Standby Phase including itself.  Level 3 1400/900

Wind-up Zenmaines can be a Gantetsu minus the power boost that if not killed in one turn can get revenge on any card even itself lol. Rank 3 1500/2100

So how do these all become greatness and make Wind-up's actually really good...

Honeybee gives Wind-ups what they have needed a recruiter that can trigger Factory on your opponents turn (Rediculous) and it can search itself if necessary. Rat gives wind-up's an easy way to re-use dead Wind-Up's to great effect... personally I love using Rat to get Kitty for a free bounce and 2 monsters along with a factory search. Zenmaighty though is what links the OCG to TCG... Rat plus Rabbit suddenly becomes Another Rat after dropping Rabbit... which makes another Zenmaighty which can do it again... until you no longer have Rat in hand or deck. Add a Magician to this and even with 1 summon of Zenmaighty you can make a full field without any preparation. Rabbit allows you to re-use Wind-ups and have a consistent trigger for Factory during either players turn and also is a Quick Effect... Meaning you can do it as a chain to anything that you can use a Quick-Play spell or Trap card against and Factory never misses timing. Zenmaines gives Wind-ups an easier gantetsu (though double Kitty happens often for me). I have a build that's been doing pretty well on DN recently without a side deck. If I make it to late game it gets really hard to beat Wind-ups due to Rat Loop and just random advantage, but early game is also really good with Honeybee, Rabbit and Factory. They have no beaters aside from Soldier but somehow keep up thanks to Kitty's random advantage.

I believe Wind-up's will eventually rise to a pretty nice spot on the tiers once TCG gets Order of Chaos (which may have even more Wind-up support lol) If Wind-up's get a field/continuous spell that acts like Spring Rewinding except once per turn they may be very very terrifying.